/* * The ManaPlus Client * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/setup_relations.h" #include "actorspritemanager.h" #include "being/localplayer.h" #include "gui/widgets/button.h" #include "gui/widgets/checkbox.h" #include "gui/widgets/dropdown.h" #include "gui/widgets/label.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/guitable.h" #include "utils/dtor.h" #include "utils/gettext.h" static const int COLUMNS_NR = 2; // name plus listbox static const int NAME_COLUMN = 0; static const unsigned int RELATION_CHOICE_COLUMN = 1; static const unsigned int ROW_HEIGHT = 12; // The following column widths really shouldn't be hardcoded // but should scale with the size of the widget... except // that, right now, the widget doesn't exactly scale either. static const unsigned int NAME_COLUMN_WIDTH = 230; static const unsigned int RELATION_CHOICE_COLUMN_WIDTH = 80; #define WIDGET_AT(row, column) (((row) * COLUMNS_NR) + column) #include "debug.h" static const char *const table_titles[COLUMNS_NR] = { // TRANSLATORS: relations table header N_("Name"), // TRANSLATORS: relations table header N_("Relation") }; static const char *const RELATION_NAMES[PlayerRelation::RELATIONS_NR] = { // TRANSLATORS: relation type N_("Neutral"), // TRANSLATORS: relation type N_("Friend"), // TRANSLATORS: relation type N_("Disregarded"), // TRANSLATORS: relation type N_("Ignored"), // TRANSLATORS: relation type N_("Erased"), // TRANSLATORS: relation type N_("Blacklisted"), // TRANSLATORS: relation type N_("Enemy") }; class PlayerRelationListModel final : public gcn::ListModel { public: virtual ~PlayerRelationListModel() { } virtual int getNumberOfElements() override { return PlayerRelation::RELATIONS_NR; } virtual std::string getElementAt(int i) override { if (i >= getNumberOfElements() || i < 0) return ""; return gettext(RELATION_NAMES[i]); } }; class PlayerTableModel final : public Widget2, public TableModel { public: explicit PlayerTableModel(const Widget2 *const widget) : Widget2(widget), TableModel(), mPlayers(nullptr), mWidgets(), mListModel(new PlayerRelationListModel) { playerRelationsUpdated(); } A_DELETE_COPY(PlayerTableModel) virtual ~PlayerTableModel() { freeWidgets(); delete mListModel; mListModel = nullptr; delete mPlayers; mPlayers = nullptr; } virtual int getRows() const override { if (mPlayers) return static_cast(mPlayers->size()); else return 0; } virtual int getColumns() const override { return COLUMNS_NR; } virtual int getRowHeight() const override { return ROW_HEIGHT; } virtual int getColumnWidth(const int index) const override { if (index == NAME_COLUMN) return NAME_COLUMN_WIDTH; else return RELATION_CHOICE_COLUMN_WIDTH; } virtual void playerRelationsUpdated() { signalBeforeUpdate(); freeWidgets(); StringVect *const player_names = player_relations.getPlayers(); if (!player_names) return; delete mPlayers; mPlayers = player_names; // set up widgets for (unsigned int r = 0, sz = static_cast( player_names->size()); r < sz; ++r) { const std::string name = (*player_names)[r]; gcn::Widget *const widget = new Label(this, name); mWidgets.push_back(widget); DropDown *const choicebox = new DropDown(this, mListModel); choicebox->setSelected(player_relations.getRelation(name)); mWidgets.push_back(choicebox); } signalAfterUpdate(); } virtual void updateModelInRow(const int row) { const DropDown *const choicebox = static_cast( getElementAt(row, RELATION_CHOICE_COLUMN)); player_relations.setRelation(getPlayerAt(row), static_cast( choicebox->getSelected())); } virtual gcn::Widget *getElementAt(int row, int column) const override { return mWidgets[WIDGET_AT(row, column)]; } virtual void freeWidgets() { delete mPlayers; mPlayers = nullptr; delete_all(mWidgets); mWidgets.clear(); } std::string getPlayerAt(const int index) const { if (index < 0 || index >= static_cast(mPlayers->size())) return ""; return (*mPlayers)[index]; } protected: StringVect *mPlayers; std::vector mWidgets; PlayerRelationListModel *mListModel; }; /** * Class for choosing one of the various `what to do when ignoring a player' options */ class IgnoreChoicesListModel final : public gcn::ListModel { public: virtual ~IgnoreChoicesListModel() { } virtual int getNumberOfElements() override { return static_cast(player_relations.getPlayerIgnoreStrategies() ->size()); } virtual std::string getElementAt(int i) override { if (i >= getNumberOfElements() || i < 0) return "???"; return (*player_relations.getPlayerIgnoreStrategies()) [i]->mDescription; } }; static const std::string ACTION_DELETE = "delete"; static const std::string ACTION_TABLE = "table"; static const std::string ACTION_STRATEGY = "strategy"; Setup_Relations::Setup_Relations(const Widget2 *const widget) : SetupTab(widget), PlayerRelationsListener(), mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)), mPlayerTableModel(new PlayerTableModel(this)), mPlayerTable(new GuiTable(mPlayerTableModel)), mPlayerTitleTable(new GuiTable(this, mPlayerTableTitleModel)), mPlayerScrollArea(new ScrollArea(mPlayerTable)), // TRANSLATORS: relation dialog button mDefaultTrading(new CheckBox(this, _("Allow trading"), player_relations.getDefault() & PlayerRelation::TRADE)), // TRANSLATORS: relation dialog button mDefaultWhisper(new CheckBox(this, _("Allow