From 9f6654c183f87a650a247633382bdbd2b0e4925d Mon Sep 17 00:00:00 2001 From: Ali-G Date: Mon, 5 Sep 2011 10:18:19 +0200 Subject: Full map review: Renamed layer names in order to have the same layer naming scheme on all maps. In 012-3 map, removed an unnecessary layer and transported its tiles to another layer. In game, it looks the same. All monster spawns in 025-1 and 026-1 that covered the whole map were given 0,0 coordinates. Improving the warps position on the maps. Started reviewing all the objects of all maps: - Giving natural numbers to coordinates, height and width. - Renaming correctly each object name. - Avoid the use of capital letters in object properties and type. - Removed collision tiles put just in front of warps. - Changed few last map names to fit correctly with the warp names. - Random layer fixes. --- maps/008-1.tmx | 64 +++++++++++++++++++++++++++++----------------------------- 1 file changed, 32 insertions(+), 32 deletions(-) (limited to 'maps/008-1.tmx') diff --git a/maps/008-1.tmx b/maps/008-1.tmx index 31bcad05..f6dcf0f9 100644 --- a/maps/008-1.tmx +++ b/maps/008-1.tmx @@ -54,63 +54,63 @@ - + - - - + + + - + - - - + + + - + - - - + + + - + - - - + + + - + - - - + + + - + - - + + - + - - + + - + - + @@ -124,7 +124,7 @@ - + @@ -138,7 +138,7 @@ - + @@ -146,7 +146,7 @@ - + @@ -154,7 +154,7 @@ - + -- cgit v1.2.3-70-g09d2