From 1a5f8957c707625efbcf36722b057d5eda5a21bb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 23 Jul 2016 00:18:37 +0300 Subject: Add skill casting particle arrow effect. New skill data attribute: castingParticle. --- src/net/eathena/beingrecv.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/net') diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index 8686ce564..16a9f6fb8 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -980,9 +980,7 @@ void BeingRecv::processSkillCastingContinue(Net::MessageIn &msg, { // being to being Being *const dstBeing = actorManager->findBeing(dstId); if (srcBeing) - srcBeing->setAction(BeingAction::CAST, skillId); - skillDialog->playCastingSrcEffect(skillId, srcBeing); - skillDialog->playCastingDstEffect(skillId, dstBeing); + srcBeing->handleSkillCasting(dstBeing, skillId, skillLevel); } else if (dstX != 0 || dstY != 0) { // being to position -- cgit v1.2.3-70-g09d2