/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifdef USE_OPENGL #include "utils/checkutils.h" #include "render/shaders/shaderprogram.h" #include "render/shaders/shadersmanager.h" #include "resources/loaders/shaderprogramloader.h" #include "resources/resourcemanager/resourcemanager.h" #include "debug.h" namespace { struct ShaderProgramLoader final { A_DEFAULT_COPY(ShaderProgramLoader) const std::string vertex; const std::string fragment; const bool isNewShader; static Resource *load(const void *const v) { if (v == nullptr) return nullptr; const ShaderProgramLoader *const rl = static_cast(v); ShaderProgram *const resource = shaders.createProgram( rl->vertex, rl->fragment, rl->isNewShader); if (resource == nullptr) reportAlways("Shader program creation error") return resource; } }; } // namespace Resource *Loader::getShaderProgram(const std::string &vertex, const std::string &fragment, const bool isNewShader) { ShaderProgramLoader rl = { vertex, fragment, isNewShader }; return ResourceManager::get("program_" + vertex + " + " + fragment, ShaderProgramLoader::load, &rl); } #endif // USE_OPENGL