1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
|
#################################################################################
# This file is part of Mana Launcher.
# Copyright (C) 2021 Jesusalva <jesusalva@tmw2.org>
#
# Distributed under the MIT license, except for Steam parts.
#################################################################################
init python:
def status_update(smsg="", pc=-1):
global progress, statusmsg
if pc > 0 and pc != progress:
progress=min(pc, 100)
if (smsg != ""):
statusmsg=smsg
stdout(smsg)
def validate_server(srv):
name="Unknown Server"; ok=False
try:
name=srv["Name"]
stdout("Validating server \"%s\"..." % name)
print("Host: %s" % srv["Host"])
print("Port: %04d" % srv["Port"])
print("Desc: %s" % srv["Desc"])
print("Link: %s" % srv["Link"])
print("News: %s" % srv["News"])
print("Back: %s" % srv["Back"])
print("UUID: %s" % srv["UUID"])
print("Help: %s" % srv["Help"])
print("Online List: %s" % srv["Online"])
print("Policy: %s" % srv["Policy"])
stdout("Server \"%s\" is valid! Downloading assets..." % name)
ok=True
except:
traceback.print_exc()
stdout("Validation for server \"%s\" FAILED!" % name)
## Fetch server background (optional) if successful
if (ok):
bgname="bg_%s.png" % (name.replace(" ", ""))
if os.path.exists(get_path(bgname)):
return ok
try:
stdout("Fetching background for server \"%s\"" % bgname)
r=requests.get(srv["Back"], timeout=10.0)
with open(bgname, 'wb') as fd:
for chunk in r.iter_content(chunk_size=128):
fd.write(chunk)
except:
traceback.print_exc()
stdout("Background error for server \"%s\"." % name)
return ok
def update_serverlist(host):
try:
r=requests.get("%s/server_list.json" % host, timeout=10.0)
if (r.status_code != 200):
raise AssertionError("Mirror %s seems to be down!\nReturned error %03d\n" % (host.replace("https://", "").replace("http://", ""), r.status_code))
j=json.loads(r.text)
## If we reached here, then everything is likely fine
## We can now build the persistent data
status_update("Fetching server list and assets...", 20)
persistent.serverlist = []
slist=len(j)
for server in j:
if (validate_server(server)):
persistent.serverlist.append(server)
status_update(pc=int(10+(70.0/slist)))
## If we were truly successful, save this host as our mirror
persistent.host = host
return True
except:
traceback.print_exc()
return False
#############################################################################
def CONFIGURE_LAUNCHER():
global progress, statusmsg, responsive, has_steam, vaultId, vaultToken
statusmsg="Loading user configuration..."
#########################################################################
# If persistent data is not yet set, it must be created
# This block is 1~60%
# But first we check for updates
if persistent.host is not None:
stdout("Fetching data from %s" % persistent.host, True)
retry=3
while retry > 0:
try:
retry-=1
rv=requests.get("%s/version.txt" % persistent.host, timeout=10.0)
if (rv.status_code != 200):
raise AssertionError("Mirror %s seems to be down!\nReturned error %03d" % (persistent.host.replace("https://", "").replace("http://", ""), rv.status_code))
# Everything went fine! Update server list if needed
if (persistent.version != rv.text):
if not update_serverlist(persistent.host):
raise Exception("Mirror serverlist error")
persistent.version=rv.text
stdout("Version updated to %s" % persistent.version, True)
retry=0
except:
traceback.print_exc()
if retry < 1:
persistent.host=None
stdout("Too many failures, seeking a new mirror.")
## Either our original mirror died, or it was never a thing
## Maybe you're offline but in any case:
## Seek a new mirror and update server list accordingly.
if persistent.host is None:
status_update("Welcome to the Mana Launcher.\nBuilding user data, please wait...", 1)
time.sleep(1.0)
# Determine from where we should fetch updates
for host in HOST_LIST:
try:
if not update_serverlist(host):
raise Exception("Mirror serverlist error")
break
except:
stdout("An error happened on mirror \"%s\"." % host.split("//")[1])
stdout("\nTrying next mirror...\n")
## If we don't have a host - DIE HARD
if (persistent.host is None):
stdout("No mirror could be found.", True)
status_update("{color=#f00}{b}ERROR: No active mirror found.\nMana Launcher needs to be updated.{/b}{/color}")
responsive=False
return
## Everything was successful!
#########################################################################
# Check for clients, this block is 60~80%
status_update("Checking for installed clients...", 60)
r=handle_client()
## Oh sh--
if not r:
time.sleep(0.4)
responsive = False
time.sleep(2.6)
status_update("{color=#F00}ERROR: \"%s\" client is NOT supported!{/color}" % persistent.client, 70)
return
status_update(pc=70)
time.sleep(0.1)
#########################################################################
# Before starting, we must check for Vault or Steam credentials
# This block is 1~20%
status_update("Verifying credentials...", 80)
try:
if not persistent.steam:
raise Exception("Steam login was disabled!")
if not steam.init():
raise Exception("Steam is not running!")
status_update("Attempting Steam authentication...", 81)
accId = steam.get_account_id()
stdout("Steam login active, user %d" % accId)
## Retrieve new ticket ("token"), send it in Base64 to the API
steam.cancel_ticket()
token = steam.get_session_ticket()
auth = {"accId": accId, "token": base64.b64encode(token)}
time.sleep(1.0)
status_update("Waiting for Vault reply...", 85)
## Request the Vault for the ticket validation
r = requests.post(VAULT_HOST+"/steam_auth", json=auth, timeout=15.0)
## Intercept rate-limiting (429) and retry once
if (r.status_code == 429 or r.status_code == 500):
status_update("Rate limited! Trying again 15s...", 85)
time.sleep(5.0)
status_update("Rate limited! Trying again 10s...", 85)
time.sleep(5.0)
status_update("Rate limited! Trying again 5s...", 85)
time.sleep(5.0)
status_update("Rate limited! Trying again...", 85)
r = requests.post(VAULT_HOST+"/steam_auth", json=auth, timeout=15.0)
## If unsucessful, give up on Steam Auth
if (r.status_code != 200):
steam.cancel_ticket()
raise Exception("Vault returned code %d" % r.status_code)
## Receive the Vault Token
stdout("Steam result: (%d) %s" % (r.status_code, ifte(config.developer, r.text, accId)))
auth2 = r.json()
vaultId = auth2["vaultId"]
vaultToken = auth2["token"]
# If everything went well, inform Steam support is ON
# Enable all Steam features and skip Vault-only auth
has_steam = True
stdout("Steam session initialized successfully", True)
status_update("Steam session initialized successfully", 99)
time.sleep(0.1)
except:
traceback.print_exc()
status_update("Steam auth failed, trying Vault...", 90)
time.sleep(1.0)
vaultId = 0
vaultToken = "ERROR"
#########################################
####### TODO FIXME
# Must return and let a prompt for username & password
# (Or Email, in the case of the modern Vault)
# If vaultId is zero
status_update("{color=#F00}VaultError: Not yet implemented{/color}")
responsive = False
return
####### TODO FIXME
#########################################
status_update("Complete!", 100)
return
|