From a65ebfceea7e708adef3dd62a01c25b52800e572 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 1 Sep 2014 23:12:05 +0300 Subject: Move processPlayerSkills from ea namespace into tmwa and eathena. --- src/net/tmwa/skillhandler.cpp | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) (limited to 'src/net/tmwa/skillhandler.cpp') diff --git a/src/net/tmwa/skillhandler.cpp b/src/net/tmwa/skillhandler.cpp index 19953e051..33e06cd3c 100644 --- a/src/net/tmwa/skillhandler.cpp +++ b/src/net/tmwa/skillhandler.cpp @@ -22,6 +22,10 @@ #include "net/tmwa/skillhandler.h" +#include "being/playerinfo.h" + +#include "gui/windows/skilldialog.h" + #include "net/tmwa/messageout.h" #include "net/tmwa/protocol.h" @@ -96,4 +100,34 @@ void SkillHandler::useMap(const int id, const std::string &map) const outMsg.writeString(map, 16); } +void SkillHandler::processPlayerSkills(Net::MessageIn &msg) +{ + msg.readInt16(); // length + const int skillCount = (msg.getLength() - 4) / 37; + int updateSkill = 0; + + for (int k = 0; k < skillCount; k++) + { + const int skillId = msg.readInt16(); + msg.readInt16(); // target type + msg.skip(2); // skill pool flags + const int level = msg.readInt16(); + msg.readInt16(); // sp + const int range = msg.readInt16(); + msg.skip(24); // 0 unused + const int up = msg.readUInt8(); + const int oldLevel = PlayerInfo::getSkillLevel(skillId); + if (oldLevel && oldLevel != level) + updateSkill = skillId; + PlayerInfo::setSkillLevel(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, up)) + skillDialog->addSkill(skillId, level, range, up); + } + } + if (updateSkill && skillDialog) + skillDialog->playUpdateEffect(updateSkill); +} + } // namespace TmwAthena -- cgit v1.2.3-70-g09d2