From 28a45a2a60e0b22db45e6a45f1cd21c7602fc76e Mon Sep 17 00:00:00 2001 From: LawnCable Date: Sun, 28 Feb 2021 17:39:20 +0100 Subject: apply prettier code formatting --- src/renderer/serverView.ts | 154 +++++++++++++++++++++++++-------------------- 1 file changed, 85 insertions(+), 69 deletions(-) (limited to 'src/renderer/serverView.ts') diff --git a/src/renderer/serverView.ts b/src/renderer/serverView.ts index 04ecde4..d502cc5 100644 --- a/src/renderer/serverView.ts +++ b/src/renderer/serverView.ts @@ -1,140 +1,156 @@ -import { ipcRenderer, shell } from 'electron'; -import GameServer from './gameserver/server'; -import { switchPage } from './customEvents'; +import { ipcRenderer, shell } from "electron"; +import GameServer from "./gameserver/server"; +import { switchPage } from "./customEvents"; -import CheckNAcceptTOS from './gameserver/TOSCheck'; -import { acceptLastTOS } from './gameserver/TOSCheck'; +import CheckNAcceptTOS from "./gameserver/TOSCheck"; +import { acceptLastTOS } from "./gameserver/TOSCheck"; -let GameServerList:GameServer[] = null; -let SelectedGameserver:GameServer = null; -const playBtn:HTMLButtonElement = document.getElementById('play') as (HTMLButtonElement); +let GameServerList: GameServer[] = null; +let SelectedGameserver: GameServer = null; +const playBtn: HTMLButtonElement = document.getElementById( + "play" +) as HTMLButtonElement; -const TOSDialog:HTMLDialogElement = document.getElementById('TOSDialog') as (HTMLDialogElement); +const TOSDialog: HTMLDialogElement = document.getElementById( + "TOSDialog" +) as HTMLDialogElement; -playBtn.addEventListener('click', async () => { - if( await CheckNAcceptTOS(SelectedGameserver)){ +playBtn.addEventListener("click", async () => { + if (await CheckNAcceptTOS(SelectedGameserver)) { SelectedGameserver.play(); } else { //Open Please accept TOS window TOSDialog.showModal(); } }); -const TOSCancel:HTMLButtonElement = document.getElementById('TOSCancel') as (HTMLButtonElement); -TOSCancel.addEventListener('click', function() { - TOSDialog.close(); +const TOSCancel: HTMLButtonElement = document.getElementById( + "TOSCancel" +) as HTMLButtonElement; +TOSCancel.addEventListener("click", function () { + TOSDialog.close(); }); -const TOSOpen:HTMLButtonElement = document.getElementById('TOSOpen') as (HTMLButtonElement); -TOSOpen.addEventListener('click', function(e) { +const TOSOpen: HTMLButtonElement = document.getElementById( + "TOSOpen" +) as HTMLButtonElement; +TOSOpen.addEventListener("click", function (e) { e.preventDefault(); shell.openExternal(SelectedGameserver.TOSLink); }); -const TOSAccept:HTMLButtonElement = document.getElementById('TOSAccept') as (HTMLButtonElement); -TOSAccept.addEventListener('click', function() { - acceptLastTOS(SelectedGameserver); - SelectedGameserver.play(); - TOSDialog.close(); +const TOSAccept: HTMLButtonElement = document.getElementById( + "TOSAccept" +) as HTMLButtonElement; +TOSAccept.addEventListener("click", function () { + acceptLastTOS(SelectedGameserver); + SelectedGameserver.play(); + TOSDialog.close(); }); -const sidebarReference = document.getElementById('sidebar'); -let clickableMenueEntries:HTMLElement[]=[]; -function updateView(){ +const sidebarReference = document.getElementById("sidebar"); +let clickableMenueEntries: HTMLElement[] = []; +function updateView() { // This is for updating the ui to new data - - if(GameServerList){ + if (GameServerList) { // Clear every thing out while (sidebarReference.firstChild) { - sidebarReference.removeChild(sidebarReference.firstChild); + sidebarReference.removeChild(sidebarReference.firstChild); } - GameServerList.forEach((server)=>{ + GameServerList.forEach((server) => { sidebarReference.appendChild(server.getMenuEntry()); }); //Switch page according localstorage: - if(GameServerList.length != 0){ + if (GameServerList.length != 0) { const selectedServer = localStorage.getItem("selected_server"); - if(selectedServer && selectedServer !==null ){ - if(GameServerList.filter((server)=>server.name==selectedServer).length == 0){ + if (selectedServer && selectedServer !