/* * The ManaPlus Client * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/battlegroundhandler.h" #include "debug.h" namespace TmwAthena { BattleGroundHandler::BattleGroundHandler() { battleGroundHandler = this; } BattleGroundHandler::~BattleGroundHandler() { battleGroundHandler = nullptr; } void BattleGroundHandler::registerBg(const BattleGroundTypeT &type A_UNUSED, const std::string &name A_UNUSED) const { } void BattleGroundHandler::rekoveRequest(const std::string &name A_UNUSED) const { } void BattleGroundHandler::beginAck(const bool result A_UNUSED, const std::string &bgName A_UNUSED, const std::string &gameName A_UNUSED) const { } void BattleGroundHandler::checkState(const std::string &name A_UNUSED) const { } } // namespace TmwAthena