From e3ad003fe09ff90524ffa5deae844e6721b903b2 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 21 Oct 2014 17:43:19 +0300 Subject: Set cards from net code. --- src/net/eathena/inventoryhandler.cpp | 52 +++++++++++++++++------------------- 1 file changed, 25 insertions(+), 27 deletions(-) (limited to 'src/net/eathena/inventoryhandler.cpp') diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp index fcdeb68c3..74b8072c8 100644 --- a/src/net/eathena/inventoryhandler.cpp +++ b/src/net/eathena/inventoryhandler.cpp @@ -314,10 +314,9 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) msg.readInt32("location"); const int equipType = msg.readInt32("wear state"); const uint8_t refine = static_cast(msg.readInt8("refine")); - msg.readInt16("card0"); - msg.readInt16("card1"); - msg.readInt16("card2"); - msg.readInt16("card3"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); msg.readInt32("hire expire date (?)"); msg.readInt16("equip type"); msg.readInt16("item sprite number"); @@ -329,6 +328,7 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) 1, flags.bits.isIdentified, flags.bits.isDamaged, flags.bits.isFavorite, true, false); + inventory->setCards(index, cards, 4); } if (equipType) @@ -355,10 +355,9 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) uint8_t identified = msg.readUInt8("identified"); const uint8_t damaged = msg.readUInt8("is damaged"); const uint8_t refine = msg.readUInt8("refine"); - msg.readInt16("card0"); - msg.readInt16("card1"); - msg.readInt16("card2"); - msg.readInt16("card3"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); const int equipType = msg.readInt32("location"); msg.readUInt8("item type"); const unsigned char err = msg.readUInt8("result"); @@ -426,6 +425,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) inventory->setItem(index, itemId, amount, refine, 1, identified != 0, damaged != 0, false, equipType != 0, false); + inventory->setCards(index, cards, 4); } ArrowsListener::distributeEvent(); } @@ -458,10 +458,9 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) msg.readUInt8("item type"); const int amount = msg.readInt16("count"); msg.readInt32("wear state / equip"); - msg.readInt16("card0"); - msg.readInt16("card1"); - msg.readInt16("card2"); - msg.readInt16("card3"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); msg.readInt32("hire expire date (?)"); ItemFlags flags; flags.byte = msg.readUInt8("flags"); @@ -472,6 +471,7 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) 0, 1, flags.bits.isIdentified, flags.bits.isDamaged, flags.bits.isFavorite, false, false); + inventory->setCards(index, cards, 4); } } BLOCK_END("InventoryHandler::processPlayerInventory") @@ -494,16 +494,15 @@ void InventoryHandler::processPlayerStorage(Net::MessageIn &msg) msg.readUInt8("item type"); const int amount = msg.readInt16("count"); msg.readInt32("wear state / equip"); - msg.readInt16("card0"); - msg.readInt16("card1"); - msg.readInt16("card2"); - msg.readInt16("card3"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); msg.readInt32("hire expire date (?)"); ItemFlags flags; flags.byte = msg.readUInt8("flags"); mInventoryItems.push_back(Ea::InventoryItem(index, itemId, - amount, 0, 1, flags.bits.isIdentified, + cards, amount, 0, 1, flags.bits.isIdentified, flags.bits.isDamaged, flags.bits.isFavorite, false)); } BLOCK_END("InventoryHandler::processPlayerInventory") @@ -591,18 +590,17 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg) msg.readInt32("location"); msg.readInt32("wear state"); const uint8_t refine = msg.readUInt8("refine level"); - msg.readInt16("card0"); - msg.readInt16("card1"); - msg.readInt16("card2"); - msg.readInt16("card3"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); msg.readInt32("hire expire date"); msg.readInt16("bind on equip"); msg.readInt16("sprite"); ItemFlags flags; flags.byte = msg.readUInt8("flags"); - mInventoryItems.push_back(Ea::InventoryItem(index, - itemId, amount, refine, 1, flags.bits.isIdentified, + mInventoryItems.push_back(Ea::InventoryItem(index, itemId, + cards, amount, refine, 1, flags.bits.isIdentified, flags.bits.isDamaged, flags.bits.isFavorite, false)); } BLOCK_END("InventoryHandler::processPlayerStorageEquip") @@ -619,10 +617,9 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) const unsigned char identified = msg.readUInt8("identify"); msg.readUInt8("attribute"); const uint8_t refine = msg.readUInt8("refine"); - msg.readInt16("card0"); - msg.readInt16("card1"); - msg.readInt16("card2"); - msg.readInt16("card3"); + int cards[4]; + for (int f = 0; f < 4; f++) + cards[f] = msg.readInt16("card"); if (Item *const item = mStorage->getItem(index)) { @@ -635,6 +632,7 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) { mStorage->setItem(index, itemId, amount, refine, 1, identified != 0, false, false, false, false); + mStorage->setCards(index, cards, 4); } } BLOCK_END("InventoryHandler::processPlayerStorageAdd") -- cgit v1.2.3-70-g09d2