From 84371a3b6f168ed2162b2f48d1a079b11daeff9e Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 29 Dec 2013 19:12:37 +0300 Subject: Remove duplicate code from normalopenglgraphics. --- src/render/normalopenglgraphics.cpp | 319 ++++++++---------------------------- 1 file changed, 65 insertions(+), 254 deletions(-) (limited to 'src/render/normalopenglgraphics.cpp') diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp index 018ade537..0f7cc966b 100644 --- a/src/render/normalopenglgraphics.cpp +++ b/src/render/normalopenglgraphics.cpp @@ -37,6 +37,43 @@ #include "debug.h" +#define vertFill2D(tVar, vVar, x1, y1, x2, y2, dstX, dstY, w, h) \ + tVar[vp + 0] = x1; \ + tVar[vp + 1] = y1; \ + tVar[vp + 2] = x2; \ + tVar[vp + 3] = y1; \ + tVar[vp + 4] = x2; \ + tVar[vp + 5] = y2; \ + tVar[vp + 6] = x1; \ + tVar[vp + 7] = y2; \ + vVar[vp + 0] = dstX; \ + vVar[vp + 1] = dstY; \ + vVar[vp + 2] = dstX + w; \ + vVar[vp + 3] = dstY; \ + vVar[vp + 4] = dstX + w; \ + vVar[vp + 5] = dstY + h; \ + vVar[vp + 6] = dstX; \ + vVar[vp + 7] = dstY + h; + + +#define vertFillNv(tVar, vVar, srcX, srcY, dstX, dstY, w, h) \ + tVar[vp + 0] = srcX; \ + tVar[vp + 1] = srcY; \ + tVar[vp + 2] = srcX + w; \ + tVar[vp + 3] = srcY; \ + tVar[vp + 4] = srcX + w; \ + tVar[vp + 5] = srcY + h; \ + tVar[vp + 6] = srcX; \ + tVar[vp + 7] = srcY + h; \ + vVar[vp + 0] = dstX; \ + vVar[vp + 1] = dstY; \ + vVar[vp + 2] = dstX + w; \ + vVar[vp + 3] = dstY; \ + vVar[vp + 4] = dstX + w; \ + vVar[vp + 5] = dstY + h; \ + vVar[vp + 6] = dstX; \ + vVar[vp + 7] = dstY + h; + GLuint NormalOpenGLGraphics::mLastImage = 0; #ifdef DEBUG_DRAW_CALLS unsigned int NormalOpenGLGraphics::mDrawCalls = 0; @@ -314,29 +351,9 @@ void NormalOpenGLGraphics::drawImageCached(const Image *const image, const float texX2 = static_cast(srcX + w) / tw; const float texY2 = static_cast(srcY + h) / th; - mFloatTexArrayCached[vp + 0] = texX1; - mFloatTexArrayCached[vp + 1] = texY1; - - mFloatTexArrayCached[vp + 2] = texX2; - mFloatTexArrayCached[vp + 3] = texY1; - - mFloatTexArrayCached[vp + 4] = texX2; - mFloatTexArrayCached[vp + 5] = texY2; - - mFloatTexArrayCached[vp + 6] = texX1; - mFloatTexArrayCached[vp + 7] = texY2; - - mIntVertArrayCached[vp + 0] = x; - mIntVertArrayCached[vp + 1] = y; - - mIntVertArrayCached[vp + 2] = x + w; - mIntVertArrayCached[vp + 3] = y; - - mIntVertArrayCached[vp + 4] = x + w; - mIntVertArrayCached[vp + 5] = y + h; - - mIntVertArrayCached[vp + 6] = x; - mIntVertArrayCached[vp + 7] = y + h; + vertFill2D(mFloatTexArrayCached, mIntVertArrayCached, + texX1, texY1, texX2, texY2, + x, y, w, h); vp += 8; if (vp >= vLimit) @@ -351,29 +368,8 @@ void NormalOpenGLGraphics::drawImageCached(const Image *const image, } else { - mIntTexArrayCached[vp + 0] = srcX; - mIntTexArrayCached[vp + 1] = srcY; - - mIntTexArrayCached[vp + 2] = srcX + w; - mIntTexArrayCached[vp + 