diff options
Diffstat (limited to 'graphics')
56 files changed, 843 insertions, 0 deletions
diff --git a/graphics/items/armor-head-candlehelmet.png b/graphics/items/armor-head-candlehelmet.png Binary files differnew file mode 100644 index 00000000..c018f850 --- /dev/null +++ b/graphics/items/armor-head-candlehelmet.png diff --git a/graphics/items/generic-bandit-hood.png b/graphics/items/generic-bandit-hood.png Binary files differnew file mode 100644 index 00000000..54b39d11 --- /dev/null +++ b/graphics/items/generic-bandit-hood.png diff --git a/graphics/sprites/head-candlehelmet.png b/graphics/sprites/head-candlehelmet.png Binary files differnew file mode 100644 index 00000000..f3ea2d88 --- /dev/null +++ b/graphics/sprites/head-candlehelmet.png diff --git a/graphics/sprites/head-candlehelmet.xml b/graphics/sprites/head-candlehelmet.xml new file mode 100644 index 00000000..cf92c705 --- /dev/null +++ b/graphics/sprites/head-candlehelmet.xml @@ -0,0 +1,142 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/head-candlehelmet.png" width="39" height="39" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY ="-31" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY ="-31"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY ="-32"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY ="-31"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY ="-30" delay="75"/> + <frame index="0" offsetX="-1" offsetY ="-31" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-31" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-30" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-31" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-31" delay="75" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="0" offsetY ="-31" delay="75"/> + <frame index="1" offsetX="0" offsetY ="-30" delay="75"/> + <frame index="1" offsetX="0" offsetY ="-31" delay="75"/> + <frame index="1" offsetX="0" offsetY ="-31" delay="75"/> + <frame index="1" offsetX="0" offsetY ="-30" delay="75"/> + <frame index="1" offsetX="0" offsetY ="-31" delay="75"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY ="-32" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-33" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-33" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-32" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-33" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-33" delay="75"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="0" offsetY ="-31" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-30" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-31" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-31" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-30" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-31" delay="75"/> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY ="-39" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-30" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-27" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-26" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY ="-32" delay="75" /> + <frame index="1" offsetX="4" offsetY ="-33" delay="75" /> + <frame index="1" offsetX="0" offsetY ="-30" delay="75" /> + <frame index="1" offsetX="-1" offsetY ="-29" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-3" offsetY ="-32" delay="75"/> + <frame index="2" offsetX="-3" offsetY ="-32" delay="75"/> + <frame index="2" offsetX="-3" offsetY ="-32" delay="75"/> + <frame index="2" offsetX="-3" offsetY ="-29" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY ="-32" delay="75"/> + <frame index="3" offsetX="-3" offsetY ="-33" delay="75"/> + <frame index="3" offsetX="0" offsetY ="-30" delay="75"/> + <frame index="3" offsetX="1" offsetY ="-29" delay="75"/> + <end /> + </animation> + </action> + + <action name="attack_bow" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY ="-30" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-30" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-30" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-29" delay="75" /> + <frame index="0" offsetX="-1" offsetY ="-30" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="3" offsetY ="-31" delay="75" /> + <frame index="1" offsetX="3" offsetY ="-31" delay="75" /> + <frame index="1" offsetX="3" offsetY ="-31" delay="75" /> + <frame index="1" offsetX="5" offsetY ="-32" delay="75" /> + <frame index="1" offsetX="5" offsetY ="-32" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-2" offsetY ="-32" delay="75"/> + <frame index="2" offsetX="-2" offsetY ="-32" delay="75"/> + <frame index="2" offsetX="-3" offsetY ="-32" delay="75"/> + <frame index="2" offsetX="-3" offsetY ="-31" delay="75"/> + <frame index="2" offsetX="-3" offsetY ="-32" delay="75"/> + <end /> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/> + <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/> + <frame index="3" offsetX="-3" offsetY ="-31" delay="75"/> + <frame index="3" offsetX="-5" offsetY ="-32" delay="75"/> + <frame index="3" offsetX="-5" offsetY ="-32" delay="75"/> + <end /> + </animation> + </action> + + <action name="sit" imageset="base"> + <animation direction="down"> + <frame index="0" offsetX="-1" offsetY ="-19" /> + </animation> + <animation direction="left"> + <frame index="1" offsetX="4" offsetY ="-22"/> + </animation> + <animation direction="up"> + <frame index="2" offsetX="-1" offsetY ="-24"/> + </animation> + <animation direction="right"> + <frame index="3" offsetX="-6" offsetY ="-22"/> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="default"> + <frame index="4" offsetX="21" offsetY="-5"/> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/head-fairy_hat.png b/graphics/sprites/head-fairy_hat.png Binary files differindex fdc9ec1a..7a4079a2 100644 --- a/graphics/sprites/head-fairy_hat.png +++ b/graphics/sprites/head-fairy_hat.png diff --git a/graphics/sprites/monsters/monster-bandit-lord.png b/graphics/sprites/monsters/monster-bandit-lord.png Binary files differnew file mode 100644 index 00000000..8c860143 --- /dev/null +++ b/graphics/sprites/monsters/monster-bandit-lord.png diff --git a/graphics/sprites/monsters/monster-bandit-lord.xml b/graphics/sprites/monsters/monster-bandit-lord.xml new file mode 100644 index 00000000..a4bb7b73 --- /dev/null +++ b/graphics/sprites/monsters/monster-bandit-lord.xml @@ -0,0 +1,74 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" + src= "graphics/sprites/monsters/monster-bandit-lord.png" + width= "64" + height= "64" + /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="13" end="17" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="31" end="35" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="49" end="53" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="67" end="71" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/monster-bandit.png b/graphics/sprites/monsters/monster-bandit.png Binary files differnew file mode 100644 index 00000000..a0c2fd46 --- /dev/null +++ b/graphics/sprites/monsters/monster-bandit.png diff --git a/graphics/sprites/monsters/monster-bandit.xml b/graphics/sprites/monsters/monster-bandit.xml new file mode 100644 index 00000000..dbcfa681 --- /dev/null +++ b/graphics/sprites/monsters/monster-bandit.xml @@ -0,0 +1,76 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" + src= "graphics/sprites/monsters/monster-bandit.png" + width= "64" + height= "64" + /> + + <action name = "stand" + imageset = "base" + > + <animation direction="down"> + <frame index="0" /> + </animation> + <animation direction="left"> + <frame index="18" /> + </animation> + <animation direction="up"> + <frame index="36" /> + </animation> + <animation direction="right"> + <frame index="54" /> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="6" delay="75" /> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75" /> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75" /> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="8" /> + </animation> + <animation direction="left"> + <frame index="26" /> + </animation> + <animation direction="up"> + <frame index="44" /> + </animation> + <animation direction="right"> + <frame index="62" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="9" end="12" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/monster-element-ball.png b/graphics/sprites/monsters/monster-element-ball.png Binary files differnew file mode 100644 index 00000000..9d28f45a --- /dev/null +++ b/graphics/sprites/monsters/monster-element-ball.png diff --git a/graphics/sprites/monsters/monster-element-ball.xml b/graphics/sprites/monsters/monster-element-ball.xml new file mode 100644 index 00000000..99934944 --- /dev/null +++ b/graphics/sprites/monsters/monster-element-ball.xml @@ -0,0 +1,94 @@ +<?xml version="1.0"?