From 5359b7c20b9ee93989a840e555f0a2102b7bb806 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 1 Sep 2013 17:40:11 +0300 Subject: add SDL2 default render mode. in this mode SDL using own driver with hardware acceleration. --- src/resources/image.cpp | 4 +++- src/resources/openglimagehelper.cpp | 1 + 2 files changed, 4 insertions(+), 1 deletion(-) (limited to 'src/resources') diff --git a/src/resources/image.cpp b/src/resources/image.cpp index 3d5d58620..c289c90cd 100644 --- a/src/resources/image.cpp +++ b/src/resources/image.cpp @@ -413,7 +413,9 @@ Image *Image::getSubImage(const int x, const int y, { // Create a new clipped sub-image #ifdef USE_OPENGL - if (OpenGLImageHelper::mUseOpenGL != RENDER_SOFTWARE) + const RenderType mode = OpenGLImageHelper::mUseOpenGL; + if (mode == RENDER_NORMAL_OPENGL || mode == RENDER_SAFE_OPENGL + || mode == RENDER_GLES_OPENGL) { return new SubImage(this, mGLImage, x, y, width, height, mTexWidth, mTexHeight); diff --git a/src/resources/openglimagehelper.cpp b/src/resources/openglimagehelper.cpp index e686d6f5a..c41538b2e 100644 --- a/src/resources/openglimagehelper.cpp +++ b/src/resources/openglimagehelper.cpp @@ -215,6 +215,7 @@ Image *OpenGLImageHelper::glLoad(SDL_Surface *tmpImage, MobileOpenGLGraphics::bindTexture(mTextureType, texture); break; case RENDER_SOFTWARE: + case RENDER_SDL2_DEFAULT: default: logger->log("Unknown OpenGL backend: %d", mUseOpenGL); break; -- cgit v1.2.3-70-g09d2