3] = srcY; - - mIntTexArrayCached[vp + 4] = srcX + w; - mIntTexArrayCached[vp + 5] = srcY + h; - - mIntTexArrayCached[vp + 6] = srcX; - mIntTexArrayCached[vp + 7] = srcY + h; - - mIntVertArrayCached[vp + 0] = x; - mIntVertArrayCached[vp + 1] = y; - - mIntVertArrayCached[vp + 2] = x + w; - mIntVertArrayCached[vp + 3] = y; - - mIntVertArrayCached[vp + 4] = x + w; - mIntVertArrayCached[vp + 5] = y + h; - - mIntVertArrayCached[vp + 6] = x; - mIntVertArrayCached[vp + 7] = y + h; + vertFillNv(mIntTexArrayCached, mIntVertArrayCached, + srcX, srcY, x, y, w, h); vp += 8; if (vp >= vLimit) @@ -434,29 +430,9 @@ void NormalOpenGLGraphics::drawPatternCached(const Image *const image, const float texX2 = static_cast(srcX + width) / tw; - mFloatTexArrayCached[vp + 0] = texX1; - mFloatTexArrayCached[vp + 1] = texY1; - - mFloatTexArrayCached[vp + 2] = texX2; - mFloatTexArrayCached[vp + 3] = texY1; - - mFloatTexArrayCached[vp + 4] = texX2; - mFloatTexArrayCached[vp + 5] = texY2; - - mFloatTexArrayCached[vp + 6] = texX1; - mFloatTexArrayCached[vp + 7] = texY2; - - mIntVertArrayCached[vp + 0] = dstX; - mIntVertArrayCached[vp + 1] = dstY; - - mIntVertArrayCached[vp + 2] = dstX + width; - mIntVertArrayCached[vp + 3] = dstY; - - mIntVertArrayCached[vp + 4] = dstX + width; - mIntVertArrayCached[vp + 5] = dstY + height; - - mIntVertArrayCached[vp + 6] = dstX; - mIntVertArrayCached[vp + 7] = dstY + height; + vertFill2D(mFloatTexArrayCached, mIntVertArrayCached, + texX1, texY1, texX2, texY2, + dstX, dstY, width, height); vp += 8; if (vp >= vLimit) @@ -478,29 +454,8 @@ void NormalOpenGLGraphics::drawPatternCached(const Image *const image, const int width = (px + iw >= w) ? w - px : iw; const int dstX = x + px; - mIntTexArrayCached[vp + 0] = srcX; - mIntTexArrayCached[vp + 1] = srcY; - - mIntTexArrayCached[vp + 2] = srcX + width; - mIntTexArrayCached[vp + 3] = srcY; - - mIntTexArrayCached[vp + 4] = srcX + width; - mIntTexArrayCached[vp + 5] = srcY + height; - - mIntTexArrayCached[vp + 6] = srcX; - mIntTexArrayCached[vp + 7] = srcY + height; - - mIntVertArrayCached[vp + 0] = dstX; - mIntVertArrayCached[vp + 1] = dstY; - - mIntVertArrayCached[vp + 2] = dstX + width; - mIntVertArrayCached[vp + 3] = dstY; - - mIntVertArrayCached[vp + 4] = dstX + width; - mIntVertArrayCached[vp + 5] = dstY + height; - - mIntVertArrayCached[vp + 6] = dstX; - mIntVertArrayCached[vp + 7] = dstY + height; + vertFillNv(mIntTexArrayCached, mIntVertArrayCached, + srcX, srcY, dstX, dstY, width, height); vp += 8; if (vp >= vLimit) @@ -656,32 +611,11 @@ void NormalOpenGLGraphics::drawPattern(const Image *const image, { const int width = (px + iw >= w) ? w - px : iw; const int dstX = x + px; - const float texX2 = static_cast(srcX + width) / tw; - mFloatTexArray[vp + 0] = texX1; - mFloatTexArray[vp + 1] = texY1; - - mFloatTexArray[vp + 2] = texX2; - mFloatTexArray[vp + 