From ca23f86b2b1ae730d0511bb1613e5f4b7211c8d7 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Jun 2016 17:38:06 +0300 Subject: Remove default value from parameter isWeapon in Being->setSprite. --- src/net/tmwa/beinghandler.cpp | 15 ++++++++++----- src/net/tmwa/beingrecv.cpp | 36 ++++++++++++++++++++++++------------ src/net/tmwa/charserverrecv.cpp | 33 ++++++++++++++++++++++----------- 3 files changed, 56 insertions(+), 28 deletions(-) (limited to 'src/net/tmwa') diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index 159e56fb8..59a34332b 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -52,23 +52,28 @@ void BeingHandler::undress(Being *const being) const being->setSprite(SPRITE_WEAPON, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_HAIR, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); being->setSprite(SPRITE_SHOES, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); } #ifdef EATHENA_SUPPORT diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index 8a47b1aca..167e0042f 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -151,28 +151,32 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setSprite(SPRITE_WEAPON, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; case 4: // Change upper headgear for eAthena, hat for us dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; case 5: // Change middle headgear for eathena, armor for us dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; case 6: // eAthena LOOK_HAIR_COLOR @@ -186,56 +190,64 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, dstBeing->setSprite(SPRITE_FLOOR, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; case 9: // eAthena LOOK_SHOES dstBeing->setSprite(SPRITE_HAIR, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; case 10: // LOOK_GLOVES dstBeing->setSprite(SPRITE_SHOES, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; case 11: // LOOK_CAPE dstBeing->setSprite(SPRITE_SHIELD, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; case 12: dstBeing->setSprite(SPRITE_HEAD_TOP, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; case 13: dstBeing->setSprite(SPRITE_HEAD_MID, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; case 14: dstBeing->setSprite(SPRITE_ROBE, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; case 15: dstBeing->setSprite(SPRITE_EVOL2, id, color, - ItemColor_one); + ItemColor_one, + IsWeapon_false); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; case 16: diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index 7c638882e..401585fc7 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -127,14 +127,16 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR_COLOR, 0, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); } else { tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), - ItemColor_one); + ItemColor_one, + IsWeapon_false); } tempPlayer->setHairColor(hairColor); @@ -153,39 +155,48 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, tempPlayer->setSprite(SPRITE_HAIR, shoes, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string(), - ItemColor_one); + ItemColor_one, + IsWeapon_false); character->slot = msg.readUInt8("slot"); const uint8_t sex = CAST_U8(msg.readUInt8("gender")); -- cgit v1.2.3-70-g09d2