From 46d1266f00dfde5d04d7980daea4bab02e77cb69 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 21 Sep 2014 13:44:03 +0300 Subject: Use MercenaryInfo object for storing mercenary attributes. --- src/net/eathena/mercenaryhandler.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'src/net/eathena') diff --git a/src/net/eathena/mercenaryhandler.cpp b/src/net/eathena/mercenaryhandler.cpp index 424bc337c..a614cf429 100644 --- a/src/net/eathena/mercenaryhandler.cpp +++ b/src/net/eathena/mercenaryhandler.cpp @@ -25,6 +25,7 @@ #include "being/being.h" #include "being/localplayer.h" +#include "being/mercenaryinfo.h" #include "being/playerinfo.h" #include "gui/windows/skilldialog.h" @@ -111,8 +112,14 @@ void MercenaryHandler::processMercenaryInfo(Net::MessageIn &msg) dstBeing->setName(name); dstBeing->setLevel(level); dstBeing->setAttackRange(range); + dstBeing->setOwner(localPlayer); if (localPlayer) - localPlayer->setMercenary(dstBeing->getId()); + { + MercenaryInfo *const mercenary = new MercenaryInfo; + mercenary->id = dstBeing->getId(); + mercenary->name = name; + PlayerInfo::setMercenary(mercenary); + } } } -- cgit v1.2.3-60-g2f50