3] = texY1; - - mFloatTexArray[vp + 4] = texX2; - mFloatTexArray[vp + 5] = texY2; - - mFloatTexArray[vp + 6] = texX1; - mFloatTexArray[vp + 7] = texY2; - - mIntVertArray[vp + 0] = dstX; - mIntVertArray[vp + 1] = dstY; - - mIntVertArray[vp + 2] = dstX + width; - mIntVertArray[vp + 3] = dstY; - - mIntVertArray[vp + 4] = dstX + width; - mIntVertArray[vp + 5] = dstY + height; - - mIntVertArray[vp + 6] = dstX; - mIntVertArray[vp + 7] = dstY + height; + vertFill2D(mFloatTexArray, mIntVertArray, + texX1, texY1, texX2, texY2, + dstX, dstY, width, height); vp += 8; if (vp >= vLimit) @@ -705,29 +639,8 @@ void NormalOpenGLGraphics::drawPattern(const Image *const image, const int width = (px + iw >= w) ? w - px : iw; const int dstX = x + px; - mIntTexArray[vp + 0] = srcX; - mIntTexArray[vp + 1] = srcY; - - mIntTexArray[vp + 2] = srcX + width; - mIntTexArray[vp + 3] = srcY; - - mIntTexArray[vp + 4] = srcX + width; - mIntTexArray[vp + 5] = srcY + height; - - mIntTexArray[vp + 6] = srcX; - mIntTexArray[vp + 7] = srcY + height; - - mIntVertArray[vp + 0] = dstX; - mIntVertArray[vp + 1] = dstY; - - mIntVertArray[vp + 2] = dstX + width; - mIntVertArray[vp + 3] = dstY; - - mIntVertArray[vp + 4] = dstX + width; - mIntVertArray[vp + 5] = dstY + height; - - mIntVertArray[vp + 6] = dstX; - mIntVertArray[vp + 7] = dstY + height; + vertFillNv(mIntTexArray, mIntVertArray, + srcX, srcY, dstX, dstY, width, height); vp += 8; if (vp >= vLimit) @@ -804,29 +717,9 @@ void NormalOpenGLGraphics::drawRescaledPattern(const Image *const image, / scaledWidth; const float texX2 = texX1 + tFractionW * visibleFractionW; - mFloatTexArray[vp + 0] = texX1; - mFloatTexArray[vp + 1] = texY1; - - mFloatTexArray[vp + 2] = texX2; - mFloatTexArray[vp + 3] = texY1; - - mFloatTexArray[vp + 4] = texX2; - mFloatTexArray[vp + 5] = texY2; - - mFloatTexArray[vp + 6] = texX1; - mFloatTexArray[vp + 7] = texY2; - - mIntVertArray[vp + 0] = dstX; - mIntVertArray[vp + 1] = dstY; - - mIntVertArray[vp + 2] = dstX + width; - mIntVertArray[vp + 3] = dstY; - - mIntVertArray[vp + 4] = dstX + width; - mIntVertArray[vp + 5] = dstY + height; - - mIntVertArray[vp + 6] = dstX; - mIntVertArray[vp + 7] = dstY + height; + vertFill2D(mFloatTexArray, mIntVertArray, + texX1, texY1, texX2, texY2, + dstX, dstY, width, height); vp += 8; if (vp >= vLimit) @@ -982,29 +875,9 @@ void NormalOpenGLGraphics::calcPattern(ImageVertexes* const vert, const int dstX = x + px; const float texX2 = static_cast(srcX + width) / tw; - floatTexArray[vp + 0] = texX1; - floatTexArray[vp + 1] = texY1; - - floatTexArray[vp + 2] = texX2; - floatTexArray[vp + 3] = texY1; - - floatTexArray[vp + 4] = texX2; - floatTexArray[vp + 5] = texY2; - - floatTexArray[vp + 6] = texX1; - floatTexArray[vp + 7] = texY2; - - intVertArray[vp + 0] = dstX; - intVertArray[vp + 1] = dstY; - - intVertArray[vp + 2] = dstX + width; - intVertArray[vp + 