/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * Copyright (C) 2020-2023 The ManaVerse Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GUI_FOCUSHANDLER_H #define GUI_FOCUSHANDLER_H #include "utils/vector.h" #include #include "localconsts.h" class Event; class Widget; /** * The focus handler. This focus handler does exactly the same as the Guichan * focus handler, but keeps a stack of modal widgets to be able to handle * multiple modal focus requests. */ class FocusHandler final { public: FocusHandler(); A_DELETE_COPY(FocusHandler) /** * Requests focus for a widget. Focus will only be granted to a widget * if it's focusable and if no other widget has modal focus. * If a widget receives focus a focus event will be sent to the * focus listeners of the widget. * * @param widget The widget to request focus for. * @see isFocused, Widget::requestFocus */ void requestFocus(const Widget *const widget); /** * Requests modal focus for a widget. Focus will only be granted * to a widget if it's focusable and if no other widget has modal * focus. * * @param widget The widget to request modal focus for. * @throws Exception when another widget already has modal focus. * @see releaseModalFocus, Widget::requestModalFocus */ void requestModalFocus(Widget *const widget); /** * Requests modal mouse input focus for a widget. Focus will only * be granted to a widget if it's focusable and if no other widget * has modal mouse input focus. * * Modal mouse input focus means no other widget then the widget with * modal mouse input focus will receive mouse input. The widget with * modal mouse input focus will also receive mouse input no matter what * the mouse input is or where the mouse input occurs. * * @param widget The widget to focus for modal mouse input focus. * @throws Exception when another widget already has modal mouse input * focus. * @see releaseModalMouseInputFocus, Widget::requestModalMouseInputFocus */ void requestModalMouseInputFocus(Widget *const widget); /** * Releases modal focus if the widget has modal focus. * If the widget doesn't have modal focus no relase will occur. * * @param widget The widget to release modal focus for. * @see reuqestModalFocus, Widget::releaseModalFocus */ void releaseModalFocus(Widget *const widget); /** * Releases modal mouse input focus if the widget has modal mouse input * focus. If the widget doesn't have modal mouse input focus no relase * will occur. * * @param widget the widget to release modal mouse input focus for. * @see requestModalMouseInputFocus, Widget::releaseModalMouseInputFocus */ void releaseModalMouseInputFocus(const Widget *const widget); /** * Checks if a widget is focused. * * @param widget The widget to check. * @return True if the widget is focused, false otherwise. * @see Widget::isFocused */ bool isFocused(const Widget *const widget) const; /** * Gets the widget with focus. * * @return The widget with focus. NULL if no widget has focus. */ Widget* getFocused() const A_WARN_UNUSED; /** * Gets the widget with modal focus. * * @return The widget with modal focus. NULL if no widget has * modal focus. */ Widget* getModalFocused() const A_WARN_UNUSED; /** * Gets the widget with modal mouse input focus. * * @return The widget with modal mouse input focus. NULL if * no widget has modal mouse input focus. */ Widget* getModalMouseInputFocused() const A_WARN_UNUSED; /** * Focuses the next widget added to a conainer. * If no widget has focus the first widget gets focus. The order * in which the widgets are focused is determined by the order * they were added to a container. * * @see focusPrevious */ void focusNext(); /** * Focuses the previous widget added to a contaienr. * If no widget has focus the first widget gets focus. The order * in which the widgets are focused is determined by the order * they were added to a container. * * @see focusNext */ void focusPrevious(); /** * Adds a widget to by handles by the focus handler. * * @param widget The widget to add. * @see remove */ void add(Widget *const widget); /** * Removes a widget from the focus handler. * * @param widget The widget to remove. * @see add */ void remove(Widget *const widget); /** * Focuses nothing. A focus event will also