From 25d77892d72d455f8a89372687db45aefbc61cec Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 30 Sep 2013 14:03:48 +0300 Subject: move windows classes to windows directory. --- src/gui/windows/buydialog.cpp | 553 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 553 insertions(+) create mode 100644 src/gui/windows/buydialog.cpp (limited to 'src/gui/windows/buydialog.cpp') diff --git a/src/gui/windows/buydialog.cpp b/src/gui/windows/buydialog.cpp new file mode 100644 index 000000000..44b143e50 --- /dev/null +++ b/src/gui/windows/buydialog.cpp @@ -0,0 +1,553 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2013 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "gui/windows/buydialog.h" + +#include "shopitem.h" +#include "units.h" + +#include "gui/windows/tradewindow.h" + +#include "gui/widgets/button.h" +#include "gui/widgets/dropdown.h" +#include "gui/widgets/inttextfield.h" +#include "gui/widgets/label.h" +#include "gui/widgets/layout.h" +#include "gui/widgets/scrollarea.h" +#include "gui/widgets/shopitems.h" +#include "gui/widgets/shoplistbox.h" +#include "gui/widgets/slider.h" + +#include "net/adminhandler.h" +#include "net/buysellhandler.h" +#include "net/net.h" +#include "net/npchandler.h" + +#include "resources/iteminfo.h" + +#include "utils/gettext.h" + +#include + +#include "debug.h" + +static const char *const SORT_NAME_BUY[7] = +{ + // TRANSLATORS: buy dialog sort type. + N_("unsorted"), + // TRANSLATORS: buy dialog sort type. + N_("by price"), + // TRANSLATORS: buy dialog sort type. + N_("by name"), + // TRANSLATORS: buy dialog sort type. + N_("by id"), + // TRANSLATORS: buy dialog sort type. + N_("by weight"), + // TRANSLATORS: buy dialog sort type. + N_("by amount"), + // TRANSLATORS: buy dialog sort type. + N_("by type") +}; + +class SortListModelBuy final : public gcn::ListModel +{ +public: + ~SortListModelBuy() + { } + + int getNumberOfElements() + { return 7; } + + std::string getElementAt(int i) + { + if (i >= getNumberOfElements() || i < 0) + return "???"; + return gettext(SORT_NAME_BUY[i]); + } +}; + +class SortItemPriceFunctor final +{ + public: + bool operator() (const ShopItem *const item1, + const ShopItem *const item2) const + { + if (!item1 || !item2) + return false; + + const int price1 = item1->getPrice(); + const int price2 = item2->getPrice(); + if (price1 == price2) + return item1->getDisplayName() < item2->getDisplayName(); + return price1 < price2; + } +} itemPriceBuySorter; + +class SortItemNameFunctor final +{ + public: + bool operator() (const ShopItem *const item1, + const ShopItem *const item2) const + { + if (!item1 || !item2) + return false; + + const std::string &name1 = item1->getDisplayName(); + const std::string &name2 = item2->getDisplayName(); + if (name1 == name2) + return item1->getPrice() < item2->getPrice(); + return name1 < name2; + } +} itemNameBuySorter; + +class SortItemIdFunctor final +{ + public: + bool operator() (const ShopItem *const item1, + const ShopItem *const item2) const + { + if (!item1 || !item2) + return false; + + const int id1 = item1->getId(); + const int id2 = item2->getId(); + if (id1 == id2) + return item1->getPrice() < item2->getPrice(); + return id1 < id2; + } +} itemIdBuySorter; + +class SortItemWeightFunctor final +{ + public: + bool operator() (const ShopItem *const item1, + const ShopItem *const item2) const + { + if (!item1 || !item2) + return false; + + const int weight1 = item1->getInfo().getWeight(); + const