From 4aeceabb5d4f00e2555234951a2f5db24b008265 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 9 Apr 2013 18:17:50 +0300 Subject: Improve perfomance in windows and popups visibility checks. --- src/inputmanager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/inputmanager.cpp') diff --git a/src/inputmanager.cpp b/src/inputmanager.cpp index eb3613640..416e003eb 100644 --- a/src/inputmanager.cpp +++ b/src/inputmanager.cpp @@ -443,7 +443,7 @@ void InputManager::unassignKey() bool InputManager::handleAssignKey(const SDL_Event &event, const int type) { - if (setupWindow && setupWindow->isVisible() && + if (setupWindow && setupWindow->isWindowVisible() && getNewKeyIndex() > Input::KEY_NO_VALUE) { setNewKey(event, type); @@ -583,7 +583,7 @@ void InputManager::updateConditionMask() if (!player_node || !player_node->getAway()) mMask |= COND_NOAWAY; - if (!setupWindow || !setupWindow->isVisible()) + if (!setupWindow || !setupWindow->isWindowVisible()) mMask |= COND_NOSETUP; if (Game::instance() && Game::instance()->getValidSpeed()) -- cgit v1.2.3-60-g2f50