From ea0b61e18f36f28806940b00a2cddaef912c3340 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 13 May 2014 01:04:05 +0300 Subject: Move actor type into separate file. --- src/net/ea/guildhandler.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/net/ea/guildhandler.cpp') diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp index fc1ef8def..18877c686 100644 --- a/src/net/ea/guildhandler.cpp +++ b/src/net/ea/guildhandler.cpp @@ -274,7 +274,7 @@ void GuildHandler::processGuildMemberList(Net::MessageIn &msg) const if (actorManager) { Being *const being = actorManager->findBeingByName( - name, Being::PLAYER); + name, ActorType::PLAYER); if (being) { being->setGuildName(taGuild->getName()); @@ -476,7 +476,7 @@ void GuildHandler::processGuildLeave(Net::MessageIn &msg) const if (actorManager) { Being *const b = actorManager->findBeingByName( - nick, Being::PLAYER); + nick, ActorType::PLAYER); if (b) b->clearGuilds(); @@ -519,7 +519,7 @@ void GuildHandler::processGuildExpulsion(Net::MessageIn &msg) const if (actorManager) { Being *const b = actorManager->findBeingByName( - nick, Being::PLAYER); + nick, ActorType::PLAYER); if (b) b->clearGuilds(); -- cgit v1.2.3-70-g09d2