From 86ea4ef67a3a4ee16ad41bdd2a5e8a0a19635068 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 25 Aug 2015 17:00:29 +0300 Subject: Move receive code from charserverhandler into separate file. --- src/net/tmwa/charserverrecv.cpp | 292 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 292 insertions(+) create mode 100644 src/net/tmwa/charserverrecv.cpp (limited to 'src/net/tmwa/charserverrecv.cpp') diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp new file mode 100644 index 000000000..fb8ef6f8e --- /dev/null +++ b/src/net/tmwa/charserverrecv.cpp @@ -0,0 +1,292 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "net/tmwa/charserverrecv.h" + +#include "client.h" +#include "configuration.h" +#include "settings.h" + +#include "gui/windows/charcreatedialog.h" +#include "gui/windows/okdialog.h" + +#include "gui/widgets/createwidget.h" + +#include "net/character.h" + +#include "net/ea/token.h" + +#include "net/tmwa/gamehandler.h" +#include "net/tmwa/loginhandler.h" +#include "net/tmwa/messageout.h" +#include "net/tmwa/network.h" +#include "net/tmwa/protocol.h" +#include "net/tmwa/sprite.h" + +#include "resources/iteminfo.h" + +#include "resources/db/chardb.h" +#include "resources/db/itemdb.h" + +#include "utils/dtor.h" +#include "utils/gettext.h" + +#include "debug.h" + +extern Net::CharServerHandler *charServerHandler; + +namespace TmwAthena +{ + +extern ServerInfo mapServer; + +extern ServerInfo charServer; + +void CharServerRecv::readPlayerData(Net::MessageIn &msg, + Net::Character *const character) +{ + if (!character) + return; + + const Token &token = + static_cast(loginHandler)->getToken(); + + LocalPlayer *const tempPlayer = new LocalPlayer( + msg.readBeingId("account id"), BeingTypeId_zero); + tempPlayer->setGender(token.sex); + + PlayerInfoBackend &data = character->data; + data.mAttributes[Attributes::EXP] = msg.readInt32("exp"); + data.mAttributes[Attributes::MONEY] = msg.readInt32("money"); + Stat &jobStat = data.mStats[Attributes::JOB]; + jobStat.exp = msg.readInt32("job"); + + const int temp = msg.readInt32("job level"); + jobStat.base = temp; + jobStat.mod = temp; + + const int shoes = msg.readInt16("shoes"); + const int gloves = msg.readInt16("gloves"); + const int cape = msg.readInt16("cape"); + const int misc1 = msg.readInt16("misc1"); + + msg.readInt32("option"); + tempPlayer->setKarma(msg.readInt32("karma")); + tempPlayer->setManner(msg.readInt32("manner")); + msg.readInt16("character points left"); + + data.mAttributes[Attributes::HP] = msg.readInt16("hp"); + data.mAttributes[Attributes::MAX_HP] = msg.readInt16("max hp"); + data.mAttributes[Attributes::MP] = msg.readInt16("mp"); + data.mAttributes[Attributes::MAX_MP] = msg.readInt16("max mp"); + + msg.readInt16("speed"); + const uint16_t race = msg.readInt16("class"); + const uint8_t hairStyle = msg.readUInt8("hair style"); + const uint16_t look = msg.readUInt8("look"); + tempPlayer->setSubtype(fromInt(race, BeingTypeId), look); + const uint16_t weapon = msg.readInt16("weapon"); + tempPlayer->setSprite(SPRITE_BODY, weapon, "", ItemColor_one, true); + + data.mAttributes[Attributes::LEVEL] = msg.readInt16("level"); + + msg.readInt16("skill point"); + const int bottomClothes = msg.readInt16("bottom clothes"); + const int shield = msg.readInt16("shield"); + + const int hat = msg.readInt16("hat"); + const int topClothes = msg.readInt16("top clothes"); + + const ItemColor hairColor = fromInt( + msg.readUInt8("hair color"), ItemColor); + msg.readUInt8("unused"); + tempPlayer->setSprite(SPRITE_HAIR_COLOR, hairStyle * -1, + ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); + tempPlayer->setHairColor(hairColor); + + const int misc2 = msg.readInt16("misc2"); + tempPlayer->setName(msg.readString(24, "name")); + + character->dummy = tempPlayer; + + character->data.mStats[Attributes::STR].base = msg.readUInt8("str"); + character->data.mStats[Attributes::AGI].base = msg.readUInt8("agi"); + character->data.mStats[Attributes::VIT].base = msg.readUInt8("vit"); + character->data.mStats[Attributes::INT].base = msg.readUInt8("int"); + character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex"); + character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk"); + + tempPlayer->setSprite(SPRITE_HAIR, shoes); + tempPlayer->setSprite(SPRITE_SHOES, gloves); + tempPlayer->setSprite(SPRITE_SHIELD, cape); + tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1); + tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes); + tempPlayer->setSprite(SPRITE_FLOOR, shield); + tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat); // head