From 3da7fa61442364be6713359690a35f89aa8e613a Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 24 Feb 2013 01:30:46 +0300 Subject: Add support for show quest variables in skills window (evol only) This allow use pseudo skills controlled by quest variables. --- src/net/ea/specialhandler.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/net/ea/specialhandler.cpp') diff --git a/src/net/ea/specialhandler.cpp b/src/net/ea/specialhandler.cpp index ba805e261..6f9b346a3 100644 --- a/src/net/ea/specialhandler.cpp +++ b/src/net/ea/specialhandler.cpp @@ -93,8 +93,7 @@ void SpecialHandler::processPlayerSkills(Net::MessageIn &msg) msg.skip(24); // 0 unused const int up = msg.readInt8(); - PlayerInfo::setStatBase(static_cast( - skillId), level); + PlayerInfo::setStatBase(skillId, level); if (skillDialog) { if (!skillDialog->updateSkill(skillId, range, up)) @@ -111,8 +110,7 @@ void SpecialHandler::processPlayerSkillUp(Net::MessageIn &msg) const int range = msg.readInt16(); const int up = msg.readInt8(); - PlayerInfo::setStatBase(static_cast( - skillId), level); + PlayerInfo::setStatBase(skillId, level); if (skillDialog) { if (!skillDialog->updateSkill(skillId, range, up)) -- cgit v1.2.3-70-g09d2