/* * The ManaPlus Client * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/homunculusrecv.h" #include "actormanager.h" #include "notifymanager.h" #include "being/homunculusinfo.h" #include "being/playerinfo.h" #include "being/localplayer.h" #include "enums/resources/notifytypes.h" #include "gui/windows/skilldialog.h" #include "resources/iteminfo.h" #include "resources/db/itemdb.h" #include "net/messagein.h" #include "utils/stringutils.h" #include "debug.h" namespace EAthena { void HomunculusRecv::processHomunculusSkills(Net::MessageIn &msg) { if (skillDialog != nullptr) skillDialog->hideSkills(SkillOwner::Homunculus); const int count = (msg.readInt16("len") - 4) / 37; for (int f = 0; f < count; f ++) { const int skillId = msg.readInt16("skill id"); const SkillType::SkillType inf = static_cast( msg.readInt16("inf")); msg.readInt16("unused"); const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); PlayerInfo::setSkillLevel(skillId, level); if (skillDialog != nullptr) { if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) { skillDialog->addSkill(SkillOwner::Homunculus, skillId, name, level, range, up, inf, sp); } } } if (skillDialog != nullptr) skillDialog->updateModels(); } void HomunculusRecv::processHomunculusData(Net::MessageIn &msg) { if (actorManager == nullptr) return; msg.readUInt8("unused"); const int cmd = msg.readUInt8("state"); const BeingId id = msg.readBeingId("homunculus id"); Being *const dstBeing = actorManager->findBeing(id); const int data = msg.readInt32("data"); if (cmd == 0) // pre init { HomunculusInfo *const info = new HomunculusInfo; info->id = id; PlayerInfo::setHomunculus(info); PlayerInfo::setHomunculusBeing(dstBeing); return; } HomunculusInfo *const info = PlayerInfo::getHomunculus(); if (info == nullptr) return; switch (cmd) { case 1: // intimacy info->intimacy = data; break; case 2: // hunger info->hungry = data; break; case 3: // accesory info->equip = data; break; default: break; } } void HomunculusRecv::processHomunculusInfo1(Net::MessageIn &msg) { if (actorManager == nullptr) return; const std::string name = msg.readString(24, "name"); msg.readUInt8("flags"); // 0x01 - renamed, 0x02 - vaporize, 0x04 - alive const int level = msg.readInt16("level"); PlayerInfo::setStatBase(Attributes::HOMUN_LEVEL, level, Notify_true); const int hungry = msg.readInt16("hungry"); const int intimacy = msg.readInt16("intimacy"); const int equip = msg.readItemId("item id"); PlayerInfo::setStatBase(Attributes::HOMUN_ATK, msg.readInt16("atk"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MATK, msg.readInt16("matk"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_HIT, msg.readInt16("hit"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_CRIT, msg.readInt16("luk/3 or crit/10"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_DEF, msg.readInt16("def"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MDEF, msg.readInt16("mdef"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_FLEE, msg.readInt16("flee"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_ATTACK_DELAY, msg.readInt16("attack speed"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_HP, msg.readInt16("hp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MAX_HP, msg.readInt16("max hp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MP, msg.readInt16("sp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MAX_MP, msg.readInt16("max sp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_EXP, msg.readInt32("exp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_EXP_NEEDED, msg.readInt32("next exp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_SKILL_POINTS, msg.readInt16("skill points"), Notify_true); const int range = msg.readInt16("attack range"); PlayerInfo::setStatBase(Attributes::HOMUN_ATTACK_RANGE, range, Notify_true); PlayerInfo::updateAttrs(); HomunculusInfo *const info = PlayerInfo::getHomunculus(); if (info == nullptr) return; Being *const dstBeing = actorManager->findBeing(info->id); info->name = name; info->level = level; info->range = range; info->hungry = hungry; info->intimacy = intimacy; info->equip = equip; PlayerInfo::setHomunculusBeing(dstBeing); } void HomunculusRecv::processHomunculusInfo2(Net::MessageIn &msg) { if (actorManager == nullptr) return; const std::string name = msg.readString(24, "name"); msg.readUInt8("flags"); // 0x01 - renamed, 0x02 - vaporize, 0x04 - alive const int level = msg.readInt16("level"); PlayerInfo::setStatBase(Attributes::HOMUN_LEVEL, level, Notify_true); const int hungry = msg.readInt16("hungry"); const int intimacy = msg.readInt16("intimacy"); const int equip = msg.readItemId("item id"); PlayerInfo::setStatBase(Attributes::HOMUN_ATK, msg.readInt16("atk"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MATK, msg.readInt16("matk"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_HIT, msg.readInt16("hit"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_CRIT, msg.readInt16("luk/3 