From ef7f53e43ce4306080efae3b86443a6016a3e66a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 6 Jan 2011 21:25:25 +0200 Subject: Set sound volume depends on distance to object. --- src/sound.cpp | 32 ++++++++++++++++++++++++++++++++ 1 file changed, 32 insertions(+) (limited to 'src/sound.cpp') diff --git a/src/sound.cpp b/src/sound.cpp index 8742ce361..080426a39 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -22,6 +22,7 @@ #include #include "configuration.h" +#include "localplayer.h" #include "log.h" #include "sound.h" @@ -280,6 +281,37 @@ void Sound::playSfx(const std::string &path) } } +void Sound::playSfx(const std::string &path, int x, int y) +{ + if (!mInstalled || path.empty() || !mPlayBattle) + return; + + std::string tmpPath; + if (!path.find("sfx/")) + tmpPath = path; + else + tmpPath = paths.getValue("sfx", "sfx/") + path; + ResourceManager *resman = ResourceManager::getInstance(); + SoundEffect *sample = resman->getSoundEffect(tmpPath); + if (sample) + { + logger->log("Sound::playSfx() Playing: %s", path.c_str()); + int vol = 120; + if (player_node) + { + int dx = player_node->getTileX() - x; + int dy = player_node->getTileY() - y; + if (dx < 0) + dx = -dx; + if (dy < 0) + dy = -dy; + int dist = dx > dy ? dx : dy; + vol -= dist * 8; + } + sample->play(0, vol); + } +} + void Sound::playGuiSfx(const std::string &path) { if (!mInstalled || path.empty() || !mPlayGui) -- cgit v1.2.3-60-g2f50