/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifdef USE_OPENGL
#include "utils/checkutils.h"
#include "render/shaders/shaderprogram.h"
#include "render/shaders/shadersmanager.h"
#include "resources/loaders/shaderprogramloader.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "debug.h"
namespace
{
struct ShaderProgramLoader final
{
A_DEFAULT_COPY(ShaderProgramLoader)
const std::string vertex;
const std::string fragment;
const bool isNewShader;
static Resource *load(const void *const v)
{
if (v == nullptr)
return nullptr;
const ShaderProgramLoader *const rl
= static_cast(v);
ShaderProgram *const resource = shaders.createProgram(
rl->vertex,
rl->fragment,
rl->isNewShader);
if (resource == nullptr)
reportAlways("Shader program creation error")
return resource;
}
};
} // namespace
Resource *Loader::getShaderProgram(const std::string &vertex,
const std::string &fragment,
const bool isNewShader)
{
ShaderProgramLoader rl = { vertex, fragment, isNewShader };
return ResourceManager::get("program_" + vertex + " + " + fragment,
ShaderProgramLoader::load, &rl);
}
#endif // USE_OPENGL