From da05d9dd98315378bdded216184294f376643191 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 22 Aug 2015 14:14:34 +0300 Subject: Use resource manager as global variable. --- src/render/shaders/shadersmanager.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/render/shaders') diff --git a/src/render/shaders/shadersmanager.cpp b/src/render/shaders/shadersmanager.cpp index ac1ecb9e0..345093074 100644 --- a/src/render/shaders/shadersmanager.cpp +++ b/src/render/shaders/shadersmanager.cpp @@ -65,14 +65,13 @@ Shader *ShadersManager::createShader(const unsigned int type, ShaderProgram *ShadersManager::createProgram(const std::string &vertex, const std::string &fragment) { - ResourceManager *const resman = ResourceManager::getInstance(); Shader *const vertexShader = static_cast( - resman->getShader(GL_VERTEX_SHADER, vertex)); + resourceManager->getShader(GL_VERTEX_SHADER, vertex)); if (!vertexShader) return nullptr; Shader *const fragmentShader = static_cast( - resman->getShader(GL_FRAGMENT_SHADER, fragment)); + resourceManager->getShader(GL_FRAGMENT_SHADER, fragment)); if (!fragmentShader) { -- cgit v1.2.3-60-g2f50