whispers"), player_relations.getDefault() & PlayerRelation::WHISPER)), mDeleteButton(new Button(this, _("Delete"), ACTION_DELETE, this)), mIgnoreActionChoicesModel(new IgnoreChoicesListModel), mIgnoreActionChoicesBox(new DropDown(widget, mIgnoreActionChoicesModel)) { // TRANSLATORS: relation dialog name setName(_("Relations")); mPlayerTable->setOpaque(false); mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH); mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN, RELATION_CHOICE_COLUMN_WIDTH); mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf)); for (int i = 0; i < COLUMNS_NR; i++) { mPlayerTableTitleModel->set(0, i, new Label( this, gettext(table_titles[i]))); } mPlayerTitleTable->setLinewiseSelection(true); mPlayerScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mPlayerTable->setActionEventId(ACTION_TABLE); mPlayerTable->setLinewiseSelection(true); mPlayerTable->addActionListener(this); // TRANSLATORS: relation dialog label Label *const ignore_action_label = new Label(this, _("When ignoring:")); mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY); mIgnoreActionChoicesBox->addActionListener(this); int ignore_strategy_index = 0; // safe default if (player_relations.getPlayerIgnoreStrategy()) { ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex( player_relations.getPlayerIgnoreStrategy()->mShortName); if (ignore_strategy_index < 0) ignore_strategy_index = 0; } mIgnoreActionChoicesBox->setSelected(ignore_strategy_index); mIgnoreActionChoicesBox->adjustHeight(); reset(); // Do the layout LayoutHelper h(this); ContainerPlacer place = h.getPlacer(0, 0); place(0, 0, mPlayerTitleTable, 6); place(0, 1, mPlayerScrollArea, 6, 4).setPadding(2); place(0, 5, mDeleteButton); place(3, 5, ignore_action_label, 1); place(4, 5, mIgnoreActionChoicesBox, 2).setPadding(2); place(3, 6, mDefaultTrading, 3); place(3, 7, mDefaultWhisper, 3); player_relations.addListener(this); setDimension(gcn::Rectangle(0, 0, 500, 350)); } Setup_Relations::~Setup_Relations() { player_relations.removeListener(this); delete mIgnoreActionChoicesModel; mIgnoreActionChoicesModel = nullptr; } void Setup_Relations::reset() { // We now have to search through the list of ignore choices to find the // current selection. We could use an index into the table of config // options in player_relations instead of strategies to sidestep this. int selection = 0; for (size_t i = 0, sz = player_relations.getPlayerIgnoreStrategies() ->size(); i < sz; ++ i) { if ((*player_relations.getPlayerIgnoreStrategies())[i] == player_relations.getPlayerIgnoreStrategy()) { selection = static_cast(i); break; } } mIgnoreActionChoicesBox->setSelected(selection); } void Setup_Relations::apply() { player_relations.store(); const unsigned int old_default_relations = player_relations.getDefault() & ~(PlayerRelation::TRADE | PlayerRelation::WHISPER); player_relations.setDefault(old_default_relations | (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0) | (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0)); if (actorSpriteManager) actorSpriteManager->updatePlayerNames(); if (player_node) player_node->setCheckNameSetting(true); } void Setup_Relations::cancel() { } void Setup_Relations::action(const gcn::ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == ACTION_TABLE) { // temporarily eliminate ourselves: we are fully aware of this change, // so there is no need for asynchronous updates. (In fact, thouse // might destroy the widet that triggered them, which would be rather // embarrassing.) player_relations.removeListener(this); const int row = mPlayerTable->getSelectedRow(); if (row >= 0) mPlayerTableModel->updateModelInRow(row); player_relations.addListener(this); } else if (eventId == ACTION_DELETE) { const int player_index = mPlayerTable->getSelectedRow(); if (player_index < 0) return; player_relations.removePlayer(mPlayerTableModel->getPlayerAt( player_index)); } else if (eventId == ACTION_STRATEGY) { PlayerIgnoreStrategy *const s = (*player_relations.getPlayerIgnoreStrategies())[ mIgnoreActionChoicesBox->getSelected()]; player_relations.setPlayerIgnoreStrategy(s); } } void Setup_Relations::updatedPlayer(const std::string &name A_UNUSED) { mPlayerTableModel->playerRelationsUpdated(); mDefaultTrading->setSelected( player_relations.getDefault() & PlayerRelation::TRADE); mDefaultWhisper->setSelected( player_relations.getDefault() & PlayerRelation::WHISPER); if (player_node) player_node->updateName(); } void Setup_Relations::updateAll() { PlayerTableModel *const model = new PlayerTableModel(this); mPlayerTable->setModel(model); delete mPlayerTableModel; mPlayerTableModel = model; int ignore_strategy_index = 0; // safe default if (player_relations.getPlayerIgnoreStrategy()) { ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex( player_relations.getPlayerIgnoreStrategy()->mShortName); if (ignore_strategy_index < 0) ignore_strategy_index = 0; } mIgnoreActionChoicesBox->setSelected(ignore_strategy_index); mIgnoreActionChoicesBox->adjustHeight(); reset(); } void Setup_Relations::externalUpdated() { mDefaultTrading->setSelected( player_relations.getDefault() & PlayerRelation::TRADE); mDefaultWhisper->setSelected( player_relations.getDefault() & PlayerRelation::WHISPER); }