> +<sprite> + +<imageset name="base" src="graphics/sprites/monsters/monster-element-ball.png|W" width="50" height="80" /> + +<action name="stand" imageset="base"> +<animation direction="default"> +<frame index="0" delay="90"/> +<frame index="1" delay="90"/> +<frame index="2" delay="90"/> +<frame index="3" delay="90"/> +<frame index="4" delay="90"/> +<frame index="5" delay="90"/> +<frame index="6" delay="90"/> +<frame index="7" delay="90"/> +<frame index="8" delay="90"/> +<frame index="9" delay="90"/> +<frame index="10" delay="90"/> +<frame index="11" delay="90"/> +<frame index="12" delay="90"/> +<frame index="13" delay="90"/> +<frame index="14" delay="90"/> +<frame index="15" delay="90"/> +<frame index="16" delay="90"/> +</animation> +</action> + +<action name="dead" imageset="base"> +<animation direction="default"> +<frame index="0" delay="55" offsetY="1"/> +<frame index="0" delay="55" offsetY="2"/> +<frame index="0" delay="45" offsetY="3"/> +<frame index="0" delay="45" offsetY="4"/> +<frame index="0" delay="45" offsetY="5"/> +<frame index="0" delay="45" offsetY="6"/> +<frame index="0" delay="35" offsetY="7"/> +<frame index="0" delay="35" offsetY="8"/> +<frame index="0" delay="25" offsetY="9"/> +<frame index="0" delay="25" offsetY="10"/> +<frame index="0" delay="25" offsetY="11"/> +<frame index="0" delay="25" offsetY="12"/> +<frame index="0" delay="25" offsetY="13"/> +<frame index="0" delay="15" offsetY="14"/> +<frame index="0" delay="15" offsetY="15"/> +<frame index="40" delay="140" offsetY="15"/> +<frame index="41" delay="140" offsetY="15"/> +<frame index="42" delay="140" offsetY="15"/> +<frame index="43" delay="140" offsetY="15"/> +<frame index="44" delay="140" offsetY="15"/> +<frame index="45" delay="110" offsetY="15"/> +<frame index="46" delay="110" offsetY="15"/> +<frame index="47" delay="110" offsetY="15"/> +<frame index="48" delay="110" offsetY="15"/> +<frame index="49" delay="110" offsetY="15"/> +<frame index="17"/> +</animation> +</action> + +<action name="attack" imageset="base"> +<animation direction="right"> +<frame index="20" delay="80"/> +<frame index="21" delay="80"/> +<frame index="22" delay="80"/> +<frame index="23" delay="80"/> +<frame index="24" delay="80"/> 3 +<frame index="25" delay="80"/> +<frame index="26" delay="220"/> +<frame index="25" delay="180"/> +<frame index="24" delay="140"/> +<frame index="23" delay="100"/> +<frame index="22" delay="80"/> +<frame index="21" delay="60"/> +<frame index="20" delay="60"/> + +</animation> + +<animation direction="left"> +<frame index="36" delay="80"/> +<frame index="35" delay="80"/> +<frame index="34" delay="80"/> +<frame index="33" delay="80"/> +<frame index="32" delay="80"/> +<frame index="31" delay="80"/> +<frame index="30" delay="220"/> +<frame index="31" delay="180"/> +<frame index="32" delay="140"/> +<frame index="33" delay="100"/> +<frame index="34" delay="80"/> +<frame index="35" delay="60"/> +<frame index="36" delay="60"/> +</animation> +</action> + +</sprite> diff --git a/graphics/sprites/monsters/monster-vampire-bat.png b/graphics/sprites/monsters/monster-vampire-bat.png Binary files differnew file mode 100644 index 00000000..1e92e9ba --- /dev/null +++ b/graphics/sprites/monsters/monster-vampire-bat.png diff --git a/graphics/sprites/monsters/monster-vampire-bat.xml b/graphics/sprites/monsters/monster-vampire-bat.xml new file mode 100644 index 00000000..450340e8 --- /dev/null +++ b/graphics/sprites/monsters/monster-vampire-bat.xml @@ -0,0 +1,55 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/monster-vampire-bat.png" width="37" height="58" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="50" offsetY ="0" /> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="50" offsetY ="0" /> + </animation> + <animation direction="up"> + <sequence start="21" end="24" delay="50" offsetY ="0" /> + </animation> + <animation direction="right"> + <sequence start="31" end="34" delay="50" offsetY ="0" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" offsetY ="0" /> + </animation> + <animation direction="left"> + <frame index="19" offsetY ="0" /> + </animation> + <animation direction="up"> + <frame index="29" offsetY ="0" /> + </animation> + <animation direction="right"> + <frame index="39" offsetY ="0" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="75" offsetY ="0" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="75" offsetY ="0" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="25" end="28" delay="75" offsetY ="0" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="35" end="38" delay="75" offsetY ="0" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/monster-yeti.png b/graphics/sprites/monsters/monster-yeti.png Binary files differnew file mode 100644 index 00000000..0fa41948 --- /dev/null +++ b/graphics/sprites/monsters/monster-yeti.png diff --git a/graphics/sprites/monsters/monster-yeti.xml b/graphics/sprites/monsters/monster-yeti.xml new file mode 100644 index 00000000..ee021a0c --- /dev/null +++ b/graphics/sprites/monsters/monster-yeti.xml @@ -0,0 +1,75 @@ +<?xml version="1.0"?> +<sprite> + + <imageset name="base" src="graphics/sprites/monsters/monster-yeti.png" width="80" height="80" /> + + <action name="stand" imageset="base"> + <animation direction="down"> + <frame index="3" delay="150"/> + <frame index="4" delay="150"/> + </animation> + <animation> + <frame index="10" delay="150"/> + <frame index="11" delay="150"/> + </animation> + <animation direction="up"> + <frame index="31" delay="150"/> + <frame index="34" delay="150"/> + <frame index="35" delay="150"/> + </animation> + <animation direction="right"> + <frame index="20" delay="150"/> + <frame index="21" delay="150"/> + </animation> + </action> + + <action name="walk" imageset="base"> + <animation direction="down"> + <sequence start="1" end="4" delay="100" /> + </animation> + <animation direction="left"> + <sequence start="11" end="14" delay="100" /> + </animation> + <animation direction="up"> + <sequence start="31" end="34" delay="100" /> + </animation> + <animation direction="right"> + <sequence start="21" end="24" delay="100" /> + </animation> + </action> + + <action name="dead" imageset="base"> + <animation direction="down"> + <frame index="9" /> + </animation> + <animation direction="left"> + <frame index="19" /> + </animation> + <animation direction="up"> + <frame index="39" /> + </animation> + <animation direction="right"> + <frame index="29" /> + </animation> + </action> + + <action name="attack" imageset="base"> + <animation direction="down"> + <sequence start="5" end="8" delay="175" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="15" end="18" delay="175" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="35" end="38" delay="175" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="25" end="28" delay="175" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/monsters/weapon-bow.xml b/graphics/sprites/monsters/weapon-bow.xml new file mode 100644 index 00000000..2429a5e0 --- /dev/null +++ b/graphics/sprites/monsters/weapon-bow.xml @@ -0,0 +1,26 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="bow" src="graphics/sprites/weapon1.png" width="64" height="64" /> + + <action name="default" imageset="bow"> + </action> + + <action name="attack" imageset="bow"> + <animation direction="down"> + <sequence start="0" end="4" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="5" end="9" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="10" end="14" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="15" end="19" delay="75" /> + <end /> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/monsters/weapon-dagger.xml b/graphics/sprites/monsters/weapon-dagger.xml new file mode 100644 index 00000000..5159b49f --- /dev/null +++ b/graphics/sprites/monsters/weapon-dagger.xml @@ -0,0 +1,27 @@ +<?xml version="1.0"?