From e29c49d5f84544ef8178b7240b30485bfaf9ebce Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 25 Nov 2013 18:18:57 +0300 Subject: prevent update some sprites from move packets and some other. --- src/net/eathena/beinghandler.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/net/eathena/beinghandler.cpp') diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index 652776e28..108e6b50f 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -511,13 +511,13 @@ void BeingHandler::processPlayerMoveUpdate(Net::MessageIn &msg, if (!disguiseId) { // Set these after the gender, as the sprites may be gender-specific - dstBeing->setSprite(SPRITE_WEAPON, weapon, "", 1, true); + dstBeing->updateSprite(SPRITE_WEAPON, weapon, "", 1, true); if (!mHideShield) - dstBeing->setSprite(SPRITE_SHIELD, shield); - dstBeing->setSprite(SPRITE_BOTTOMCLOTHES, headBottom); - dstBeing->setSprite(SPRITE_TOPCLOTHES, headMid); - dstBeing->setSprite(SPRITE_HAT, headTop); - dstBeing->setSprite(SPRITE_HAIR, hairStyle * -1, + dstBeing->updateSprite(SPRITE_SHIELD, shield); + dstBeing->updateSprite(SPRITE_BOTTOMCLOTHES, headBottom); + dstBeing->updateSprite(SPRITE_TOPCLOTHES, headMid); + dstBeing->updateSprite(SPRITE_HAT, headTop); + dstBeing->updateSprite(SPRITE_HAIR, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor)); } player_node->imitateOutfit(dstBeing); -- cgit v1.2.3-60-g2f50