# -*- coding: utf8 -*- # # Copyright (C) 2014 Evol Online # Author: Andrei Karas (4144) import array def getTileData(mapData, x, y, sx): data = mapData[y * sx + x] arr = array.array("B") arr.fromstring(data) data = arr[0] return data def getTile(data): normal = 0 collision = 0 if data == 0: # 000 normal walkable normal = 1 collision = 5 elif data == 1: # 001 non walkable normal = 2 collision = 6 elif data == 2: # 010 same with 0 normal = 1 collision = 5 elif data == 3: # 011 same with 0, but water normal = 3 collision = 5 elif data == 4: # 100 same with 0 normal = 1 collision = 5 elif data == 5: # 101 same with 1, but shootable (for now not supported!!!) normal = 4 collision = 6 elif data == 6: # 110 same with 0 normal = 1 collision = 5 return (str(normal), str(collision)) def getGroundTile(flag): return str(flag + 1) def getCollisionTile(flag): if flag == 0: return "0" return "4"