be sent to the * focused widget's focus listeners if a widget has focus. */ void focusNone(); /** * Focuses the next widget which allows tabbing in unless * the current focused Widget disallows tabbing out. * * @see tabPrevious */ void tabNext(); /** * Focuses the previous widget which allows tabbing in unless * current focused widget disallows tabbing out. * * @see tabNext */ void tabPrevious(); /** * Gets the widget being dragged. Used by the Gui class to * keep track of the dragged widget. * * @return the widget being dragged. * @see setDraggedWidget */ Widget* getDraggedWidget() const A_WARN_UNUSED; /** * Sets the widget being dragged. Used by the Gui class to * keep track of the dragged widget. * * @param draggedWidget The widget being dragged. * @see getDraggedWidget */ void setDraggedWidget(Widget *const draggedWidget); /** * Gets the last widget with the mouse. Used by the Gui class * to keep track the last widget with the mouse. * * @return The last widget with the mouse. * @see setLastWidgetWithMouse */ Widget* getLastWidgetWithMouse() const A_WARN_UNUSED; /** * Sets the last widget with the mouse. Used by the Gui class * to keep track the last widget with the mouse. * * @param lastWidgetWithMouse The last widget with the mouse. * @see getLastWidgetWithMouse */ void setLastWidgetWithMouse(Widget *const lastWidgetWithMouse); /** * Gets the last widget with modal focus. * * @return The last widget with modal focus. * @see setLastWidgetWithModalFocus */ Widget* getLastWidgetWithModalFocus() const A_WARN_UNUSED; /** * Sets the last widget with modal focus. * * @param widget The last widget with modal focus. * @see getLastWidgetWithModalFocus */ void setLastWidgetWithModalFocus(Widget *const widget); /** * Gets the last widget with modal mouse input focus. * * @return The last widget with modal mouse input focus. * @see setLastWidgetWithModalMouseInputFocus */ Widget* getLastWidgetWithModalMouseInputFocus() const A_WARN_UNUSED; /** * Sets the last widget with modal mouse input focus. * * @param widget The last widget with modal mouse input focus. * @see getLastWidgetWithModalMouseInputFocus */ void setLastWidgetWithModalMouseInputFocus(Widget *const widget); /** * Gets the last widget pressed. Used by the Gui class to keep track * of pressed widgets. * * @return The last widget pressed. * @see setLastWidgetPressed */ Widget* getLastWidgetPressed() const A_WARN_UNUSED; /** * Sets the last widget pressed. Used by the Gui class to keep track * of pressed widgets. * * @param lastWidgetPressed The last widget pressed. * @see getLastWidgetPressed */ void setLastWidgetPressed(Widget *const lastWidgetPressed); private: /** * Checks to see if the widget tabbed to is in a window, and if it is, * it requests the window be moved to the top. */ void checkForWindow() const; /** * Distributes a focus lost event. * * @param focusEvent the event to distribute. */ static void distributeFocusLostEvent(const Event& focusEvent); /** * Distributes a focus gained event. * * @param focusEvent the event to distribute. */ static void distributeFocusGainedEvent(const Event& focusEvent); /** * Typedef. */ typedef STD_VECTOR WidgetVector; /** * Typedef. */ typedef WidgetVector::iterator WidgetIterator; /** * Holds the widgets currently being handled by the * focus handler. */ WidgetVector mWidgets; /** * Holds the focused widget. NULL if no widget has focus. */ Widget* mFocusedWidget; /** * Holds the modal focused widget. NULL if no widget has * modal focused. */ Widget* mModalFocusedWidget; /** * Holds the modal mouse input focused widget. NULL if no widget * is being dragged. */ Widget* mModalMouseInputFocusedWidget; /** * Holds the dragged widget. NULL if no widget is * being dragged. */ Widget* mDraggedWidget; /** * Holds the last widget with the mouse. */ Widget* mLastWidgetWithMouse; /** * Holds the last widget with modal focus. */ Widget* mLastWidgetWithModalFocus; /** * Holds the last widget with modal mouse input focus. */ Widget* mLastWidgetWithModalMouseInputFocus; /** * Holds the last widget pressed. */ Widget* mLastWidgetPressed; /** * Stack of widgets that have requested modal forcus. */ std::list mModalStack; }; #endif // GUI_FOCUSHANDLER_H