> +<sprite name="player" action="stand"> + <imageset name="dagger" src="graphics/sprites/weapon0.png" width="64" height="64" /> + + <action name="default" imageset="dagger"> + </action> + + <action name="attack" imageset="dagger"> + <animation direction="down"> + <sequence start="0" end="3" delay="75" /> + <end /> + </animation> + <animation direction="left"> + <sequence start="4" end="7" delay="75" /> + <end /> + </animation> + <animation direction="up"> + <sequence start="8" end="11" delay="75" /> + <end /> + </animation> + <animation direction="right"> + <sequence start="12" end="15" delay="75" /> + <end /> + </animation> + </action> + +</sprite> diff --git a/graphics/sprites/npcs/npc-beerguyghost.png b/graphics/sprites/npcs/npc-beerguyghost.png Binary files differnew file mode 100755 index 00000000..c45cdb7b --- /dev/null +++ b/graphics/sprites/npcs/npc-beerguyghost.png diff --git a/graphics/sprites/npcs/npc-beerguyghost.xml b/graphics/sprites/npcs/npc-beerguyghost.xml new file mode 100755 index 00000000..ab73c8fb --- /dev/null +++ b/graphics/sprites/npcs/npc-beerguyghost.xml @@ -0,0 +1,21 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-beerguyghost.png" width="32" height="118" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Ghost beer --> + <frame index="0" delay="225"/> + <frame index="1" delay="225"/> + <frame index="2" delay="225"/> + <frame index="3" delay="225"/> + <frame index="4" delay="225"/> + <frame index="5" delay="225"/> + <frame index="6" delay="225"/> + <frame index="7" delay="225"/> + <frame index="8" delay="225"/> + <frame index="9" delay="225"/> + <frame index="10" delay="225"/> + <frame index="11" delay="225"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-chronos.png b/graphics/sprites/npcs/npc-chronos.png Binary files differnew file mode 100755 index 00000000..ac4abf17 --- /dev/null +++ b/graphics/sprites/npcs/npc-chronos.png diff --git a/graphics/sprites/npcs/npc-chronos.xml b/graphics/sprites/npcs/npc-chronos.xml new file mode 100755 index 00000000..58f7e378 --- /dev/null +++ b/graphics/sprites/npcs/npc-chronos.xml @@ -0,0 +1,18 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-chronos.png" width="50" height="64" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Chronos --> + <frame index="0" delay="1000"/> + <frame index="1" delay="1000"/> + <frame index="2" delay="1000"/> + <frame index="3" delay="1000"/> + <frame index="4" delay="1000"/> + <frame index="5" delay="1000"/> + <frame index="6" delay="1000"/> + <frame index="7" delay="1000"/> + <frame index="8" delay="1000"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-cryingchild.png b/graphics/sprites/npcs/npc-cryingchild.png Binary files differnew file mode 100755 index 00000000..d65e7cf6 --- /dev/null +++ b/graphics/sprites/npcs/npc-cryingchild.png diff --git a/graphics/sprites/npcs/npc-cryingchild.xml b/graphics/sprites/npcs/npc-cryingchild.xml new file mode 100755 index 00000000..07e3f25d --- /dev/null +++ b/graphics/sprites/npcs/npc-cryingchild.xml @@ -0,0 +1,15 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-cryingchild.png" width="50" height="80" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Crying child animation --> + <frame index="0" delay="120"/> + <frame index="1" delay="120"/> + <frame index="2" delay="120"/> + <frame index="3" delay="120"/> + <frame index="4" delay="120"/> + <frame index="5" delay="120"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-dice.png b/graphics/sprites/npcs/npc-dice.png Binary files differnew file mode 100755 index 00000000..ddc3c47b --- /dev/null +++ b/graphics/sprites/npcs/npc-dice.png diff --git a/graphics/sprites/npcs/npc-dice.xml b/graphics/sprites/npcs/npc-dice.xml new file mode 100755 index 00000000..ee2e031a --- /dev/null +++ b/graphics/sprites/npcs/npc-dice.xml @@ -0,0 +1,42 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-dice.png" width="58" height="87" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- dice hand --> + <frame index="0" delay="90"/> + <frame index="1" delay="90"/> + <frame index="0" delay="90"/> + <frame