/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/tmwa/skillrecv.h"
#include "notifymanager.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "enums/resources/notifytypes.h"
#include "gui/windows/skilldialog.h"
#include "net/messagein.h"
#include "net/ea/skillrecv.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
#include "utils/gettext.h"
#include "debug.h"
namespace TmwAthena
{
void SkillRecv::processPlayerSkills(Net::MessageIn &msg)
{
msg.readInt16("len");
const int skillCount = (msg.getLength() - 4) / 37;
int updateSkill = 0;
for (int k = 0; k < skillCount; k++)
{
const int skillId = msg.readInt16("skill id");
const SkillType::SkillType inf = static_cast(
msg.readInt16("inf"));
msg.readInt16("skill pool flags");
const int level = msg.readInt16("skill level");
const int sp = msg.readInt16("sp");
const int range = msg.readInt16("range");
msg.skip(24, "unused");
const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
const int oldLevel = PlayerInfo::getSkillLevel(skillId);
if (oldLevel && oldLevel != level)
updateSkill = skillId;
PlayerInfo::setSkillLevel(skillId, level);
if (skillDialog)
{
if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
{
skillDialog->addSkill(SkillOwner::Player,
skillId, "", level, range, up, inf, sp);
}
}
}
if (skillDialog)
{
skillDialog->update();
if (updateSkill)
skillDialog->playUpdateEffect(updateSkill);
}
}
void SkillRecv::processSkillFailed(Net::MessageIn &msg)
{
// Action failed (ex. sit because you have not reached the
// right level)
const int skillId = msg.readInt16("skill id");
const int16_t bskill = msg.readInt16("bskill");
msg.readInt16("btype");
const signed char success = msg.readUInt8("success");
const signed char reason = msg.readUInt8("reason");
if (success != static_cast(SKILL_FAILED)
&& bskill == static_cast(BSKILL_EMOTE))
{
logger->log("Action: %d/%d", bskill, success);
}
std::string txt;
if (success == static_cast(SKILL_FAILED)
&& skillId == static_cast(SKILL_BASIC))
{
if (localPlayer &&
bskill == static_cast(BSKILL_EMOTE) &&
reason == static_cast(RFAIL_SKILLDEP))
{
localPlayer->stopAdvert();
}
switch (bskill)
{
case BSKILL_TRADE:
// TRANSLATORS: error message
txt = _("Trade failed!");
break;
case BSKILL_EMOTE:
// TRANSLATORS: error message
txt = _("Emote failed!");
break;
case BSKILL_SIT:
// TRANSLATORS: error message
txt = _("Sit failed!");
break;
case BSKILL_CREATECHAT:
// TRANSLATORS: error message
txt = _("Chat creating failed!");
break;
case BSKILL_JOINPARTY:
// TRANSLATORS: error message
txt = _("Could not join party!");
break;
case BSKILL_SHOUT:
// TRANSLATORS: error message
txt = _("Cannot shout!");
break;
default:
UNIMPLIMENTEDPACKET;
break;
}
txt.append(" ");
switch (reason)
{
case RFAIL_SKILLDEP:
// TRANSLATORS: error message
txt.append(_("You have not yet reached a high enough lvl!"));
break;
case RFAIL_INSUFHP:
// TRANSLATORS: error message
txt.append(_("Insufficient HP!"));
break;
case RFAIL_INSUFSP:
// TRANSLATORS: error message
txt.append(_("Insufficient SP!"));
break;
case RFAIL_NOMEMO:
// TRANSLATORS: error message
txt.append(_("You have no memos!"));
break;
case RFAIL_SKILLDELAY:
// TRANSLATORS: error message
txt.append(_("You cannot do that right now!"));
break;
case RFAIL_ZENY:
// TRANSLATORS: error message
txt.append(_("Seems you need more money... ;-)"));
break;
case RFAIL_WEAPON:
// TRANSLATORS: error message
txt.append(_("You cannot use this skill with that "
"kind of weapon!"));
break;
case RFAIL_REDGEM:
// TRANSLATORS: error message
txt.append(_("You need another red gem!"));
break;
case RFAIL_BLUEGEM:
// TRANSLATORS: error message
txt.append(_("You need another blue gem!"));
break;
case RFAIL_OVERWEIGHT:
// TRANSLATORS: error message
txt.append(_("You're carrying to much to do this!"));
break;
default:
// TRANSLATORS: error message
txt.append(_("Huh? What's that?"));
UNIMPLIMENTEDPACKET;
break;
}
}
else
{
switch (skillId)
{
case SKILL_WARP :
// TRANSLATORS: error message
txt = _("Warp failed...");
break;
case SKILL_STEAL :
// TRANSLATORS: error message
txt = _("Could not steal anything...");
break;
case SKILL_ENVENOM :
// TRANSLATORS: error message
txt = _("Poison had no effect...");
break;
default:
UNIMPLIMENTEDPACKET;
break;
}
}
NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt);
}
} // namespace TmwAthena