int weight2 = item2->getInfo().getWeight(); + if (weight1 == weight2) + return item1->getPrice() < item2->getPrice(); + return weight1 < weight2; + } +} itemWeightBuySorter; + +class SortItemAmountFunctor final +{ + public: + bool operator() (const ShopItem *const item1, + const ShopItem *const item2) const + { + if (!item1 || !item2) + return false; + + const int amount1 = item1->getQuantity(); + const int amount2 = item2->getQuantity(); + if (amount1 == amount2) + return item1->getPrice() < item2->getPrice(); + return amount1 < amount2; + } +} itemAmountBuySorter; + +class SortItemTypeFunctor final +{ + public: + bool operator() (const ShopItem *const item1, + const ShopItem *const item2) const + { + if (!item1 || !item2) + return false; + + const int type1 = item1->getInfo().getType(); + const int type2 = item2->getInfo().getType(); + if (type1 == type2) + return item1->getPrice() < item2->getPrice(); + return type1 < type2; + } +} itemTypeBuySorter; + +BuyDialog::DialogList BuyDialog::instances; + +BuyDialog::BuyDialog() : + // TRANSLATORS: buy dialog name + Window(_("Create items"), false, nullptr, "buy.xml"), + gcn::ActionListener(), + gcn::SelectionListener(), + mNpcId(-2), mMoney(0), mAmountItems(0), mMaxItems(0), mNick(), + mSortModel(nullptr), + mSortDropDown(nullptr) +{ + init(); +} + +BuyDialog::BuyDialog(const int npcId) : + // TRANSLATORS: buy dialog name + Window(_("Buy"), false, nullptr, "buy.xml"), + gcn::ActionListener(), + gcn::SelectionListener(), + mNpcId(npcId), mMoney(0), mAmountItems(0), mMaxItems(0), mNick(), + mSortModel(nullptr), + mSortDropDown(nullptr) +{ + init(); +} + +BuyDialog::BuyDialog(std::string nick) : + // TRANSLATORS: buy dialog name + Window(_("Buy"), false, nullptr, "buy.xml"), + gcn::ActionListener(), + gcn::SelectionListener(), + mNpcId(-1), mMoney(0), mAmountItems(0), mMaxItems(0), mNick(nick), + mSortModel(new SortListModelBuy), + mSortDropDown(new DropDown(this, mSortModel, false, false, this, "sort")) +{ + init(); +} + +void BuyDialog::init() +{ + setWindowName("Buy"); + setResizable(true); + setCloseButton(true); + setStickyButtonLock(true); + setMinWidth(260); + setMinHeight(220); + setDefaultSize(260, 230, ImageRect::CENTER); + + mShopItems = new ShopItems; + + mShopItemList = new ShopListBox(this, mShopItems, mShopItems); + mScrollArea = new ScrollArea(mShopItemList, + getOptionBool("showbackground"), "buy_background.xml"); + mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + + mSlider = new Slider(1.0); + mQuantityLabel = new Label(this, strprintf( + "%d / %d", mAmountItems, mMaxItems)); + mQuantityLabel->setAlignment(gcn::Graphics::CENTER); + // TRANSLATORS: buy dialog label + mMoneyLabel = new Label(this, strprintf( + _("Price: %s / Total: %s"), "", "")); + + mAmountField = new IntTextField(this, 1, 1, 123); + mAmountField->setActionEventId("amount"); + mAmountField->addActionListener(this); + mAmountField->setSendAlwaysEvents(true); + mAmountField->setEnabled(false); + + // TRANSLATORS: buy dialog label + mAmountLabel = new Label(this, _("Amount:")); + mAmountLabel->adjustSize(); + + // TRANSLATORS: This is a narrow symbol used to denote 'increasing'. + // You may change this symbol if your language uses another. + mIncreaseButton = new Button(this, _("+"), "inc", this); + // TRANSLATORS: This is a narrow symbol used to denote 'decreasing'. + // You may change this symbol if your language uses another. + mDecreaseButton = new