index="1" delay="90"/> + <frame index="0" delay="90"/> + <frame index="1" delay="90"/> + <frame index="2" delay="90"/> + <frame index="3" delay="90"/> + <frame index="4" delay="90"/> + <frame index="5" delay="90"/> + <frame index="6" delay="90"/> + <frame index="7" delay="90"/> + <frame index="8" delay="90"/> + <frame index="9" delay="90"/> + <frame index="10" delay="90"/> + <frame index="11" delay="90"/> + <frame index="12" delay="90"/> + <frame index="13" delay="90"/> + <frame index="14" delay="90"/> + <frame index="13" delay="90"/> + <frame index="12" delay="90"/> + <frame index="11" delay="90"/> + <frame index="10" delay="90"/> + <frame index="9" delay="90"/> + <frame index="8" delay="90"/> + <frame index="7" delay="90"/> + <frame index="6" delay="90"/> + <frame index="5" delay="400"/> + <frame index="4" delay="90"/> + <frame index="3" delay="90"/> + <frame index="2" delay="90"/> + <frame index="1" delay="90"/> + + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-ghostinnkeeper.png b/graphics/sprites/npcs/npc-ghostinnkeeper.png Binary files differnew file mode 100755 index 00000000..4e98964e --- /dev/null +++ b/graphics/sprites/npcs/npc-ghostinnkeeper.png diff --git a/graphics/sprites/npcs/npc-ghostinnkeeper.xml b/graphics/sprites/npcs/npc-ghostinnkeeper.xml new file mode 100755 index 00000000..91eb8d42 --- /dev/null +++ b/graphics/sprites/npcs/npc-ghostinnkeeper.xml @@ -0,0 +1,25 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-ghostinnkeeper.png" width="64" height="96" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Ghost --> + <frame index="0" delay="190"/> + <frame index="1" delay="190"/> + <frame index="2" delay="190"/> + <frame index="3" delay="190"/> + <frame index="4" delay="190"/> + <frame index="5" delay="190"/> + <frame index="6" delay="190"/> + <frame index="7" delay="190"/> + <frame index="8" delay="190"/> + <frame index="9" delay="190"/> + <frame index="10" delay="190"/> + <frame index="11" delay="190"/> + <frame index="12" delay="190"/> + <frame index="13" delay="190"/> + <frame index="14" delay="190"/> + <frame index="15" delay="190"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-guard.png b/graphics/sprites/npcs/npc-guard.png Binary files differnew file mode 100755 index 00000000..7750ca6b --- /dev/null +++ b/graphics/sprites/npcs/npc-guard.png diff --git a/graphics/sprites/npcs/npc-guard.xml b/graphics/sprites/npcs/npc-guard.xml new file mode 100755 index 00000000..c5201658 --- /dev/null +++ b/graphics/sprites/npcs/npc-guard.xml @@ -0,0 +1,22 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-guard.png" width="67" height="68" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Bloody Eyes --> + <frame index="0" delay="500"/> + <frame index="1" delay="90"/> + <frame index="2" delay="90"/> + <frame index="3" delay="90"/> + <frame index="4" delay="90"/> + <frame index="5" delay="90"/> + <frame index="6" delay="90"/> + <frame index="7" delay="90"/> + <frame index="8" delay="90"/> + <frame index="9" delay="90"/> + <frame index="10" delay="90"/> + <frame index="11" delay="90"/> + <frame index="12" delay="90"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-headhang.png b/graphics/sprites/npcs/npc-headhang.png Binary files differnew file mode 100755 index 00000000..28f6419c --- /dev/null +++ b/graphics/sprites/npcs/npc-headhang.png diff --git a/graphics/sprites/npcs/npc-headhang.xml b/graphics/sprites/npcs/npc-headhang.xml new file mode 100755 index 00000000..0e50b1d8 --- /dev/null +++ b/graphics/sprites/npcs/npc-headhang.xml @@ -0,0 +1,29 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-headhang.png" width="33" height="70" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Hanghead --> + <frame index="0" delay="500"/> + <frame index="1" delay="100"/> + <frame index="2" delay="100"/> + <frame index="3" delay="100"/> + <frame index="4" delay="100"/> + <frame index="5" delay="100"/> + <frame index="7" delay="100"/> + <frame index="6" delay="80"/> + <frame index="7" delay="300"/> + <frame index="5" delay="100"/> + <frame index="4" delay="100"/> + <frame index="3" delay="100"/> + <frame