/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "soundmanager.h"
#include "configuration.h"
#ifndef DYECMD
#include "being/localplayer.h"
#endif // DYECMD
#include "fs/virtfs/fs.h"
#include "utils/cast.h"
#include "resources/sdlmusic.h"
#include "resources/soundeffect.h"
#include "resources/loaders/musicloader.h"
#include "resources/loaders/soundloader.h"
#include "utils/checkutils.h"
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
#include
PRAGMA48(GCC diagnostic pop)
#include "debug.h"
SoundManager soundManager;
/**
* This will be set to true, when a music can be freed after a fade out
* Currently used by fadeOutCallBack()
*/
static bool sFadingOutEnded = false;
/**
* Callback used at end of fadeout.
* It is called by Mix_MusicFadeFinished().
*/
static void fadeOutCallBack()
{
sFadingOutEnded = true;
}
SoundManager::SoundManager() :
ConfigListener(),
mNextMusicFile(),
mInstalled(false),
mSfxVolume(100),
mMusicVolume(60),
mCurrentMusicFile(),
mMusic(nullptr),
mGuiChannel(-1),
mPlayBattle(false),
mPlayGui(false),
mPlayMusic(false),
mFadeoutMusic(true),
mCacheSounds(true)
{
// This set up our callback function used to
// handle fade outs endings.
sFadingOutEnded = false;
Mix_HookMusicFinished(&fadeOutCallBack);
}
SoundManager::~SoundManager()
{
}
void SoundManager::shutdown()
{
config.removeListeners(this);
// Unlink the callback function.
Mix_HookMusicFinished(nullptr);
CHECKLISTENERS
}
void SoundManager::optionChanged(const std::string &value)
{
if (value == "playBattleSound")
mPlayBattle = config.getBoolValue("playBattleSound");
else if (value == "playGuiSound")
mPlayGui = config.getBoolValue("playGuiSound");
else if (value == "playMusic")
mPlayMusic = config.getBoolValue("playMusic");
else if (value == "sfxVolume")
setSfxVolume(config.getIntValue("sfxVolume"));
else if (value == "musicVolume")
setMusicVolume(config.getIntValue("musicVolume"));
else if (value == "fadeoutmusic")
mFadeoutMusic = (config.getIntValue("fadeoutmusic") != 0);
else if (value == "uselonglivesounds")
mCacheSounds = (config.getIntValue("uselonglivesounds") != 0);
}
void SoundManager::init()
{
// Don't initialize sound engine twice
if (mInstalled)
return;
logger->log1("SoundManager::init() Initializing sound...");
mPlayBattle = config.getBoolValue("playBattleSound");
mPlayGui = config.getBoolValue("playGuiSound");
mPlayMusic = config.getBoolValue("playMusic");
mFadeoutMusic = config.getBoolValue("fadeoutmusic");
mMusicVolume = config.getIntValue("musicVolume");
mSfxVolume = config.getIntValue("sfxVolume");
mCacheSounds = (config.getIntValue("uselonglivesounds") != 0);
config.addListener("playBattleSound", this);
config.addListener("playGuiSound", this);
config.addListener("playMusic", this);
config.addListener("sfxVolume", this);
config.addListener("musicVolume", this);
config.addListener("fadeoutmusic", this);
config.addListener("uselonglivesounds", this);
if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1)
{
logger->log1("SoundManager::init() Failed to "
"initialize audio subsystem");
return;
}
const size_t audioBuffer = 4096;
int channels = config.getIntValue("audioChannels");
switch (channels)
{
case 3:
channels = 4;
break;
case 4:
channels = 6;
break;
default:
break;
}
const int res = Mix_OpenAudio(config.getIntValue("audioFrequency"),
MIX_DEFAULT_FORMAT, channels, audioBuffer);
if (res < 0)
{
logger->log("SoundManager::init Could not initialize audio: %s",
Mix_GetError());
if (Mix_OpenAudio(22010, MIX_DEFAULT_FORMAT, 2, audioBuffer) < 0)
return;
logger->log("Fallback to stereo audio");
}
Mix_AllocateChannels(16);
Mix_VolumeMusic(mMusicVolume);
Mix_Volume(-1, mSfxVolume);
info();
mInstalled = true;
if (!mCurrentMusicFile.empty() && mPlayMusic)
playMusic(mCurrentMusicFile, SkipError_true);
}
void SoundManager::testAudio()
{
mPlayBattle = config.getBoolValue("playBattleSound");
mPlayGui = config.getBoolValue("playGuiSound");
mPlayMusic = config.getBoolValue("playMusic");
mFadeoutMusic = config.getBoolValue("fadeoutmusic");
mMusicVolume = config.getIntValue("musicVolume");
mSfxVolume = config.getIntValue("sfxVolume");
