From 5f7a8dd28733fd460578e43c6b2ea4990afa0670 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 20 Sep 2014 17:55:42 +0300 Subject: Use skill owner field in most functions. --- src/net/ea/skillhandler.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/net/ea') diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp index 19f7d4d63..99fffac86 100644 --- a/src/net/ea/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -91,7 +91,8 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) if (!skillDialog->updateSkill(skillId, range, up, SkillType::Unknown, sp)) { - skillDialog->addSkill(skillId, "", level, + skillDialog->addSkill(SkillOwner::Player, + skillId, "", level, range, up, SkillType::Unknown, sp); } } -- cgit v1.2.3-70-g09d2