index="2" delay="100"/> + <frame index="1" delay="100"/> + <frame index="9" delay="80"/> + <frame index="8" delay="100"/> + <frame index="9" delay="80"/> + <frame index="8" delay="100"/> + <frame index="9" delay="80"/> + <frame index="0" delay="100"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-headless.png b/graphics/sprites/npcs/npc-headless.png Binary files differnew file mode 100755 index 00000000..aa1913b8 --- /dev/null +++ b/graphics/sprites/npcs/npc-headless.png diff --git a/graphics/sprites/npcs/npc-headless.xml b/graphics/sprites/npcs/npc-headless.xml new file mode 100755 index 00000000..ee3ce700 --- /dev/null +++ b/graphics/sprites/npcs/npc-headless.xml @@ -0,0 +1,29 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-headless.png" width="40" height="60" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Head animation --> + <frame index="0" delay="300"/> + <frame index="1" delay="100"/> + <frame index="2" delay="100"/> + <frame index="3" delay="100"/> + <frame index="4" delay="100"/> + <frame index="5" delay="100"/> + <frame index="6" delay="100"/> + <frame index="7" delay="100"/> + <frame index="8" delay="100"/> + <frame index="9" delay="200"/> + <frame index="19" delay="200"/> + <frame index="18" delay="100"/> + <frame index="17" delay="100"/> + <frame index="16" delay="100"/> + <frame index="15" delay="100"/> + <frame index="14" delay="100"/> + <frame index="13" delay="100"/> + <frame index="12" delay="100"/> + <frame index="11" delay="100"/> + <frame index="10" delay="100"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-lightman.png b/graphics/sprites/npcs/npc-lightman.png Binary files differnew file mode 100755 index 00000000..21763b94 --- /dev/null +++ b/graphics/sprites/npcs/npc-lightman.png diff --git a/graphics/sprites/npcs/npc-lightman.xml b/graphics/sprites/npcs/npc-lightman.xml new file mode 100755 index 00000000..fc42aab0 --- /dev/null +++ b/graphics/sprites/npcs/npc-lightman.xml @@ -0,0 +1,29 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-lightman.png" width="50" height="80" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Light animation --> + <frame index="0" delay="80"/> + <frame index="1" delay="80"/> + <frame index="2" delay="80"/> + <frame index="3" delay="80"/> + <frame index="4" delay="80"/> + <frame index="5" delay="80"/> + <frame index="6" delay="80"/> + <frame index="7" delay="80"/> + <frame index="8" delay="80"/> + <frame index="9" delay="80"/> + <frame index="10" delay="80"/> + <frame index="11" delay="80"/> + <frame index="12" delay="80"/> + <frame index="13" delay="80"/> + <frame index="14" delay="80"/> + <frame index="15" delay="80"/> + <frame index="16" delay="80"/> + <frame index="17" delay="80"/> + <frame index="18" delay="80"/> + <frame index="19" delay="80"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-receptionist.png b/graphics/sprites/npcs/npc-receptionist.png Binary files differnew file mode 100755 index 00000000..f5a95ca4 --- /dev/null +++ b/graphics/sprites/npcs/npc-receptionist.png diff --git a/graphics/sprites/npcs/npc-receptionist.xml b/graphics/sprites/npcs/npc-receptionist.xml new file mode 100755 index 00000000..4bea215e --- /dev/null +++ b/graphics/sprites/npcs/npc-receptionist.xml @@ -0,0 +1,18 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-receptionist.png" width="32" height="64" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Bloody body --> + <frame index="0" delay="500"/> + <frame index="1" delay="370"/> + <frame index="2" delay="330"/> + <frame index="3" delay="320"/> + <frame index="4" delay="340"/> + <frame index="5" delay="320"/> + <frame index="6" delay="330"/> + <frame index="7" delay="370"/> + <frame index="8" delay="500"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc-undeadbanker.png b/graphics/sprites/npcs/npc-undeadbanker.png Binary files differnew file mode 100755 index 00000000..c2a9930c --- /dev/null +++ b/graphics/sprites/npcs/npc-undeadbanker.png diff --git a/graphics/sprites/npcs/npc-undeadbanker.xml b/graphics/sprites/npcs/npc-undeadbanker.xml new file mode 100755 index 00000000..3d050166 --- /dev/null +++ b/graphics/sprites/npcs/npc-undeadbanker.xml @@ -0,0 +1,16 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="base" src="graphics/sprites/npcs/npc-undeadbanker.png" width="32" height="64" /> + <action name="stand" imageset="base"> + <animation direction="default"> + <!