Button(this, _("-"), "dec", this); + // TRANSLATORS: buy dialog button + mBuyButton = new Button(this, mNpcId == -2 + ? _("Create") :_("Buy"), "buy", this); + // TRANSLATORS: buy dialog button + mQuitButton = new Button(this, _("Quit"), "quit", this); + // TRANSLATORS: buy dialog button + mAddMaxButton = new Button(this, _("Max"), "max", this); + + mDecreaseButton->adjustSize(); + mDecreaseButton->setWidth(mIncreaseButton->getWidth()); + + mIncreaseButton->setEnabled(false); + mDecreaseButton->setEnabled(false); + mBuyButton->setEnabled(false); + mSlider->setEnabled(false); + + mSlider->setActionEventId("slider"); + mSlider->addActionListener(this); + + mShopItemList->setDistributeMousePressed(false); + mShopItemList->setActionEventId("buy"); + mShopItemList->addActionListener(this); + mShopItemList->addSelectionListener(this); + + ContainerPlacer placer = getPlacer(0, 0); + placer(0, 0, mScrollArea, 9, 5).setPadding(3); + placer(0, 5, mDecreaseButton); + placer(1, 5, mSlider, 4); + placer(5, 5, mIncreaseButton); + placer(6, 5, mQuantityLabel, 2); + placer(8, 5, mAddMaxButton); + placer(0, 6, mAmountLabel, 2); + placer(2, 6, mAmountField, 2); + placer(0, 7, mMoneyLabel, 8); + if (mSortDropDown) + placer(0, 8, mSortDropDown, 2); + placer(7, 8, mBuyButton); + placer(8, 8, mQuitButton); + + Layout &layout = getLayout(); + layout.setRowHeight(0, Layout::AUTO_SET); + + center(); + loadWindowState(); + enableVisibleSound(true); + + instances.push_back(this); + setVisible(true); +} + +BuyDialog::~BuyDialog() +{ + delete mShopItems; + mShopItems = nullptr; + + instances.remove(this); +} + +void BuyDialog::setMoney(const int amount) +{ + mMoney = amount; + mShopItemList->setPlayersMoney(amount); + + updateButtonsAndLabels(); +} + +void BuyDialog::reset() +{ + mShopItems->clear(); + mShopItemList->adjustSize(); + + // Reset previous selected items to prevent failing asserts + mShopItemList->setSelected(-1); + mSlider->setValue(0); + + setMoney(0); +} + +void BuyDialog::addItem(const int id, const unsigned char color, + const int amount, const int price) +{ + mShopItems->addItem(id, color, amount, price); + mShopItemList->adjustSize(); +} + +void BuyDialog::action(const gcn::ActionEvent &event) +{ + const std::string &eventId = event.getId(); + if (eventId == "quit") + { + close(); + return; + } + else if (eventId == "sort") + { + if (mSortDropDown && mShopItems) + { + std::vector &items = mShopItems->items(); + switch (mSortDropDown->getSelected()) + { + case 1: + std::sort(items.begin(), items.end(), itemPriceBuySorter); + break; + case 2: + std::sort(items.begin(), items.end(), itemNameBuySorter); + break; + case 3: + std::sort(items.begin(), items.end(), itemIdBuySorter); + break; + case 4: + std::sort(items.begin(), items.end(), itemWeightBuySorter); + break; + case 5: + std::sort(items.begin(), items.end(), itemAmountBuySorter); + break; + case 6: + std::sort(items.begin(), items.end(), itemTypeBuySorter); + break; + case 0: + default: + break; + } + } + return; + } + + const int selectedItem = mShopItemList->getSelected(); + + // The following actions require a valid selection + if (selectedItem < 0 || selectedItem >= mShopItems->getNumberOfElements()) + return; + + if (eventId == "slider") + { + mAmountItems = static_cast(mSlider->getValue()); + mAmountField->setValue(mAmountItems); + updateButtonsAndLabels(); + } + else if (eventId == "inc" && mAmountItems < mMaxItems) + { + mAmountItems++; + mSlider->setValue(mAmountItems); + mAmountField->setValue(mAmountItems); + updateButtonsAndLabels(); + } + else if (eventId == "dec" && mAmountItems > 1) + { + mAmountItems--; + mSlider->setValue(mAmountItems); + mAmountField->setValue(mAmountItems); + updateButtonsAndLabels(); + } + else if (eventId == "max") + { + mAmountItems = mMaxItems; + mSlider->setValue(mAmountItems); + mAmountField->setValue(mAmountItems); + updateButtonsAndLabels(); + } + else if (eventId == "amount") + { + mAmountItems = mAmountField->getValue(); + mSlider->setValue(mAmountItems); + updateButtonsAndLabels(); + } + else if (eventId == "buy" && mAmountItems > 0 && mAmountItems <= mMaxItems) + { + if (mNpcId == -2) + { + const ShopItem *const item = mShopItems->at(selectedItem); + Net::getAdminHandler()->createItems(item->getId(), + mAmountItems, item->getColor()); + } + else if (mNpcId != -1) + { + const ShopItem *const item = mShopItems->at(selectedItem); + Net::getNpcHandler()->buyItem(mNpcId, item->getId(), + item->getColor(), mAmountItems); + + // Update money and adjust the max number of items + // that can be bought + mMaxItems -= mAmountItems; + setMoney(mMoney - + mAmountItems * mShopItems->at(selectedItem)->getPrice()); + + // Reset selection + mAmountItems = 1; + mSlider->setValue(1); + mSlider->setScale(1, mMaxItems); + } + else if (tradeWindow) + { + const ShopItem *const item = mShopItems->at(selectedItem); + if (item) + { + Net::getBuySellHandler()->sendBuyRequest(mNick, + item, mAmountItems); + if (tradeWindow) + { + tradeWindow->addAutoMoney(mNick, + item->getPrice() * mAmountItems); + } + } + } + } +} + +void BuyDialog::valueChanged(const gcn::SelectionEvent &event A_UNUSED) +{ + // Reset amount of items and update labels + mAmountItems = 1; + mSlider->setValue(1); + + updateButtonsAndLabels(); + mSlider->setScale(1, mMaxItems); + mAmountField->setRange(1, mMaxItems); + mAmountField->setValue(1); +} + +void BuyDialog::updateButtonsAndLabels() +{ + const int selectedItem = mShopItemList->getSelected(); + int price = 0; + + if (selectedItem > -1) + { + const ShopItem *const item = mShopItems->at(selectedItem); + if (item) + { + const int itemPrice = item->getPrice(); + + // Calculate how many the player can afford + if (mNpcId == -2) + mMaxItems = 100; + else if (itemPrice) + mMaxItems = mMoney / itemPrice; + else + mMaxItems = 1; + + if (item->getQuantity() > 0 && mMaxItems > item->getQuantity()) + mMaxItems = item->getQuantity(); + + if (mAmountItems > mMaxItems) + mAmountItems = mMaxItems; + + price = mAmountItems * itemPrice; + } + } + else + { + mMaxItems = 0; + mAmountItems = 0; + } + + mIncreaseButton->setEnabled(mAmountItems < mMaxItems); + mDecreaseButton->setEnabled(mAmountItems > 1); + mBuyButton->setEnabled(mAmountItems > 0); + mSlider->setEnabled(mMaxItems > 1); + mAmountField->setEnabled(mAmountItems > 0); + + mQuantityLabel->setCaption(strprintf("%d / %d", mAmountItems, mMaxItems)); + // TRANSLATORS: buy dialog label + mMoneyLabel->setCaption(strprintf(_("Price: %s / Total: %s"), + Units::formatCurrency(price).c_str(), + Units::formatCurrency(mMoney - price).c_str())); +} + +void BuyDialog::setVisible(bool visible) +{ + Window::setVisible(visible); + + if (visible && mShopItemList) + mShopItemList->requestFocus(); + else + scheduleDelete(); +} + +void BuyDialog::closeAll() +{ + FOR_EACH (DialogList::const_iterator, it, instances) + { + if (*it) + (*it)->close(); + } +} -- cgit v1.2.3-70-g09d2