/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_GAMEHANDLER_H #define NET_GAMEHANDLER_H #include "net/logindata.h" namespace Net { class GameHandler notfinal { public: GameHandler() { } A_DELETE_COPY(GameHandler) virtual ~GameHandler() {} virtual void connect() const = 0; virtual bool isConnected() const = 0; virtual void disconnect() const = 0; virtual void who() const = 0; virtual void quit() const = 0; virtual void ping(const int tick) const = 0; virtual void ping2() const = 0; virtual bool removeDeadBeings() const = 0; virtual void disconnect2() const = 0; virtual bool mustPing() const A_WARN_UNUSED = 0; virtual void mapLoadedEvent() const = 0; virtual void initEngines() const = 0; virtual void clear() const = 0; virtual void reqRemainTime() const = 0; }; } // namespace Net extern Net::GameHandler *gameHandler; #endif // NET_GAMEHANDLER_H