-- Banker Blood --> + <frame index="0" delay="500"/> + <frame index="1" delay="80"/> + <frame index="2" delay="80"/> + <frame index="3" delay="80"/> + <frame index="4" delay="80"/> + <frame index="5" delay="80"/> + <frame index="6" delay="80"/> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npc2.xml b/graphics/sprites/npcs/npc2.xml new file mode 100755 index 00000000..a6fbc68a --- /dev/null +++ b/graphics/sprites/npcs/npc2.xml @@ -0,0 +1,10 @@ +<?xml version="1.0"?> +<sprite variants="100" variant_offset="1"> + <imageset name="base" src="graphics/sprites/npcs/npcs2.png" width="60" height="80" /> + + <action name="stand" imageset="base"> + <animation direction="default"> + <frame index="0" /> + </animation> + </action> +</sprite> diff --git a/graphics/sprites/npcs/npcs2.png b/graphics/sprites/npcs/npcs2.png Binary files differnew file mode 100755 index 00000000..1fe6216a --- /dev/null +++ b/graphics/sprites/npcs/npcs2.png diff --git a/graphics/tiles/Crypt-Archways.png b/graphics/tiles/Crypt-Archways.png Binary files differnew file mode 100644 index 00000000..42ec41fb --- /dev/null +++ b/graphics/tiles/Crypt-Archways.png diff --git a/graphics/tiles/Crypt-Blockwall.png b/graphics/tiles/Crypt-Blockwall.png Binary files differnew file mode 100644 index 00000000..ec7b3949 --- /dev/null +++ b/graphics/tiles/Crypt-Blockwall.png diff --git a/graphics/tiles/Crypt-Fringe-x3.png b/graphics/tiles/Crypt-Fringe-x3.png Binary files differnew file mode 100644 index 00000000..9921171a --- /dev/null +++ b/graphics/tiles/Crypt-Fringe-x3.png diff --git a/graphics/tiles/Crypt-Fringe.png b/graphics/tiles/Crypt-Fringe.png Binary files differnew file mode 100644 index 00000000..8b980f46 --- /dev/null +++ b/graphics/tiles/Crypt-Fringe.png diff --git a/graphics/tiles/Snow.png b/graphics/tiles/Snow.png Binary files differindex ef4dc2aa..8178ea29 100644 --- a/graphics/tiles/Snow.png +++ b/graphics/tiles/Snow.png diff --git a/graphics/tiles/Snow_ground.png b/graphics/tiles/Snow_ground.png Binary files differnew file mode 100644 index 00000000..db5544fe --- /dev/null +++ b/graphics/tiles/Snow_ground.png diff --git a/graphics/tiles/Snow_ground_x2.png b/graphics/tiles/Snow_ground_x2.png Binary files differnew file mode 100644 index 00000000..0edb4c22 --- /dev/null +++ b/graphics/tiles/Snow_ground_x2.png diff --git a/graphics/tiles/Snow_tree_x3.png b/graphics/tiles/Snow_tree_x3.png Binary files differnew file mode 100644 index 00000000..c7a3b737 --- /dev/null +++ b/graphics/tiles/Snow_tree_x3.png diff --git a/graphics/tiles/Snow_village.png b/graphics/tiles/Snow_village.png Binary files differindex 793b0942..1ee16b75 100644 --- a/graphics/tiles/Snow_village.png +++ b/graphics/tiles/Snow_village.png diff --git a/graphics/tiles/Snow_village2.png b/graphics/tiles/Snow_village2.png Binary files differnew file mode 100644 index 00000000..e8a3f2a0 --- /dev/null +++ b/graphics/tiles/Snow_village2.png diff --git a/graphics/tiles/set_cave.png b/graphics/tiles/set_cave.png Binary files differnew file mode 100644 index 00000000..aa6e1bfb --- /dev/null +++ b/graphics/tiles/set_cave.png diff --git a/graphics/tiles/set_icecave.png b/graphics/tiles/set_icecave.png Binary files differnew file mode 100644 index 00000000..8a1319b9 --- /dev/null +++ b/graphics/tiles/set_icecave.png diff --git a/graphics/tiles/set_icemountain.png b/graphics/tiles/set_icemountain.png Binary files differnew file mode 100644 index 00000000..7a8613ed --- /dev/null +++ b/graphics/tiles/set_icemountain.png diff --git a/graphics/tiles/set_rules.png b/graphics/tiles/set_rules.png Binary files differnew file mode 100644 index 00000000..bf7f93c7 --- /dev/null +++ b/graphics/tiles/set_rules.png diff --git a/graphics/tiles/set_woodland.png b/graphics/tiles/set_woodland.png Binary files differnew file mode 100644 index 00000000..9661f074 --- /dev/null +++ b/graphics/tiles/set_woodland.png |