mCacheSounds = (config.getIntValue("uselonglivesounds") != 0);
const size_t audioBuffer = 4096;
int channels = config.getIntValue("audioChannels");
switch (channels)
{
case 3:
channels = 4;
break;
case 4:
channels = 6;
break;
default:
break;
}
SDL_AudioSpec desired;
SDL_AudioSpec actual;
desired.freq = config.getIntValue("audioFrequency");
desired.format = MIX_DEFAULT_FORMAT;
desired.channels = CAST_U8(channels);
desired.samples = audioBuffer;
desired.callback = nullptr;
desired.userdata = nullptr;
if (SDL_OpenAudio(&desired, &actual) < 0)
{
logger->log("SoundManager::testAudio error: %s",
Mix_GetError());
return;
}
if (desired.freq != actual.freq)
{
logger->log("SoundManager::testAudio frequence: %d -> %d",
actual.freq, desired.freq);
}
if (desired.format != actual.format)
{
logger->log("SoundManager::testAudio format: %d -> %d",
actual.format, desired.format);
}
if (desired.channels != actual.channels)
{
logger->log("SoundManager::testAudio channels: %d -> %d",
actual.channels, desired.channels);
}
if (desired.samples != actual.samples)
{
logger->log("SoundManager::testAudio samples: %d -> %d",
actual.samples, desired.samples);
}
SDL_CloseAudio();
}
void SoundManager::info()
{
SDL_version compiledVersion;
const char *format = "Unknown";
int rate = 0;
uint16_t audioFormat = 0;
int channels = 0;
MIX_VERSION(&compiledVersion);
const SDL_version *const linkedVersion = Mix_Linked_Version();
#ifdef USE_SDL2
const char *driver = SDL_GetCurrentAudioDriver();
#else // USE_SDL2
char driver[40] = "Unknown";
SDL_AudioDriverName(driver, 40);
#endif // USE_SDL2
Mix_QuerySpec(&rate, &audioFormat, &channels);
switch (audioFormat)
{
case AUDIO_U8:
format = "U8";
break;
case AUDIO_S8:
format = "S8"; break;
case AUDIO_U16LSB:
format = "U16LSB";
break;
case AUDIO_S16LSB:
format = "S16LSB";
break;
case AUDIO_U16MSB:
format = "U16MSB";
break;
case AUDIO_S16MSB:
format = "S16MSB";
break;
default: break;
}
logger->log("SoundManager::info() SDL_mixer: %i.%i.%i (compiled)",
compiledVersion.major,
compiledVersion.minor,
compiledVersion.patch);
if (linkedVersion != nullptr)
{
logger->log("SoundManager::info() SDL_mixer: %i.%i.%i (linked)",
linkedVersion->major,
linkedVersion->minor,
linkedVersion->patch);
}
else
{
logger->log1("SoundManager::info() SDL_mixer: unknown");
}
logger->log("SoundManager::info() Driver: %s", driver);
logger->log("SoundManager::info() Format: %s", format);
logger->log("SoundManager::info() Rate: %i", rate);
logger->log("SoundManager::info() Channels: %i", channels);
}
void SoundManager::setMusicVolume(const int volume)
{
mMusicVolume = volume;
if (mInstalled)
Mix_VolumeMusic(mMusicVolume);
}
void SoundManager::setSfxVolume(const int volume)
{
mSfxVolume = volume;
if (mInstalled)
Mix_Volume(-1, mSfxVolume);
}
static SDLMusic *loadMusic(const std::string &fileName,
const SkipError skipError)
{
const std::string path = pathJoin(paths.getStringValue("music"),
fileName);
if (!VirtFs::exists(path))
{
if (skipError == SkipError_false)
reportAlways("Music file not found: %s", fileName.c_str());
return nullptr;
}
return Loader::getMusic(path);
}
void SoundManager::playMusic(const std::string &fileName,
const SkipError skipError)
{
if (!mInstalled || !mPlayMusic)
return;
if (mCurrentMusicFile == fileName)
return;
mCurrentMusicFile = fileName;
haltMusic();
if (!fileName.empty())
{
mMusic = loadMusic(fileName,
skipError);
if (mMusic != nullptr)
mMusic->play();
}
}
void SoundManager::stopMusic()
{
haltMusic();
}
/*
void SoundManager::fadeInMusic(const std::string &fileName, const int ms)
{
mCurrentMusicFile = fileName;
if (!mInstalled || !mPlayMusic)
return;
haltMusic();
if (!fileName.empty())
{
mMusic = loadMusic(fileName);
if (mMusic)
mMusic->play(-1, ms);
}
}
*/
void SoundManager::fadeOutMusic(const int ms)
{
if (!mPlayMusic)
return;
mCurrentMusicFile.clear();
if (!mInstalled)
return;
logger->log("SoundManager::fadeOutMusic() Fading-out (%i ms)", ms);
if ((mMusic != nullptr) && mFadeoutMusic)
{
Mix_FadeOutMusic(ms);
// Note: The fadeOutCallBack handler will take care about freeing
// the music file at fade out ending.
