/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/widgets/itemcontainer.h"
#include "graphics.h"
#include "inventory.h"
#include "item.h"
#include "itemshortcut.h"
#include "dropshortcut.h"
#include "logger.h"
#include "gui/chatwindow.h"
#include "gui/itempopup.h"
#include "gui/outfitwindow.h"
#include "gui/palette.h"
#include "gui/shopwindow.h"
#include "gui/shortcutwindow.h"
#include "gui/sdlinput.h"
#include "gui/theme.h"
#include "gui/viewport.h"
#include "net/net.h"
#include "net/inventoryhandler.h"
#include "resources/image.h"
#include "resources/iteminfo.h"
#include "utils/stringutils.h"
#include
#include
#include "debug.h"
// TODO: Add support for adding items to the item shortcut window (global
// itemShortcut).
static const int BOX_WIDTH = 35;
static const int BOX_HEIGHT = 43;
class ItemIdPair
{
public:
ItemIdPair(int id, Item* item)
{
mId = id;
mItem = item;
}
int mId;
Item* mItem;
};
class SortItemAlphaFunctor
{
public:
bool operator() (ItemIdPair* pair1, ItemIdPair* pair2)
{
if (!pair1 || !pair2)
return false;
return (pair1->mItem->getInfo().getName()
< pair2->mItem->getInfo().getName());
}
} itemAlphaSorter;
class SortItemIdFunctor
{
public:
bool operator() (ItemIdPair* pair1, ItemIdPair* pair2)
{
if (!pair1 || !pair2)
return false;
return pair1->mItem->getId() < pair2->mItem->getId();
}
} itemIdSorter;
class SortItemWeightFunctor
{
public:
bool operator() (ItemIdPair* pair1, ItemIdPair* pair2)
{
if (!pair1 || !pair2)
return false;
const int w1 = pair1->mItem->getInfo().getWeight();
const int w2 = pair2->mItem->getInfo().getWeight();
if (w1 == w2)
{
return (pair1->mItem->getInfo().getName()
< pair2->mItem->getInfo().getName());
}
return w1 < w2;
}
} itemWeightSorter;
class SortItemAmountFunctor
{
public:
bool operator() (ItemIdPair* pair1, ItemIdPair* pair2)
{
if (!pair1 || !pair2)
return false;
const int c1 = pair1->mItem->getQuantity();
const int c2 = pair2->mItem->getQuantity();
if (c1 == c2)
{
return (pair1->mItem->getInfo().getName()
< pair2->mItem->getInfo().getName());
}
return c1 < c2;
}
} itemAmountSorter;
class SortItemTypeFunctor
{
public:
bool operator() (ItemIdPair* pair1, ItemIdPair* pair2)
{
if (!pair1 || !pair2)
return false;
const int t1 = pair1->mItem->getInfo().getType();
const int t2 = pair2->mItem->getInfo().getType();
if (t1 == t2)
{
return (pair1->mItem->getInfo().getName()
< pair2->mItem->getInfo().getName());
}
return t1 < t2;
}
} itemTypeSorter;
ItemContainer::ItemContainer(Inventory *inventory, bool forceQuantity):
mInventory(inventory),
mGridColumns(1),
mGridRows(1),
mSelectedIndex(-1),
mHighlightedIndex(-1),
mLastUsedSlot(-1),
mSelectionStatus(SEL_NONE),
mForceQuantity(forceQuantity),
mSwapItems(false),
mDescItems(false),
mTag(0),
mSortType(0),
mShowMatrix(nullptr)
{
mItemPopup = new ItemPopup;
setFocusable(true);
mSelImg = Theme::getImageFromTheme("selection.png");
if (!mSelImg)
logger->log1("Error: Unable to load selection.png");
mEquipedColor = Theme::getThemeColor(Theme::ITEM_EQUIPPED);
mUnEquipedColor = Theme::getThemeColor(Theme::ITEM_NOT_EQUIPPED);
addKeyListener(this);
addMouseListener(this);
