/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_H #define GUI_H #include #include "localconsts.h" class Graphics; class GuiConfigListener; class ImageSet; class MouseEvent; class SDLFont; class SDLInput; class Window; /** * \defgroup GUI Core GUI related classes (widgets) */ /** * \defgroup Interface User interface related classes (windows, dialogs) */ /** * Main GUI class. * * \ingroup GUI */ class Gui final : public gcn::Gui { public: /** * Constructor. */ Gui(Graphics *const screen); A_DELETE_COPY(Gui); /** * Destructor. */ ~Gui(); /** * Performs logic of the GUI. Overridden to track mouse pointer * activity. */ void logic(); void slowLogic(); /** * Draws the whole Gui by calling draw functions down in the * Gui hierarchy. It also draws the mouse pointer. */ void draw(); /** * Called when the application window has been resized. */ void videoResized() const; gcn::FocusHandler *getFocusHandler() const { return mFocusHandler; } /** * Return game font. */ SDLFont *getFont() const { return mGuiFont; } /** * Return help font. */ SDLFont *getHelpFont() const { return mHelpFont; } /** * Return secure font. */ SDLFont *getSecureFont() const { return mSecureFont; } /** * Return npc font. */ SDLFont *getNpcFont() const { return mNpcFont; } /** * Return the Font used for "Info Particles", i.e. ones showing, what * you picked up, etc. */ SDLFont *getInfoParticleFont() const { return mInfoParticleFont; } /** * Sets whether a custom cursor should be rendered. */ void setUseCustomCursor(const bool customCursor); /** * Sets which cursor should be used. */ void setCursorType(const int index) { mCursorType = index; } void updateFonts(); bool handleInput(); bool handleKeyInput2(); void resetClickCount(); MouseEvent *createMouseEvent(Window *widget); void getAbsolutePosition(gcn::Widget *widget, int &x, int &y); /** * Cursors are in graphic order from left to right. * CURSOR_POINTER should be left untouched. * CURSOR_TOTAL should always be last. */ enum { CURSOR_POINTER = 0, CURSOR_RESIZE_ACROSS, CURSOR_RESIZE_DOWN, CURSOR_RESIZE_DOWN_LEFT, CURSOR_RESIZE_DOWN_RIGHT, CURSOR_FIGHT, CURSOR_PICKUP, CURSOR_TALK, CURSOR_TOTAL }; protected: void handleMouseMoved(const gcn::MouseInput &mouseInput); void distributeMouseEvent(gcn::Widget* source, int type, int button, int x, int y, bool force = false, bool toSourceOnly = false); private: GuiConfigListener *mConfigListener; SDLFont *mGuiFont; /**< The global GUI font */ SDLFont *mInfoParticleFont; /**< Font for Info Particles */ SDLFont *mHelpFont; /**< Font for Help Window */ SDLFont *mSecureFont; /**< Font for secure labels */ SDLFont *mNpcFont; /**< Font for npc text */ bool mCustomCursor; /**< Show custom cursor */ ImageSet *mMouseCursors; /**< Mouse cursor images */ float mMouseCursorAlpha; int mMouseInactivityTimer; int mCursorType; }; extern Gui *gui; /**< The GUI system */ extern SDLInput *guiInput; /**< GUI input */ /** * Bolded text font */ extern SDLFont *boldFont; #endif // GUI_H