From 61350cc4f65d53dd3add0c15558f6017b18ddbea Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 21 May 2011 03:07:34 +0300 Subject: Add monster walktype attribute to detect on what collisions monster can move. --- src/resources/mapreader.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/resources/mapreader.cpp') diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp index 5bec46bdd..6d0a6fa4f 100644 --- a/src/resources/mapreader.cpp +++ b/src/resources/mapreader.cpp @@ -415,6 +415,9 @@ inline static void setTile(Map *map, MapLayer *layer, int x, int y, int gid) { switch (gid - set->getFirstGid()) { + case Map::COLLISION_EMPTY: + map->blockTile(x, y, Map::BLOCKTYPE_GROUND); + break; case Map::COLLISION_WALL: map->blockTile(x, y, Map::BLOCKTYPE_WALL); break; -- cgit v1.2.3-60-g2f50