/* * The ManaPlus Client * Copyright (C) 2012-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "actions/pets.h" #include "actormanager.h" #include "game.h" #include "emoteshortcut.h" #include "actions/actiondef.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "gui/chatconsts.h" #include "net/chathandler.h" #include "net/net.h" #include "net/pethandler.h" #include "net/serverfeatures.h" #include "utils/chatutils.h" #include "utils/stringutils.h" #include "debug.h" namespace Actions { static const Being *getPet() { #ifdef TMWA_SUPPORT if (!localPlayer) return nullptr; if (Net::getNetworkType() == ServerType::TMWATHENA) { const std::vector &pets = localPlayer->getPets(); if (pets.empty()) return nullptr; return *pets.begin(); } #endif return PlayerInfo::getPetBeing(); } impHandler(commandEmotePet) { // need use actual pet id petHandler->emote(static_cast( atoi(event.args.c_str())), 0); return true; } impHandler(talkPet) { if (!serverFeatures->haveTalkPet()) return false; std::string args = event.args; if (findCutFirst(args, "/me ")) args = textToMe(args); chatHandler->talkPet(args, GENERAL_CHANNEL); return true; } impHandler(setPetName) { const std::string args = event.args; if (args.empty()) return false; petHandler->setName(args); return true; } impHandler(petEmote) { if (!serverFeatures->haveTalkPet()) return false; if (event.action >= InputAction::PET_EMOTE_1 && event.action <= InputAction::PET_EMOTE_48) { const int emotion = event.action - InputAction::PET_EMOTE_1; if (emoteShortcut) petHandler->emote(emoteShortcut->getEmote(emotion), 0); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } return false; } impHandler(catchPet) { if (!localPlayer || !actorManager) return false; Being *target = nullptr; if (!event.args.empty()) target = actorManager->findNearestByName(event.args); if (!target) target = localPlayer->getTarget(); else localPlayer->setTarget(target); if (target) petHandler->catchPet(target); return true; } impHandler0(petMoveUp) { const Being *const pet = getPet(); if (!pet) return false; petHandler->move(0, pet->getTileX(), pet->getTileY() - 1); return true; } impHandler0(petMoveDown) { const Being *const pet = getPet(); if (!pet) return false; petHandler->move(0, pet->getTileX(), pet->getTileY() + 1); return true; } impHandler0(petMoveLeft) { const Being *const pet = getPet(); if (!pet) return false; petHandler->move(0, pet->getTileX() - 1, pet->getTileY()); return true; } impHandler0(petMoveRight) { const Being *const pet = getPet(); if (!pet) return false; petHandler->move(0, pet->getTileX() + 1, pet->getTileY()); return true; } impHandler0(petDirectUp) { petHandler->setDirection(BeingDirection::UP); return true; } impHandler0(petDirectDown) { petHandler->setDirection(BeingDirection::DOWN); return true; } impHandler0(petDirectLeft) { petHandler->setDirection(BeingDirection::LEFT); return true; } impHandler0(petDirectRight) { petHandler->setDirection(BeingDirection::RIGHT); return true; } impHandler0(petAiStart) { petHandler->startAi(true); return true; } impHandler0(petAiStop) { petHandler->startAi(false); return true; } impHandler0(petMove) { int x = 0; int y = 0; if (parse2Int(event.args, x, y)) { petHandler->move(0, x, y); return true; } return false; } } // namespace Actions