/* * The ManaPlus Client * Copyright (C) 2013-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/pethandler.h" #include "actormanager.h" #include "inventory.h" #include "notifymanager.h" #include "being/localplayer.h" #include "being/petinfo.h" #include "being/playerinfo.h" #include "gui/chatconsts.h" #include "gui/windows/eggselectiondialog.h" #include "gui/widgets/tabs/chat/chattab.h" #include "net/chathandler.h" #include "net/inventoryhandler.h" #include "net/serverfeatures.h" #include "net/ea/eaprotocol.h" #include "net/eathena/menu.h" #include "net/eathena/messageout.h" #include "net/eathena/protocol.h" #include "resources/notifytypes.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "debug.h" extern Net::PetHandler *petHandler; namespace EAthena { PetHandler::PetHandler() : MessageHandler(), mRandCounter(1000) { static const uint16_t _messages[] = { SMSG_PET_MESSAGE, SMSG_PET_ROULETTE, SMSG_PET_EGGS_LIST, SMSG_PET_DATA, SMSG_PET_STATUS, SMSG_PET_FOOD, 0 }; handledMessages = _messages; petHandler = this; } void PetHandler::handleMessage(Net::MessageIn &msg) { BLOCK_START("PetHandler::handleMessage") switch (msg.getId()) { case SMSG_PET_MESSAGE: processPetMessage(msg); break; case SMSG_PET_ROULETTE: processPetRoulette(msg); break; case SMSG_PET_EGGS_LIST: processEggsList(msg); break; case SMSG_PET_DATA: processPetData(msg); break; case SMSG_PET_STATUS: processPetStatus(msg); break; case SMSG_PET_FOOD: processPetFood(msg); break; default: break; } BLOCK_END("PetHandler::handleMessage") } void PetHandler::move(const int petId A_UNUSED, const int x, const int y) const { if (!serverFeatures->haveMovePet()) return; createOutPacket(CMSG_PET_MOVE_TO); outMsg.writeInt32(0, "pet id"); outMsg.writeInt16(x, "x"); outMsg.writeInt16(y, "y"); } void PetHandler::spawn(const Being *const being A_UNUSED, const int petId A_UNUSED, const int x A_UNUSED, const int y A_UNUSED) const { } void PetHandler::emote(const uint8_t emoteId, const int petId A_UNUSED) { createOutPacket(CMSG_PET_EMOTE); outMsg.writeInt8(emoteId, "emote id"); } void PetHandler::catchPet(const Being *const being) const { if (!being) return; createOutPacket(CMSG_PET_CATCH); outMsg.writeInt32(being->getId(), "monster id"); } void PetHandler::sendPetMessage(const int data) const { createOutPacket(CMSG_PET_SEND_MESSAGE); outMsg.writeInt32(data, "param"); } void PetHandler::setName(const std::string &name) const { createOutPacket(CMSG_PET_SET_NAME); outMsg.writeString(name, 24, "name"); } void PetHandler::processPetMessage(Net::MessageIn &msg) { const int id = msg.readInt32("pet id"); const int data = msg.readInt32("param"); Being *const dstBeing = actorManager->findBeing(id); if (!dstBeing) return; const int hungry = data - (dstBeing->getSubType() - 100) * 100 - 50; if (hungry >= 0 && hungry <= 4) { if (localChatTab && localPlayer) { std::string nick = strprintf(_("%s's pet"), localPlayer->getName().c_str()); localChatTab->chatLog(nick, strprintf("hungry level %d", hungry)); } PetInfo *const info = PlayerInfo::getPet(); if (!info || info->id != id) return; info->hungry = hungry; } } void PetHandler::processPetRoulette(Net::MessageIn &msg) { const uint8_t data = msg.readUInt8("data"); switch (data) { case 0: NotifyManager::notify(NotifyTypes::PET_CATCH_FAILED); break; case 1: NotifyManager::notify(NotifyTypes::PET_CATCH_SUCCESS); break; default: NotifyManager::notify(NotifyTypes::PET_CATCH_UNKNOWN, data); break; } } void PetHandler::processEggsList(Net::MessageIn &msg) { const int count = (msg.readInt16("len") - 4) / 2; Inventory *const inv = PlayerInfo::getInventory(); menu = MenuType::Eggs; if (count == 1) { const int index = msg.readInt16("index") - INVENTORY_OFFSET; const Item *const item = inv->getItem(index); inventoryHandler->selectEgg(item); return; } SellDialog *const dialog = new EggSelectionDialog; dialog->postInit(); for (int f = 0; f < count; f ++) { const int index = msg.readInt16("index") - INVENTORY_OFFSET; const Item *const item = inv->getItem(index); if (item) dialog->addItem(item, 0); } } void PetHandler::processPetData(Net::MessageIn &msg) { const int cmd = msg.readUInt8("type"); const int id = msg.readInt32("pet id"); Being *const dstBeing = actorManager->findBeing(id); const int data = msg.readInt32("data"); if (!cmd) // pre init { PetInfo *const info = new PetInfo; info->id = id; PlayerInfo::setPet(info); PlayerInfo::setPetBeing(dstBeing); return; } PetInfo *const info = PlayerInfo::getPet(); if (!info) return; switch (cmd) { case 1: // intimacy info->intimacy = data; break; case 2: // hunger info->hungry = data; break; case 3: // accesory info->equip = data; break; case 4: // performance info->performance = data; break; case 5: // hair style info->hairStyle = data; break; default: break; } } void PetHandler::processPetStatus(Net::MessageIn &msg) { const std::string name = msg.readString(24, "pet name"); msg.readUInt8("rename flag"); const int level = msg.readInt16("level"); const int hungry = msg.readInt16("hungry"); const int intimacy = msg.readInt16("intimacy"); const int equip = msg.readInt16("equip"); const int race = msg.readInt16("class"); // Being *const being = PlayerInfo::getPetBeing(); // if (being) // being->setLevel(level); PetInfo *const info = PlayerInfo::getPet(); if (!info) return; info->name = name; info->level = level; info->hungry = hungry; info->intimacy = intimacy; info->equip = equip; info->race = race; } void PetHandler::processPetFood(Net::MessageIn &msg) { // +++ need show notification message about success or fail msg.readUInt8("result"); msg.readInt16("food id"); } void PetHandler::requestStatus() const { createOutPacket(CMSG_PET_MENU_ACTION); outMsg.writeInt8(0, "action"); } void PetHandler::feed() const { createOutPacket(CMSG_PET_MENU_ACTION); outMsg.writeInt8(1, "action"); } void PetHandler::dropLoot() const { createOutPacket(CMSG_PET_MENU_ACTION); outMsg.writeInt8(2, "action"); // performance } void PetHandler::returnToEgg() const { createOutPacket(CMSG_PET_MENU_ACTION); outMsg.writeInt8(3, "action"); PlayerInfo::setPet(nullptr); } void PetHandler::unequip() const { createOutPacket(CMSG_PET_MENU_ACTION); outMsg.writeInt8(4, "action"); } void PetHandler::setDirection(const unsigned char type) const { if (!serverFeatures->haveMovePet()) return; createOutPacket(CMSG_PET_DIRECTION); outMsg.writeInt32(0, "pet id"); outMsg.writeInt8(0, "head direction"); outMsg.writeInt8(0, "unused"); outMsg.writeInt8(MessageOut::toServerDirection(type), "pet direction"); } void PetHandler::startAi(const bool start A_UNUSED) const { } } // namespace EAthena