From d220dec50c6fb9218092e8caab87fcee6ef11e71 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 17 Dec 2012 13:36:17 +0300 Subject: Use actual skill level in processing skill attack. --- src/gui/skilldialog.cpp | 8 ++++++++ src/gui/skilldialog.h | 2 ++ 2 files changed, 10 insertions(+) (limited to 'src/gui') diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp index 992877671..ee2834a35 100644 --- a/src/gui/skilldialog.cpp +++ b/src/gui/skilldialog.cpp @@ -727,6 +727,14 @@ SkillData *SkillInfo::getData(const int l) return (*it).second; } +SkillData *SkillInfo::getData1(const int l) +{ + SkillDataMapIter it = dataMap.find(l); + if (it == dataMap.end()) + return dataMap[0]; + return (*it).second; +} + SkillData::SkillData() : icon(nullptr) { diff --git a/src/gui/skilldialog.h b/src/gui/skilldialog.h index 3cfff0c84..7ca8b942a 100644 --- a/src/gui/skilldialog.h +++ b/src/gui/skilldialog.h @@ -92,6 +92,8 @@ struct SkillInfo final SkillData *getData(const int level); + SkillData *getData1(const int level); + void addData(const int level, SkillData *const data); }; -- cgit v1.2.3-70-g09d2