}
else
{
sFadingOutEnded = true;
if (!mFadeoutMusic)
haltMusic();
}
}
void SoundManager::fadeOutAndPlayMusic(const std::string &fileName,
const int ms)
{
if (!mPlayMusic)
return;
mNextMusicFile = fileName;
fadeOutMusic(ms);
}
void SoundManager::logic()
{
BLOCK_START("SoundManager::logic")
if (sFadingOutEnded)
{
if (mMusic != nullptr)
{
mMusic->decRef();
mMusic = nullptr;
}
sFadingOutEnded = false;
if (!mNextMusicFile.empty())
{
playMusic(mNextMusicFile,
SkipError_false);
mNextMusicFile.clear();
}
}
BLOCK_END("SoundManager::logic")
}
#ifdef DYECMD
void SoundManager::playSfx(const std::string &path A_UNUSED,
const int x A_UNUSED,
const int y A_UNUSED) const
{
}
#else // DYECMD
void SoundManager::playSfx(const std::string &path,
const int x, const int y) const
{
if (!mInstalled || path.empty() || !mPlayBattle)
return;
std::string tmpPath = pathJoin(paths.getStringValue("sfx"), path);
SoundEffect *const sample = Loader::getSoundEffect(tmpPath);
if (sample != nullptr)
{
logger->log("SoundManager::playSfx() Playing: %s", path.c_str());
int vol = 120;
if ((localPlayer != nullptr) && (x > 0 || y > 0))
{
int dx = localPlayer->getTileX() - x;
int dy = localPlayer->getTileY() - y;
if (dx < 0)
dx = -dx;
if (dy < 0)
dy = -dy;
const int dist = dx > dy ? dx : dy;
if (dist * 8 > vol)
return;
vol -= dist * 8;
}
sample->play(0, vol);
if (!mCacheSounds)
sample->decRef();
}
}
#endif // DYECMD
void SoundManager::playGuiSound(const std::string &name)
{
const std::string sound = config.getStringValue(name);
if (sound == "(no sound)")
return;
playGuiSfx(pathJoin(branding.getStringValue("systemsounds"),
std::string(sound).append(".ogg")));
}
void SoundManager::playGuiSfx(const std::string &path)
{
if (!mInstalled ||
!mPlayGui ||
path.empty())
{
return;
}
std::string tmpPath;
if (path.compare(0, 4, "sfx/") == 0)
tmpPath = path;
else
tmpPath = pathJoin(paths.getValue("sfx", "sfx"), path);
SoundEffect *const sample = Loader::getSoundEffect(tmpPath);
if (sample != nullptr)
{
logger->log("SoundManager::playGuiSfx() Playing: %s", path.c_str());
const int ret = static_cast(sample->play(0, 120, mGuiChannel));
if (ret != -1)
mGuiChannel = ret;
if (!mCacheSounds)
sample->decRef();
}
}
void SoundManager::close()
{
if (!mInstalled)
return;
haltMusic();
logger->log1("SoundManager::close() Shutting down sound...");
Mix_CloseAudio();
mInstalled = false;
}
void SoundManager::haltMusic()
{
if (mMusic == nullptr)
return;
Mix_HaltMusic();
mMusic->decRef();
mMusic = nullptr;
mCurrentMusicFile.clear();
}
void SoundManager::changeAudio()
{
if (mInstalled)
close();
else
init();
}
void SoundManager::volumeOff() const
{
if (mInstalled)
{
Mix_VolumeMusic(0);
Mix_Volume(-1, 0);
}
}
void SoundManager::volumeRestore() const
{
if (mInstalled)
{
Mix_VolumeMusic(mMusicVolume);
Mix_Volume(-1, mSfxVolume);
}
}