From 9f6654c183f87a650a247633382bdbd2b0e4925d Mon Sep 17 00:00:00 2001 From: Ali-G Date: Mon, 5 Sep 2011 10:18:19 +0200 Subject: Full map review: Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. --- maps/011-3.tmx | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'maps/011-3.tmx') diff --git a/maps/011-3.tmx b/maps/011-3.tmx index 83f70f92..576fa7da 100644 --- a/maps/011-3.tmx +++ b/maps/011-3.tmx @@ -38,12 +38,12 @@ - - - + + + - - + + function npc_handler(npc, ch) do_message(npc, ch, "Do you want to go back outside?") local v = do_choice(npc, ch, "Yes please", "Not yet") @@ -54,10 +54,10 @@ - + - + -- cgit v1.2.3-60-g2f50