or crit/10"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_DEF, msg.readInt16("def"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MDEF, msg.readInt16("mdef"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_FLEE, msg.readInt16("flee"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_ATTACK_DELAY, msg.readInt16("attack speed"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_HP, msg.readInt32("hp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MAX_HP, msg.readInt32("max hp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MP, msg.readInt16("sp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MAX_MP, msg.readInt16("max sp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_EXP, msg.readInt32("exp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_EXP_NEEDED, msg.readInt32("next exp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_SKILL_POINTS, msg.readInt16("skill points"), Notify_true); const int range = msg.readInt16("attack range"); PlayerInfo::setStatBase(Attributes::HOMUN_ATTACK_RANGE, range, Notify_true); PlayerInfo::updateAttrs(); HomunculusInfo *const info = PlayerInfo::getHomunculus(); if (info == nullptr) return; Being *const dstBeing = actorManager->findBeing(info->id); info->name = name; info->level = level; info->range = range; info->hungry = hungry; info->intimacy = intimacy; info->equip = equip; PlayerInfo::setHomunculusBeing(dstBeing); } void HomunculusRecv::processHomunculusInfo3(Net::MessageIn &msg) { if (actorManager == nullptr) return; const std::string name = msg.readString(24, "name"); msg.readUInt8("flags"); // 0x01 - renamed, 0x02 - vaporize, 0x04 - alive const int level = msg.readInt16("level"); PlayerInfo::setStatBase(Attributes::HOMUN_LEVEL, level, Notify_true); const int hungry = msg.readInt16("hungry"); const int intimacy = msg.readInt16("intimacy"); PlayerInfo::setStatBase(Attributes::HOMUN_ATK, msg.readInt16("atk"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MATK, msg.readInt16("matk"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_HIT, msg.readInt16("hit"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_CRIT, msg.readInt16("luk/3 or crit/10"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_DEF, msg.readInt16("def"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MDEF, msg.readInt16("mdef"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_FLEE, msg.readInt16("flee"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_ATTACK_DELAY, msg.readInt16("attack speed"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_HP, msg.readInt32("hp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MAX_HP, msg.readInt32("max hp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MP, msg.readInt16("sp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_MAX_MP, msg.readInt16("max sp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_EXP, msg.readInt32("exp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_EXP_NEEDED, msg.readInt32("next exp"), Notify_true); PlayerInfo::setStatBase(Attributes::HOMUN_SKILL_POINTS, msg.readInt16("skill points"), Notify_true); const int range = msg.readInt16("attack range"); PlayerInfo::setStatBase(Attributes::HOMUN_ATTACK_RANGE, range, Notify_true); PlayerInfo::updateAttrs(); HomunculusInfo *const info = PlayerInfo::getHomunculus(); if (info == nullptr) return; Being *const dstBeing = actorManager->findBeing(info->id); info->name = name; info->level = level; info->range = range; info->hungry = hungry; info->intimacy = intimacy; info->equip = 0; PlayerInfo::setHomunculusBeing(dstBeing); } void HomunculusRecv::processHomunculusSkillUp(Net::MessageIn &msg) { const int skillId = msg.readInt16("skill id"); const int level = msg.readInt16("level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); if (skillDialog != nullptr && PlayerInfo::getSkillLevel(skillId) != level) skillDialog->playUpdateEffect(skillId); PlayerInfo::setSkillLevel(skillId, level); if (skillDialog != nullptr) { if (!skillDialog->updateSkill(skillId, range, up, SkillType::Unknown, sp)) { skillDialog->addSkill(SkillOwner::Homunculus, skillId, "", level, range, up, SkillType::Unknown, sp); } } } void HomunculusRecv::processHomunculusFood(Net::MessageIn &msg) { const int flag = msg.readUInt8("fail"); const int itemId = msg.readItemId("food id"); if (flag != 0) { NotifyManager::notify(NotifyTypes::HOMUNCULUS_FEED_OK); } else { const std::string name = strprintf("[@@%d|%s@@]", itemId, ItemDB::get(itemId).getName().c_str()); NotifyManager::notify(NotifyTypes::HOMUNCULUS_FEED_FAIL, name); } } void HomunculusRecv::processHomunculusExp(Net::MessageIn &msg) { const int exp = msg.readInt32("exp"); msg.readInt32("unused"); if (localPlayer != nullptr) localPlayer->addHomunXpMessage(exp); } } // namespace EAthena