From 2cdf1b18d5593dfecacfc7b2e113c404dc64d1f4 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 5 Sep 2014 12:20:58 +0300 Subject: Use skill type struct in skill info. --- src/net/ea/skillhandler.cpp | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) (limited to 'src/net/ea') diff --git a/src/net/ea/skillhandler.cpp b/src/net/ea/skillhandler.cpp index f3c2a6982..8a7f42d82 100644 --- a/src/net/ea/skillhandler.cpp +++ b/src/net/ea/skillhandler.cpp @@ -88,8 +88,11 @@ void SkillHandler::processPlayerSkillUp(Net::MessageIn &msg) PlayerInfo::setSkillLevel(skillId, level); if (skillDialog) { - if (!skillDialog->updateSkill(skillId, range, up, 0)) - skillDialog->addSkill(skillId, "", level, range, up, 0); + if (!skillDialog->updateSkill(skillId, range, up, SkillType::Unknown)) + { + skillDialog->addSkill(skillId, "", level, + range, up, SkillType::Unknown); + } } } -- cgit v1.2.3-70-g09d2