From 8f3be5cd0544af07c6cb65bef7a1f3ba1a3704bb Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 9 Apr 2012 23:59:46 +0300 Subject: Fix asigning keys unknown for SDL. Allow full use of keys unknown for SDL (with press state also). --- src/keyboardconfig.cpp | 32 +++++++++++++++++++++++++++++--- 1 file changed, 29 insertions(+), 3 deletions(-) (limited to 'src/keyboardconfig.cpp') diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp index 483b7d511..ae095f01d 100644 --- a/src/keyboardconfig.cpp +++ b/src/keyboardconfig.cpp @@ -39,13 +39,17 @@ KeyboardConfig::KeyboardConfig() : mEnabled(true), - mActiveKeys(nullptr) + mActiveKeys(nullptr), + mActiveKeys2(nullptr) { } void KeyboardConfig::init() { mEnabled = true; + if (mActiveKeys2) + delete mActiveKeys2; + mActiveKeys2 = new Uint8[500]; } int KeyboardConfig::getKeyValueFromEvent(const SDL_Event &event) const @@ -144,8 +148,16 @@ bool KeyboardConfig::isActionActive(int index) const for (size_t i = 0; i < KeyFunctionSize; i ++) { const int value = inputManager.getKey(index).values[i].value; - if (value >= 0 && mActiveKeys[value]) - return true; + if (value >= 0) + { + if (mActiveKeys[value]) + return true; + } + else if (value < -1 && value > -500) + { + if (mActiveKeys2[-value]) + return true; + } } return false; } @@ -154,3 +166,17 @@ void KeyboardConfig::update() { inputManager.updateKeyActionMap(mKeyToAction, INPUT_KEYBOARD); } + +void KeyboardConfig::handleActicateKey(const SDL_Event &event) +{ + const int key = getKeyValueFromEvent(event); + if (key < -1 && key > -500) + mActiveKeys2[-key] = 1; +} + +void KeyboardConfig::handleDeActicateKey(const SDL_Event &event) +{ + const int key = getKeyValueFromEvent(event); + if (key < -1 && key > -500) + mActiveKeys2[-key] = 0; +} -- cgit v1.2.3-60-g2f50