== null) { + if ( + GameServerList.filter((server) => server.name == selectedServer) + .length == 0 + ) { localStorage.removeItem("selected_server"); - switchPage("SERVER", GameServerList[0].name, 'INFO'); - }else{ - switchPage("SERVER", selectedServer, 'INFO'); + switchPage("SERVER", GameServerList[0].name, "INFO"); + } else { + switchPage("SERVER", selectedServer, "INFO"); } - }else{ + } else { //TODO ask if is on special page like global settings first - switchPage("SERVER", GameServerList[0].name, 'INFO'); + switchPage("SERVER", GameServerList[0].name, "INFO"); } } } } -const serverPage = document.getElementById('serverPage'); -const switchPageEvent = document.createElement('span'); +const serverPage = document.getElementById("serverPage"); +const switchPageEvent = document.createElement("span"); switchPageEvent.classList.add("switch-page-event"); -switchPageEvent.addEventListener("site-changed", (event:CustomEvent)=>{ - if(event.detail.sitetype === "SERVER"){ - SelectedGameserver = GameServerList.filter((server)=>server.name==event.detail.page)[0]; +switchPageEvent.addEventListener("site-changed", (event: CustomEvent) => { + if (event.detail.sitetype === "SERVER") { + SelectedGameserver = GameServerList.filter( + (server) => server.name == event.detail.page + )[0]; localStorage.setItem("selected_server", SelectedGameserver.name); while (serverPage.firstChild) { - serverPage.removeChild(serverPage.firstChild); + serverPage.removeChild(serverPage.firstChild); } let page = SelectedGameserver.pageController.getPage(event.detail.subPage); serverPage.appendChild(page); // page.classList.add('animated'); // page.classList.add('fadeIn'); - }else{ + } else { SelectedGameserver == null; - } - if(typeof(SelectedGameserver) === "undefined" || SelectedGameserver == null){ + if (typeof SelectedGameserver === "undefined" || SelectedGameserver == null) { // No gameserver selected playBtn.hidden = true; - }else{ + } else { // A gameserver is selected - playBtn.innerText=`Play ${SelectedGameserver.menuName}`; + playBtn.innerText = `Play ${SelectedGameserver.menuName}`; playBtn.hidden = false; } setBackground(); }); document.getElementById("topbar").appendChild(switchPageEvent); -let peviousSelectedGameserver:any=null; -const contentBackground = document.getElementById('contentBackground'); -function setBackground(){ - if(peviousSelectedGameserver !== SelectedGameserver){ +let peviousSelectedGameserver: any = null; +const contentBackground = document.getElementById("contentBackground"); +function setBackground() { + if (peviousSelectedGameserver !== SelectedGameserver) { while (contentBackground.firstChild) { - contentBackground.removeChild(contentBackground.firstChild); + contentBackground.removeChild(contentBackground.firstChild); } - if(typeof(SelectedGameserver) === "undefined" || SelectedGameserver == null){ - contentBackground.hidden=true; - contentBackground.classList.add('hidden'); - }else{ - if(SelectedGameserver.backgrounds[0] && !SelectedGameserver.backgrounds[0].isVideo){ - const background1 = document.createElement('img'); + if ( + typeof SelectedGameserver === "undefined" || + SelectedGameserver == null + ) { + contentBackground.hidden = true; + contentBackground.classList.add("hidden"); + } else { + if ( + SelectedGameserver.backgrounds[0] && + !SelectedGameserver.backgrounds[0].isVideo + ) { + const background1 = document.createElement("img"); background1.src = `./media/server/${SelectedGameserver.backgrounds[0].file}`; contentBackground.appendChild(background1); - background1.classList.add('animated'); - background1.classList.add('fadeIn'); + background1.classList.add("animated"); + background1.classList.add("fadeIn"); } - contentBackground.appendChild(document.createElement('div')) - contentBackground.hidden=false; - contentBackground.classList.remove('hidden'); + contentBackground.appendChild(document.createElement("div")); + contentBackground.hidden = false; + contentBackground.classList.remove("hidden"); } } peviousSelectedGameserver = SelectedGameserver; } -ipcRenderer.on('status-update', (event:any, status:any) => { +ipcRenderer.on("status-update", (event: any, status: any) => { // Everything that isnt server view related is in index.ts playBtn.disabled = status.playing; -}) - - - +}); -import { GameServers } from './gameserver/data'; +import { GameServers } from "./gameserver/data"; GameServerList = GameServers; updateView(); 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