/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EATHENA_GAMEHANDLER_H #define NET_EATHENA_GAMEHANDLER_H #include "net/gamehandler.h" #include "net/net.h" #include "net/eathena/messagehandler.h" #include "net/ea/gamehandler.h" namespace EAthena { class GameHandler final : public MessageHandler, public Ea::GameHandler { public: GameHandler(); A_DELETE_COPY(GameHandler) void handleMessage(Net::MessageIn &msg) override; void connect() override; bool isConnected() const override A_WARN_UNUSED; void disconnect() override; void quit() const override; void ping(const int tick) const override; void disconnect2() const override; void mapLoadedEvent() const override; void processMapCharId(Net::MessageIn &msg) const; bool mustPing() const override A_WARN_UNUSED { return true; } }; } // namespace EAthena #endif // NET_EATHENA_GAMEHANDLER_H