addWidgetListener(this);
}
ItemContainer::~ItemContainer()
{
if (mSelImg)
{
mSelImg->decRef();
mSelImg = nullptr;
}
delete mItemPopup;
mItemPopup = nullptr;
delete []mShowMatrix;
}
void ItemContainer::logic()
{
gcn::Widget::logic();
if (!mInventory)
return;
const int lastUsedSlot = mInventory->getLastUsedSlot();
if (lastUsedSlot != mLastUsedSlot)
{
mLastUsedSlot = lastUsedSlot;
adjustHeight();
}
}
void ItemContainer::draw(gcn::Graphics *graphics)
{
if (!mInventory || !mShowMatrix)
return;
Graphics *g = static_cast(graphics);
g->setFont(getFont());
for (int j = 0; j < mGridRows; j++)
{
for (int i = 0; i < mGridColumns; i++)
{
int itemX = i * BOX_WIDTH;
int itemY = j * BOX_HEIGHT;
int itemIndex = j * mGridColumns + i;
if (mShowMatrix[itemIndex] < 0)
continue;
Item *item = mInventory->getItem(mShowMatrix[itemIndex]);
if (!item || item->getId() == 0)
continue;
Image *image = item->getImage();
if (image)
{
if (mShowMatrix[itemIndex] == mSelectedIndex)
{
if (mSelectionStatus == SEL_DRAGGING)
{
// Reposition the coords to that of the cursor.
itemX = mDragPosX - (BOX_WIDTH / 2);
itemY = mDragPosY - (BOX_HEIGHT / 2);
}
else
{
// Draw selection border image.
if (mSelImg)
g->drawImage(mSelImg, itemX, itemY);
}
}
image->setAlpha(1.0f); // ensure the image if fully drawn...
g->drawImage(image, itemX, itemY);
}
// Draw item caption
std::string caption;
if (item->getQuantity() > 1 || mForceQuantity)
caption = toString(item->getQuantity());
else if (item->isEquipped())
caption = "Eq.";
if (item->isEquipped())
g->setColor(mEquipedColor);
else
g->setColor(mUnEquipedColor);
g->drawText(caption, itemX + BOX_WIDTH / 2,
itemY + BOX_HEIGHT - 14, gcn::Graphics::CENTER);
}
}
/*
// Draw an orange box around the selected item
if (isFocused() && mHighlightedIndex != -1 && mGridColumns)
{
const int itemX = (mHighlightedIndex % mGridColumns) * BOX_WIDTH;
const int itemY = (mHighlightedIndex / mGridColumns) * BOX_HEIGHT;
g->setColor(gcn::Color(255, 128, 0));
g->drawRectangle(gcn::Rectangle(itemX, itemY, BOX_WIDTH, BOX_HEIGHT));
}
*/
}
void ItemContainer::selectNone()
{
setSelectedIndex(-1);
mSelectionStatus = SEL_NONE;
if (outfitWindow)
outfitWindow->setItemSelected(-1);
if (shopWindow)
shopWindow->setItemSelected(-1);
// if (skillDialog)
// skillDialog->setItemSelected(-1);
}
void ItemContainer::setSelectedIndex(int newIndex)
{
if (mSelectedIndex != newIndex)
{
mSelectedIndex = newIndex;
distributeValueChangedEvent();
}
}
Item *ItemContainer::getSelectedItem() const
{
if (mInventory)
return mInventory->getItem(mSelectedIndex);
else
return nullptr;
}
void ItemContainer::distributeValueChangedEvent()
{
SelectionListenerIterator i, i_end;
for (i = mSelectionListeners.begin(), i_end = mSelectionListeners.end();
i != i_end; ++i)
{
if (*i)
{
gcn::SelectionEvent event(this);
(*i)->valueChanged(event);
}
}
}
void ItemContainer::hidePopup()
{
if (mItemPopup)
mItemPopup->setVisible(false);
}
void ItemContainer::keyPressed(gcn::KeyEvent &event A_UNUSED)
{
}
void ItemContainer::keyReleased(gcn::KeyEvent &event A_UNUSED)
{
}
void ItemContainer::mousePressed(gcn::MouseEvent &event)
