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author | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-10-15 01:12:58 +0000 |
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committer | Jesusalva Jesusalva <jesusalva@themanaworld.org> | 2022-10-15 01:12:58 +0000 |
commit | 88adf8212adcefd4f5447d86b9076fd68b3afb75 (patch) | |
tree | 6b7686dcf09b079231a6c5231f55b139291d83e8 /graphics/sprites/equipment/weapons/beheader.xml | |
parent | f48f96839c25427e0df6151fe9730d0664baa5a0 (diff) | |
parent | e28a3abb543c089bbbb098cce89e54044848a997 (diff) | |
download | clientdata-88adf8212adcefd4f5447d86b9076fd68b3afb75.tar.gz clientdata-88adf8212adcefd4f5447d86b9076fd68b3afb75.tar.bz2 clientdata-88adf8212adcefd4f5447d86b9076fd68b3afb75.tar.xz clientdata-88adf8212adcefd4f5447d86b9076fd68b3afb75.zip |
Merge branch 'master' into 'github/fork/Ledmitz/punch_sfx'
# Conflicts:
# items/racesprite/item-106_Undead.xml
Diffstat (limited to 'graphics/sprites/equipment/weapons/beheader.xml')
-rw-r--r-- | graphics/sprites/equipment/weapons/beheader.xml | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/graphics/sprites/equipment/weapons/beheader.xml b/graphics/sprites/equipment/weapons/beheader.xml new file mode 100644 index 00000000..75fe84fd --- /dev/null +++ b/graphics/sprites/equipment/weapons/beheader.xml @@ -0,0 +1,80 @@ +<?xml version="1.0"?> +<sprite> + <imageset name="sword" src="graphics/sprites/equipment/weapons/beheader.png" width="64" height="64"/> + <action name="default" imageset="sword"> + </action> + <action name="stand" imageset="sword"> + <animation direction="down"> + <frame index="0"/> + </animation> + <animation direction="left"> + <frame index="18"/> + </animation> + <animation direction="up"> + <frame index="36"/> + </animation> + <animation direction="right"> + <frame index="54"/> + </animation> + </action> + <action name="walk" imageset="sword"> + <animation direction="down"> + <sequence start="1" end="6" delay="75"/> + </animation> + <animation direction="left"> + <sequence start="19" end="24" delay="75"/> + </animation> + <animation direction="up"> + <sequence start="37" end="42" delay="75"/> + </animation> + <animation direction="right"> + <sequence start="55" end="60" delay="75"/> + </animation> + </action> + <action name="sit" imageset="sword"> + <animation direction="down"> + <frame index="7"/> + </animation> + <animation direction="left"> + <frame index="25"/> + </animation> + <animation direction="up"> + <frame index="43"/> + </animation> + <animation direction="right"> + <frame index="61"/> + </animation> + </action> + <action name="dead" imageset="sword"> + <animation direction="down"> + <frame index="8" offsetX="0" offsetY="0"/> + </animation> + <animation direction="left"> + <frame index="8" offsetX="0" offsetY="0"/> + </animation> + <animation direction="up"> + <frame index="8" offsetX="0" offsetY="0"/> + </animation> + <animation direction="right"> + <frame index="8" offsetX="0" offsetY="0"/> + </animation> + </action> + <action name="attack" imageset="sword"> + <animation direction="down"> + <sequence start="9" end="12" delay="75"/> + <end/> + </animation> + <animation direction="left"> + <sequence start="27" end="30" delay="75"/> + <end/> + </animation> + <animation direction="up"> + <sequence start="45" end="48" delay="75"/> + <end/> + </animation> + <animation direction="right"> + <sequence start="63" end="66" delay="75"/> + <end/> + </animation> + </action> +</sprite> |