3] = dstY; - - intVertArray[vp + 4] = dstX + width; - intVertArray[vp + 5] = dstY + height; - - intVertArray[vp + 6] = dstX; - intVertArray[vp + 7] = dstY + height; + vertFill2D(floatTexArray, intVertArray, + texX1, texY1, texX2, texY2, + dstX, dstY, width, height); vp += 8; if (vp >= vLimit) @@ -1031,29 +904,8 @@ void NormalOpenGLGraphics::calcPattern(ImageVertexes* const vert, const int width = (px + iw >= w) ? w - px : iw; const int dstX = x + px; - intTexArray[vp + 0] = srcX; - intTexArray[vp + 1] = srcY; - - intTexArray[vp + 2] = srcX + width; - intTexArray[vp + 3] = srcY; - - intTexArray[vp + 4] = srcX + width; - intTexArray[vp + 5] = srcY + height; - - intTexArray[vp + 6] = srcX; - intTexArray[vp + 7] = srcY + height; - - intVertArray[vp + 0] = dstX; - intVertArray[vp + 1] = dstY; - - intVertArray[vp + 2] = dstX + width; - intVertArray[vp + 3] = dstY; - - intVertArray[vp + 4] = dstX + width; - intVertArray[vp + 5] = dstY + height; - - intVertArray[vp + 6] = dstX; - intVertArray[vp + 7] = dstY + height; + vertFillNv(intTexArray, intVertArray, + srcX, srcY, dstX, dstY, width, height); vp += 8; if (vp >= vLimit) @@ -1169,29 +1021,9 @@ void NormalOpenGLGraphics::calcTileVertexes(ImageVertexes *const vert, GLfloat *const floatTexArray = ogl.continueFloatTexArray(); GLint *const intVertArray = ogl.continueIntVertArray(); - floatTexArray[vp + 0] = texX1; - floatTexArray[vp + 1] = texY1; - - floatTexArray[vp + 2] = texX2; - floatTexArray[vp + 3] = texY1; - - floatTexArray[vp + 4] = texX2; - floatTexArray[vp + 5] = texY2; - - floatTexArray[vp + 6] = texX1; - floatTexArray[vp + 7] = texY2; - - intVertArray[vp + 0] = dstX; - intVertArray[vp + 1] = dstY; - - intVertArray[vp + 2] = dstX + w; - intVertArray[vp + 3] = dstY; - - intVertArray[vp + 4] = dstX + w; - intVertArray[vp + 5] = dstY + h; - - intVertArray[vp + 6] = dstX; - intVertArray[vp + 7] = dstY + h; + vertFill2D(floatTexArray, intVertArray, + texX1, texY1, texX2, texY2, + dstX, dstY, w, h); vp += 8; if (vp >= vLimit) @@ -1207,29 +1039,8 @@ void NormalOpenGLGraphics::calcTileVertexes(ImageVertexes *const vert, GLint *const intTexArray = ogl.continueIntTexArray(); GLint *const intVertArray = ogl.continueIntVertArray(); - intTexArray[vp + 0] = srcX; - intTexArray[vp + 1] = srcY; - - intTexArray[vp + 2] = srcX + w; - intTexArray[vp + 3] = srcY; - - intTexArray[vp + 4] = srcX + w; - intTexArray[vp + 5] = srcY + h; - - intTexArray[vp + 6] = srcX; - intTexArray[vp + 7] = srcY + h; - - intVertArray[vp + 0] = dstX; - intVertArray[vp + 1] = dstY; - - intVertArray[vp + 2] = dstX + w; - intVertArray[vp + 3] = dstY; - - intVertArray[vp + 4] = dstX + w; - intVertArray[vp + 5] = dstY + h; - - intVertArray[vp + 6] = dstX; - intVertArray[vp + 7] = dstY + h; + vertFillNv(intTexArray, intVertArray, + srcX, srcY, dstX, dstY, w, h); vp += 8; if (vp >= vLimit) -- cgit v1.2.3-60-g2f50