{
if (!mInventory)
return;
const int button = event.getButton();
if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT)
{
const int index = getSlotIndex(event.getX(), event.getY());
if (index == Inventory::NO_SLOT_INDEX)
return;
Item *item = mInventory->getItem(index);
// put item name into chat window
if (item && mDescItems && chatWindow)
chatWindow->addItemText(item->getInfo().getName());
if (mSelectedIndex == index)
{
mSelectionStatus = SEL_DESELECTING;
}
else if (item && item->getId())
{
setSelectedIndex(index);
mSelectionStatus = SEL_SELECTING;
int num = itemShortcutWindow->getTabIndex();
if (num >= 0 && num < SHORTCUT_TABS)
{
if (itemShortcut[num])
itemShortcut[num]->setItemSelected(item);
}
if (dropShortcut)
dropShortcut->setItemSelected(item);
if (item->isEquipment() && outfitWindow)
outfitWindow->setItemSelected(item);
if (shopWindow)
shopWindow->setItemSelected(item->getId());
}
else
{
selectNone();
}
}
}
void ItemContainer::mouseDragged(gcn::MouseEvent &event)
{
if (mSelectionStatus != SEL_NONE)
{
mSelectionStatus = SEL_DRAGGING;
mDragPosX = event.getX();
mDragPosY = event.getY();
}
}
void ItemContainer::mouseReleased(gcn::MouseEvent &event)
{
switch (mSelectionStatus)
{
case SEL_SELECTING:
mSelectionStatus = SEL_SELECTED;
return;
case SEL_DESELECTING:
selectNone();
return;
case SEL_DRAGGING:
mSelectionStatus = SEL_SELECTED;
break;
case SEL_NONE:
case SEL_SELECTED:
default:
return;
};
int index = getSlotIndex(event.getX(), event.getY());
if (index == Inventory::NO_SLOT_INDEX)
return;
if (index == mSelectedIndex || mSelectedIndex == -1)
return;
Net::getInventoryHandler()->moveItem(mSelectedIndex, index);
selectNone();
}
// Show ItemTooltip
void ItemContainer::mouseMoved(gcn::MouseEvent &event)
{
if (!mInventory)
return;
Item *item = mInventory->getItem(getSlotIndex(event.getX(), event.getY()));
if (item && viewport)
{
mItemPopup->setItem(item);
mItemPopup->position(viewport->getMouseX(), viewport->getMouseY());
}
else
{
mItemPopup->setVisible(false);
}
}
// Hide ItemTooltip
void ItemContainer::mouseExited(gcn::MouseEvent &event A_UNUSED)
{
mItemPopup->setVisible(false);
}
void ItemContainer::widgetResized(const gcn::Event &event A_UNUSED)
{
mGridColumns = std::max(1, getWidth() / BOX_WIDTH);
adjustHeight();
}
void ItemContainer::adjustHeight()
{
if (!mGridColumns)
return;
mGridRows = (mLastUsedSlot + 1) / mGridColumns;
if (mGridRows == 0 || (mLastUsedSlot + 1) % mGridColumns > 0)
++mGridRows;
setHeight(mGridRows * BOX_HEIGHT);
updateMatrix();
}
void ItemContainer::updateMatrix()
{
if (!mInventory)
return;
delete []mShowMatrix;
mShowMatrix = new int[mGridRows * mGridColumns];
std::vector sortedItems;
int i = 0;
int j = 0;
std::string temp = mName;
toLower(temp);
for (unsigned idx = 0; idx < mInventory->getSize(); idx ++)
{
Item *item = mInventory->getItem(idx);
if (!item || item->getId() == 0 || !item->isHaveTag(mTag))
continue;
if (mName.empty())
{
sortedItems.push_back(new ItemIdPair(idx, item));
continue;
}
std::string name = item->getInfo().getName();
toLower(name);
if (name.find(temp) != std::string::npos)
