/* * The Mana Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * * This file is part of The Mana Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/npchandler.h" #include "actorspritemanager.h" #include "localplayer.h" #include "gui/npcdialog.h" #include "net/messagein.h" #include "net/messageout.h" #include "net/net.h" #include "net/npchandler.h" #include "net/tmwa/protocol.h" #include extern Net::NpcHandler *npcHandler; namespace TmwAthena { NpcHandler::NpcHandler() { static const Uint16 _messages[] = { SMSG_NPC_CHOICE, SMSG_NPC_MESSAGE, SMSG_NPC_NEXT, SMSG_NPC_CLOSE, SMSG_NPC_INT_INPUT, SMSG_NPC_STR_INPUT, 0 }; handledMessages = _messages; npcHandler = this; } void NpcHandler::handleMessage(Net::MessageIn &msg) { if (msg.getId() == SMSG_NPC_CHOICE || msg.getId() == SMSG_NPC_MESSAGE) msg.readInt16(); // length int npcId = msg.readInt32(); NpcDialogs::iterator diag = mNpcDialogs.find(npcId); NpcDialog *dialog = 0; if (diag == mNpcDialogs.end()) { // Empty dialogs don't help if (msg.getId() == SMSG_NPC_CLOSE) { closeDialog(npcId); return; } else if (msg.getId() == SMSG_NPC_NEXT) { nextDialog(npcId); return; } else { dialog = new NpcDialog(npcId); Wrapper wrap; wrap.dialog = dialog; mNpcDialogs[npcId] = wrap; } } else { dialog = diag->second.dialog; } switch (msg.getId()) { case SMSG_NPC_CHOICE: if (dialog) { dialog->choiceRequest(); dialog->parseListItems(msg.readString(msg.getLength() - 8)); } else { msg.readString(msg.getLength() - 8); } break; case SMSG_NPC_MESSAGE: if (dialog) dialog->addText(msg.readString(msg.getLength() - 8)); else msg.readString(msg.getLength() - 8); break; case SMSG_NPC_CLOSE: // Show the close button if (dialog) dialog->showCloseButton(); break; case SMSG_NPC_NEXT: // Show the next button if (dialog) dialog->showNextButton(); break; case SMSG_NPC_INT_INPUT: // Request for an integer if (dialog) dialog->integerRequest(0); break; case SMSG_NPC_STR_INPUT: // Request for a string if (dialog) dialog->textRequest(""); break; default: break; } if (player_node && player_node->getCurrentAction() != Being::SIT) player_node->setAction(Being::STAND); } void NpcHandler::talk(int npcId) { MessageOut outMsg(CMSG_NPC_TALK); outMsg.writeInt32(npcId); outMsg.writeInt8(0); // Unused } void NpcHandler::nextDialog(int npcId) { MessageOut outMsg(CMSG_NPC_NEXT_REQUEST); outMsg.writeInt32(npcId); } void NpcHandler::closeDialog(int npcId) { MessageOut outMsg(CMSG_NPC_CLOSE); outMsg.writeInt32(npcId); NpcDialogs::iterator it = mNpcDialogs.find(npcId); if (it != mNpcDialogs.end()) { if ((*it).second.dialog) (*it).second.dialog->close(); mNpcDialogs.erase(it); } } void NpcHandler::listInput(int npcId, unsigned char value) { MessageOut outMsg(CMSG_NPC_LIST_CHOICE); outMsg.writeInt32(npcId); outMsg.writeInt8(static_cast(value)); } void NpcHandler::integerInput(int npcId, int value) { MessageOut outMsg(CMSG_NPC_INT_RESPONSE); outMsg.writeInt32(npcId); outMsg.writeInt32(value); } void NpcHandler::stringInput(int npcId, const std::string &value) { MessageOut outMsg(CMSG_NPC_STR_RESPONSE); outMsg.writeInt16(value.length() + 9); outMsg.writeInt32(npcId); outMsg.writeString(value, value.length()); outMsg.writeInt8(0); // Prevent problems with string reading } void NpcHandler::sendLetter(int npcId _UNUSED_, const std::string &recipient _UNUSED_, const std::string &text _UNUSED_) { // TODO } void NpcHandler::startShopping(int beingId _UNUSED_) { // TODO } void NpcHandler::buy(int beingId) { MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeInt32(beingId); outMsg.writeInt8(0); // Buy } void NpcHandler::sell(int beingId) { MessageOut outMsg(CMSG_NPC_BUY_SELL_REQUEST); outMsg.writeInt32(beingId); outMsg.writeInt8(1); // Sell } void NpcHandler::buyItem(int beingId _UNUSED_, int itemId, int amount) { MessageOut outMsg(CMSG_NPC_BUY_REQUEST); outMsg.writeInt16(8); // One item (length of packet) outMsg.writeInt16(amount); outMsg.writeInt16(itemId); } void NpcHandler::sellItem(int beingId _UNUSED_, int itemId, int amount) { MessageOut outMsg(CMSG_NPC_SELL_REQUEST); outMsg.writeInt16(8); // One item (length of packet) outMsg.writeInt16(itemId + INVENTORY_OFFSET); outMsg.writeInt16(amount); } void NpcHandler::endShopping(int beingId _UNUSED_) { // TODO } void NpcHandler::clearDialogs() { mNpcDialogs.clear(); } } // namespace TmwAthena