From 9be90b76adb1518c4ffe0e365a18c5afcc3158f2 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 23 Dec 2014 01:27:45 +0300 Subject: Add item type to item object. --- src/net/eathena/inventoryhandler.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) (limited to 'src/net/eathena/inventoryhandler.cpp') diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp index 0623bfd54..0a5f49966 100644 --- a/src/net/eathena/inventoryhandler.cpp +++ b/src/net/eathena/inventoryhandler.cpp @@ -328,7 +328,7 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) { const int index = msg.readInt16("index") - INVENTORY_OFFSET; const int itemId = msg.readInt16("item id"); - msg.readUInt8("item type"); + const int itemType = msg.readUInt8("item type"); msg.readInt32("location"); const int equipType = msg.readInt32("wear state"); const uint8_t refine = static_cast(msg.readInt8("refine")); @@ -342,7 +342,7 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) flags.byte = msg.readUInt8("flags"); if (inventory) { - inventory->setItem(index, itemId, 1, refine, + inventory->setItem(index, itemId, itemType, 1, refine, 1, flags.bits.isIdentified, flags.bits.isDamaged, flags.bits.isFavorite, true, false); @@ -377,7 +377,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) for (int f = 0; f < 4; f++) cards[f] = msg.readInt16("card"); const int equipType = msg.readInt32("location"); - msg.readUInt8("item type"); + const int itemType = msg.readUInt8("item type"); const unsigned char err = msg.readUInt8("result"); msg.readInt32("hire expire date"); msg.readInt16("bind on equip"); @@ -440,7 +440,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) if (item && item->getId() == itemId) amount += item->getQuantity(); - inventory->setItem(index, itemId, amount, refine, + inventory->setItem(index, itemId, itemType, amount, refine, 1, identified != 0, damaged != 0, false, equipType != 0, false); inventory->setCards(index, cards, 4); @@ -473,7 +473,7 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) { const int index = msg.readInt16("item index") - INVENTORY_OFFSET; const int itemId = msg.readInt16("item id"); - msg.readUInt8("item type"); + const int itemType = msg.readUInt8("item type"); const int amount = msg.readInt16("count"); msg.readInt32("wear state / equip"); int cards[4]; @@ -485,7 +485,7 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) if (inventory) { - inventory->setItem(index, itemId, amount, + inventory->setItem(index, itemId, itemType, amount, 0, 1, flags.bits.isIdentified, flags.bits.isDamaged, flags.bits.isFavorite, false, false); @@ -509,7 +509,7 @@ void InventoryHandler::processPlayerStorage(Net::MessageIn &msg) { const int index = msg.readInt16("item index") - STORAGE_OFFSET; const int itemId = msg.readInt16("item id"); - msg.readUInt8("item type"); + const int itemType = msg.readUInt8("item type"); const int amount = msg.readInt16("count"); msg.readInt32("wear state / equip"); int cards[4]; @@ -519,7 +519,7 @@ void InventoryHandler::processPlayerStorage(Net::MessageIn &msg) ItemFlags flags; flags.byte = msg.readUInt8("flags"); - mInventoryItems.push_back(Ea::InventoryItem(index, itemId, + mInventoryItems.push_back(Ea::InventoryItem(index, itemId, itemType, cards, amount, 0, 1, flags.bits.isIdentified, flags.bits.isDamaged, flags.bits.isFavorite, false)); } @@ -603,7 +603,7 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg) { const int index = msg.readInt16("index") - STORAGE_OFFSET; const int itemId = msg.readInt16("item id"); - msg.readUInt8("item type"); + const int itemType = msg.readUInt8("item type"); const int amount = 1; msg.readInt32("location"); msg.readInt32("wear state"); @@ -617,7 +617,7 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg) ItemFlags flags; flags.byte = msg.readUInt8("flags"); - mInventoryItems.push_back(Ea::InventoryItem(index, itemId, + mInventoryItems.push_back(Ea::InventoryItem(index, itemId, itemType, cards, amount, refine, 1, flags.bits.isIdentified, flags.bits.isDamaged, flags.bits.isFavorite, false)); } @@ -631,7 +631,7 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) const int index = msg.readInt16("index") - STORAGE_OFFSET; const int amount = msg.readInt32("amount"); const int itemId = msg.readInt16("item id"); - msg.readUInt8("type"); + const int itemType = msg.readUInt8("type"); const unsigned char identified = msg.readUInt8("identify"); msg.readUInt8("attribute"); const uint8_t refine = msg.readUInt8("refine"); @@ -648,7 +648,7 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) { if (mStorage) { - mStorage->setItem(index, itemId, amount, + mStorage->setItem(index, itemId, itemType, amount, refine, 1, identified != 0, false, false, false, false); mStorage->setCards(index, cards, 4); } -- cgit v1.2.3-70-g09d2