/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/playerhandler.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "net/tmwa/inventoryhandler.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocolout.h" #include "debug.h" extern Net::PlayerHandler *playerHandler; namespace TmwAthena { PlayerHandler::PlayerHandler() : Ea::PlayerHandler() { playerHandler = this; } void PlayerHandler::attack(const BeingId id, const Keep keep) const { createOutPacket(CMSG_PLAYER_CHANGE_ACT); outMsg.writeBeingId(id, "target id"); if (keep == Keep_true) outMsg.writeInt8(7, "action"); else outMsg.writeInt8(0, "action"); } void PlayerHandler::stopAttack() const { createOutPacket(CMSG_PLAYER_STOP_ATTACK); } void PlayerHandler::emote(const uint8_t emoteId) const { createOutPacket(CMSG_PLAYER_EMOTE); outMsg.writeInt8(emoteId, "emote id"); } void PlayerHandler::increaseAttribute(const AttributesT attr) const { if (attr >= Attributes::STR && attr <= Attributes::LUK) { createOutPacket(CMSG_STAT_UPDATE_REQUEST); outMsg.writeInt16(CAST_S16(attr), "attribute id"); outMsg.writeInt8(1, "increment"); } } void PlayerHandler::increaseSkill(const uint16_t skillId) const { if (PlayerInfo::getAttribute(Attributes::SKILL_POINTS) <= 0) return; createOutPacket(CMSG_SKILL_LEVELUP_REQUEST); outMsg.writeInt16(skillId, "skill id"); } void PlayerHandler::pickUp(const FloorItem *const floorItem) const { if (!floorItem) return; createOutPacket(CMSG_ITEM_PICKUP); outMsg.writeBeingId(floorItem->getId(), "object id"); TmwAthena::InventoryHandler *const handler = static_cast(inventoryHandler); if (handler) handler->pushPickup(floorItem->getId()); } void PlayerHandler::setDirection(const unsigned char direction) const { createOutPacket(CMSG_PLAYER_CHANGE_DIR); outMsg.writeInt16(0, "unused"); outMsg.writeInt8(direction, "direction"); } void PlayerHandler::setDestination(const int x, const int y, const int direction) const { createOutPacket(CMSG_PLAYER_CHANGE_DEST); outMsg.writeCoordinates(CAST_U16(x), CAST_U16(y), CAST_U8(direction), "destination"); } void PlayerHandler::changeAction(const BeingActionT &action) const { char type; switch (action) { case BeingAction::SIT: type = 2; break; case BeingAction::STAND: case BeingAction::PRESTAND: type = 3; break; default: case BeingAction::MOVE: case BeingAction::ATTACK: case BeingAction::DEAD: case BeingAction::HURT: case BeingAction::SPAWN: case BeingAction::CAST: return; } createOutPacket(CMSG_PLAYER_CHANGE_ACT); outMsg.writeInt32(0, "unused"); outMsg.writeInt8(type, "action"); } void PlayerHandler::respawn() const { createOutPacket(CMSG_PLAYER_RESTART); outMsg.writeInt8(0, "action"); } void PlayerHandler::requestOnlineList() const { } void PlayerHandler::removeOption() const { } void PlayerHandler::changeCart(const int type A_UNUSED) const { } void PlayerHandler::setMemo() const { } void PlayerHandler::updateStatus(const uint8_t status A_UNUSED) const { } void PlayerHandler::setShortcut(const int idx A_UNUSED, const uint8_t type A_UNUSED, const int id A_UNUSED, const int level A_UNUSED) const { } void PlayerHandler::doriDori() const { } void PlayerHandler::explosionSpirits() const { } void PlayerHandler::requestPvpInfo() const { } void PlayerHandler::revive() const { } void PlayerHandler::shortcutShiftRow(const int row A_UNUSED) const { } void PlayerHandler::setViewEquipment(const bool allow A_UNUSED) const { } void PlayerHandler::setStat(Net::MessageIn &msg, const int type, const int base, const int mod, const Notify notify) const { if (type == 500) { localPlayer->setGMLevel(base); return; } Ea::PlayerHandler::setStat(msg, type, base, mod, notify); } } // namespace TmwAthena