################################################################################# # This file is part of Mana Launcher. # Copyright (C) 2021 Jesusalva # # Distributed under the MIT license. ################################################################################# image TMW2 = "images/TMW2.png" image MLP = "images/mirrorlake.png" image DKSD = "images/darkshadow.png" image DKBG = "#210" define evil = Character("???", color="#f00") screen loading(): zorder 100 fixed: frame: xfill True yfill True background Frame("images/default.png", 0, 0) bar: value progress range 100 xalign 0.5 yalign 0.45 xmaximum 0.75 label "[statusmsg]": xalign 0.5 yalign 0.55 # The game starts here. label start: $ statusmsg="Validating SSL Certificates..." scene black show screen loading call before_main_menu $ stdout("Before menu OK") # Build the Vault PEM, blocking and fatal $ build_vault() $ stdout("Vault PEM OK") # Run updater $ renpy.invoke_in_thread(CONFIGURE_LAUNCHER) $ stdout("Thread start OK") # Estabilish the connection to server python: # Block the main thread until the socket connection is done while progress < 100: if responsive: sdelay() else: break # Maybe we are waiting some prompt if SCR_PROMPT is not None: SCR_RESULT = renpy.call_screen("confirm", SCR_PROMPT, Return(True), Return(False)) SCR_PROMPT = None $ stdout("Thread finish OK") # Kill the program if not responsive: jump die # Do we have a Vault ID? if not vaultId: call register # If we still don't have a Vault ID - something went wrong D: if not vaultId: $ status_update("{color=#F00}Failure! Vault ID could not be set.{/color}") jump die $ stdout("Connection established! User ID %d" % vaultId) # Open game hide screen loading scene black if persistent.vaultId is None or persistent.vaultId != vaultId: $ persistent.vaultId = vaultId call intro scene black with None show TMW2 at truecenter with Dissolve(0.5) pause 1.0 hide TMW2 with dissolve #centered "Error" #if config.developer: # "User ID: [vaultId]" while True: $ renpy.block_rollback() call screen mirrorlake #if config.developer: # "Selected: [_return]" if _return is None or _return == "QUIT": $ stdout("Good bye!") $ renpy.quit() return scene black show expression Text("{color=#FFF}"+_("Game in session:\n%s" % (persistent.serverlist[_return]["Name"]))+"{/color}") at truecenter with None pause 0.01 python: renpy.invoke_in_thread(launch_game, _return) progress = 0 # Block the main thread until the socket connection is done while progress < 100: if responsive: sdelay() else: break # Maybe we are waiting some prompt if SCR_PROMPT is not None: SCR_RESULT = renpy.call_screen("confirm", SCR_PROMPT, Return(True), Return(False)) SCR_PROMPT = None # Kill the program instead of looping back if not responsive: scene black centered "{color=#FFF}{b}An error happened.{/b}\n\nPlease login again. If this issue persists, relaunch the app or {a=https://discord.gg/BQNTe68}contact us{/a}{/color}" $ stdout("Program died - unsucessful game launch") return # Automatically loop back # Will never reach this line return ################################################################################# init python: class ManaSparkle(object): def __init__(self, spd=25, multi=True): self.sm = SpriteManager(update=self.update) self.items = [ ] if multi: d = Transform("images/EnBallBlue.png", zoom=.05) for i in range(0, 80): self.add(d, renpy.random.randint(spd, spd*2)) d = Transform("images/EnBallBlue.png", zoom=.10) for i in range(0, 45): self.add(d, renpy.random.randint(spd, spd*2)) d = Transform("images/EnBallBlue.png", zoom=.25) for i in range(0, 10): self.add(d, renpy.random.randint(spd, spd*2)) d = Transform("images/EnBallBlue.png", zoom=.40) for i in range(0, 5): self.add(d, renpy.random.randint(spd, spd*2)) def add(self, d, speed): s = self.sm.create(d) startx = renpy.random.randint(0, 1200) starty = renpy.random.randint(400, 720) vect = renpy.random.randint(0, 4) self.items.append((s, startx, starty, vect, speed)) def update(self, st): for s, startx, starty, vect, speed in self.items: if vect % 2 == 0: s.x = (startx + speed * st) % 1300 else: s.x = (startx - speed * st) % 1300 if vect % 2 == 1: s.y = (starty - speed * st) % 800 else: s.y = (starty + speed * st) % 800 return 0 label intro: $ RPCUpdate("The Void", "launcher") scene DKBG show expression (ManaSparkle().sm) as flare show DKSD at left with Dissolve(1.0) evil "{cps=80}Look at this... All this mana... Doesn't it look peaceful?{/cps}" evil "{cps=80}What do you think that would happen if I mess with it... like this?!{/cps}{nw}" hide flare show expression (ManaSparkle(spd=100).sm) as flare behind DKSD with None evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with vpunch evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with hpunch evil "What do you think that would happen if I mess with it... like this?!{fast}{nw}" with vpunch evil "What do you think that would happen if I mess with it... like this?!{fast}" with hpunch evil "{cps=80}...What? No, you cannot stop me.{/cps}" evil "{i}*evil grin*{/i} {cps=80}Hey, let's play a game.{/cps}" evil "{cps=80}I'll shatter your Soul and I want see if you can catch me!{/cps}" evil "{cps=80}HAHAHAHAHAHA--{/cps}{w=.5}{nw}" hide flare with dissolve show black behind DKSD with dissolve scene black with None # fade out to black evil "HAHAHAHAHAHA{fast}{cps=80}HAHAHAHAHAHAHAH!{/cps}" window hide show MLP at truecenter with Dissolve(1.0) # TODO: Locale pause 2.5 scene black with Dissolve(1.0) show expression (ManaSparkle(spd=10, multi=False).sm) as flare with Dissolve(5.0) centered "{color=#fff}{cps=80}Having your soul shattered to pieces, you drift along the void...{p=1.5}\n\ Your soul was shattered, your memories forfeit, but your willpower remained.{p=1.5}\n\ That's right - You have a task to do, a mission to accomplish.{p=1.5}\n\ \"This is not the end.\" You think to yourself.{p=1.5}\n\ So, you dive in the Mirror Lake, allowing your willpower to become part of the worlds which came to be...{/cps}{/color}" window hide pause 0.5 hide flare with dissolve centered "{color=#fff}{b}Tutorial{/b}\n\n\ In the next screen, you'll be at the Mirror Lake Interface.\nThe worlds are listed to the left, and a description is available at right.\n\ Select any world, and allow your willpower to take form on the world, as one of its inhabitants.\n\ Each world is different from each other, there is no consistency on gameplay rules, art style or history.\n\ \n\ And eventually, your power shall return to you...{/color}{fast}" centered "{color=#f35}{b}DISCLAIMER{/b}\n\n\ {color=#fff}The worlds may be operated by different staff, and are in an eternal mutation state.\n\ Be sure to read each subworld specific rules and complete the tutorial to spot the differences!\n\ \n\ Attempt to restore your soul as you try to stop the evil which threatens the multiverse.\n\ Soul Level remains constant regardless of the subworld you're at.{/color}{fast}" scene black return