From 29187a2582c04e3ede63f9c58f09dbbe34834a30 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 8 Oct 2011 01:00:52 +0300 Subject: Add checks and fix code style. --- src/net/ea/inventoryhandler.cpp | 31 ++++++++++--------------------- 1 file changed, 10 insertions(+), 21 deletions(-) (limited to 'src/net/ea/inventoryhandler.cpp') diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 1de681007..788b7f0fc 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -316,10 +316,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) if (err) { if (player_node) - { - player_node->pickedUp(itemInfo, 0, identified, - floorId, err); - } + player_node->pickedUp(itemInfo, 0, identified, floorId, err); } else { @@ -334,13 +331,13 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) Item *item = inventory->getItem(index); if (item && item->getId() == itemId) - amount += inventory->getItem(index)->getQuantity(); + amount += item->getQuantity(); if (serverVersion < 1 && identified > 1) identified = 1; inventory->setItem(index, itemId, amount, refine, - identified, equipType != 0); + identified, equipType != 0); } } } @@ -451,7 +448,6 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) { int index, amount, itemId, refine; unsigned char identified; -// int cards[4]; // Move an item into storage index = msg.readInt16() - STORAGE_OFFSET; @@ -475,8 +471,8 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg) if (serverVersion < 1 && identified > 1) identified = 1; - mStorage->setItem(index, itemId, amount, refine, - identified, false); + mStorage->setItem(index, itemId, amount, + refine, identified, false); } } } @@ -502,7 +498,6 @@ void InventoryHandler::processPlayerStorageRemove(Net::MessageIn &msg) void InventoryHandler::processPlayerStorageClose(Net::MessageIn &msg A_UNUSED) { // Storage access has been closed - // Storage window deletes itself mStorageWindow = 0; @@ -569,12 +564,9 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg) void InventoryHandler::processPlayerEquip(Net::MessageIn &msg) { - int index, equipType; - int flag; - - index = msg.readInt16() - INVENTORY_OFFSET; - equipType = msg.readInt16(); - flag = msg.readInt8(); + int index = msg.readInt16() - INVENTORY_OFFSET; + int equipType = msg.readInt16(); + int flag = msg.readInt8(); if (!flag) SERVER_NOTICE(_("Unable to equip.")) @@ -584,12 +576,9 @@ void InventoryHandler::processPlayerEquip(Net::MessageIn &msg) void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg) { - int equipType; - int flag; - msg.readInt16(); // inder val - INVENTORY_OFFSET; - equipType = msg.readInt16(); - flag = msg.readInt8(); + int equipType = msg.readInt16(); + int flag = msg.readInt8(); if (flag) mEquips.setEquipment(getSlot(equipType), -1); -- cgit v1.2.3-60-g2f50