From 987141c4340c508b14ec085f977754bb48dcfe0e Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 1 Sep 2013 23:38:52 +0300 Subject: improve speed in software renderer in SDL2. now it works almost with same speed like SDL1.2 --- src/resources/sdl2softwareimagehelper.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'src/resources/sdl2softwareimagehelper.cpp') diff --git a/src/resources/sdl2softwareimagehelper.cpp b/src/resources/sdl2softwareimagehelper.cpp index 3511b8298..7c4ff3d5d 100644 --- a/src/resources/sdl2softwareimagehelper.cpp +++ b/src/resources/sdl2softwareimagehelper.cpp @@ -40,7 +40,7 @@ #include "debug.h" bool SDL2SoftwareImageHelper::mEnableAlphaCache = false; -SDL_Renderer *SDL2SoftwareImageHelper::mRenderer = nullptr; +SDL_PixelFormat *SDL2SoftwareImageHelper::mFormat = nullptr; Image *SDL2SoftwareImageHelper::load(SDL_RWops *const rw, Dye const &dye) const { @@ -137,13 +137,7 @@ Image *SDL2SoftwareImageHelper::_SDLload(SDL_Surface *tmpImage) const if (!tmpImage) return nullptr; -// SDL_Texture *const texture = SDL_CreateTextureFromSurface( -// mRenderer, tmpImage); -// if (!texture) -// return nullptr; -// SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND); -// return new Image(texture, tmpImage->w, tmpImage->h); - SDL_Surface *image = convertTo32Bit(tmpImage); + SDL_Surface *image = SDL_ConvertSurface(tmpImage, mFormat, 0); return new Image(image, false, nullptr); } -- cgit v1.2.3-70-g09d2