option top + tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes); + tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); + + character->slot = msg.readUInt8("slot"); + msg.readUInt8("unused"); +} + +void CharServerRecv::processCharLogin(Net::MessageIn &msg) +{ + BLOCK_START("CharServerRecv::processCharLogin") + + msg.readInt16("len"); + const int slots = msg.readInt16("slots"); + if (slots > 0 && slots < 30) + loginData.characterSlots = static_cast(slots); + + msg.skip(18, "unused"); + + delete_all(charServerHandler->mCharacters); + charServerHandler->mCharacters.clear(); + + // Derive number of characters from message length + const int count = (msg.getLength() - 24) / 106; + + for (int i = 0; i < count; ++i) + { + Net::Character *const character = new Net::Character; + readPlayerData(msg, character); + charServerHandler->mCharacters.push_back(character); + if (character->dummy) + { + logger->log("CharServer: Player: %s (%d)", + character->dummy->getName().c_str(), character->slot); + } + } + + client->setState(STATE_CHAR_SELECT); + BLOCK_END("CharServerRecv::processCharLogin") +} + +void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg) +{ + Network *const network = Network::mInstance; + ServerInfo &server = mapServer; + BLOCK_START("CharServerRecv::processCharMapInfo") + PlayerInfo::setCharId(msg.readInt32("char id?")); + GameHandler *const gh = static_cast(gameHandler); + gh->setMap(msg.readString(16, "map name")); + if (config.getBoolValue("usePersistentIP") || settings.persistentIp) + { + msg.readInt32("ip address"); + server.hostname = settings.serverName; + } + else + { + server.hostname = ipToString(msg.readInt32("ip address")); + } + server.port = msg.readInt16("port"); + + // Prevent the selected local player from being deleted + localPlayer = charServerHandler->mSelectedCharacter->dummy; + PlayerInfo::setBackend(charServerHandler->mSelectedCharacter->data); + + charServerHandler->mSelectedCharacter->dummy = nullptr; + + charServerHandler->clear(); + charServerHandler->updateCharSelectDialog(); + + if (network) + network->disconnect(); + client->setState(STATE_CONNECT_GAME); + BLOCK_END("CharServerRecv::processCharMapInfo") +} + +void CharServerRecv::processChangeMapServer(Net::MessageIn &msg) +{ + Network *const network = Network::mInstance; + ServerInfo &server = mapServer; + BLOCK_START("CharServerRecv::processChangeMapServer") + GameHandler *const gh = static_cast(gameHandler); + if (!gh || !network) + { + BLOCK_END("CharServerRecv::processChangeMapServer") + return; + } + gh->setMap(msg.readString(16, "map name")); + const int x = msg.readInt16("x"); + const int y = msg.readInt16("y"); + if (config.getBoolValue("usePersistentIP") || settings.persistentIp) + { + msg.readInt32("ip address"); + server.hostname = settings.serverName; + } + else + { + server.hostname = ipToString(msg.readInt32("ip address")); + } + server.port = msg.readInt16("port"); + + network->disconnect(); + client->setState(STATE_CHANGE_MAP); + if (localPlayer) + { + localPlayer->setTileCoords(x, y); + localPlayer->setMap(nullptr); + } + BLOCK_END("CharServerRecv::processChangeMapServer") +} + +void CharServerRecv::processCharCreate(Net::MessageIn &msg) +{ + BLOCK_START("CharServerRecv::processCharCreate") + Net::Character *const character = new Net::Character; + readPlayerData(msg, character); + charServerHandler->mCharacters.push_back(character); + + charServerHandler->updateCharSelectDialog(); + + // Close the character create dialog + if (charServerHandler->mCharCreateDialog) + { + charServerHandler->mCharCreateDialog->scheduleDelete(); + charServerHandler->mCharCreateDialog = nullptr; + } + BLOCK_END("CharServerRecv::processCharCreate") +} + +void CharServerRecv::processCharDeleteFailed(Net::MessageIn &msg) +{ + BLOCK_START("CharServerRecv::processCharDeleteFailed") + charServerHandler->unlockCharSelectDialog(); + msg.readUInt8("error"); + CREATEWIDGET(OkDialog, + // TRANSLATORS: error header + _("Error"), + // TRANSLATORS: error message + _("Failed to delete character."), + // TRANSLATORS: ok dialog button + _("OK"), + DialogType::ERROR, + Modal_true, + ShowCenter_true, + nullptr, + 260); + BLOCK_END("CharServerRecv::processCharDeleteFailed") +} + +} // namespace TmwAthena -- cgit v1.2.3-70-g09d2