sortedItems.push_back(new ItemIdPair(idx, item));
}
switch (mSortType)
{
case 0:
default:
break;
case 1:
sort(sortedItems.begin(), sortedItems.end(), itemAlphaSorter);
break;
case 2:
sort(sortedItems.begin(), sortedItems.end(), itemIdSorter);
break;
case 3:
sort(sortedItems.begin(), sortedItems.end(), itemWeightSorter);
break;
case 4:
sort(sortedItems.begin(), sortedItems.end(), itemAmountSorter);
break;
case 5:
sort(sortedItems.begin(), sortedItems.end(), itemTypeSorter);
break;
}
for (std::vector::const_iterator iter = sortedItems.begin(),
iter_end = sortedItems.end(); iter != sortedItems.end(); ++ iter)
{
if (j >= mGridRows)
break;
mShowMatrix[j * mGridColumns + i] = (*iter)->mId;
i ++;
if (i >= mGridColumns)
{
i = 0;
j ++;
}
}
for (int idx = j * mGridColumns + i;
idx < mGridRows * mGridColumns; idx ++)
{
mShowMatrix[idx] = -1;
}
for (unsigned idx = 0; idx < sortedItems.size(); idx ++)
delete sortedItems[idx];
}
int ItemContainer::getSlotIndex(int x, int y) const
{
if (!mShowMatrix)
return Inventory::NO_SLOT_INDEX;
if (x < getWidth() && y < getHeight())
{
int idx = (y / BOX_HEIGHT) * mGridColumns + (x / BOX_WIDTH);
if (idx < mGridRows * mGridColumns && mShowMatrix[idx] >= 0)
return mShowMatrix[idx];
}
return Inventory::NO_SLOT_INDEX;
}
void ItemContainer::keyAction()
{
// If there is no highlight then return.
if (mHighlightedIndex == -1)
return;
// If the highlight is on the selected item, then deselect it.
if (mHighlightedIndex == mSelectedIndex)
{
selectNone();
}
// Check and swap items if necessary.
else if (mSwapItems && mSelectedIndex != -1 && mHighlightedIndex != -1)
{
Net::getInventoryHandler()->moveItem(
mSelectedIndex, mHighlightedIndex);
setSelectedIndex(mHighlightedIndex);
}
// If the highlight is on an item then select it.
else if (mHighlightedIndex != -1)
{
setSelectedIndex(mHighlightedIndex);
mSelectionStatus = SEL_SELECTED;
}
// If the highlight is on a blank space then move it.
else if (mSelectedIndex != -1)
{
Net::getInventoryHandler()->moveItem(
mSelectedIndex, mHighlightedIndex);
selectNone();
}
}
void ItemContainer::moveHighlight(Direction direction)
{
if (mHighlightedIndex == -1)
{
if (mSelectedIndex != -1)
mHighlightedIndex = mSelectedIndex;
else
mHighlightedIndex = 0;
return;
}
switch (direction)
{
case Left:
if (mHighlightedIndex % mGridColumns == 0)
mHighlightedIndex += mGridColumns;
mHighlightedIndex--;
break;
case Right:
if ((mHighlightedIndex % mGridColumns) ==
(mGridColumns - 1))
{
mHighlightedIndex -= mGridColumns;
}
mHighlightedIndex++;
break;
case Up:
if (mHighlightedIndex / mGridColumns == 0)
mHighlightedIndex += (mGridColumns * mGridRows);
mHighlightedIndex -= mGridColumns;
break;
case Down:
if ((mHighlightedIndex / mGridColumns) ==
(mGridRows - 1))
{
mHighlightedIndex -= (mGridColumns * mGridRows);
}
mHighlightedIndex += mGridColumns;
break;
default:
logger->log("warning moveHighlight unknown direction:"
+ toString(static_cast(direction)));
break;
}
}
void ItemContainer::setFilter (int tag)
{
mTag = tag;
updateMatrix();
}
void ItemContainer::setSortType (int sortType)
{
mSortType = sortType;
updateMatrix();
}