From 6243e38c2f13754d11b750ffee069dd1542f905e Mon Sep 17 00:00:00 2001 From: ewew ukek Date: Wed, 20 Mar 2024 23:59:46 +0000 Subject: Color setting for attack range of monsters from ignore list This MR displays attack range of monsters from ignore attack list in different color. I picked magenta as default, this may be changed if needed. There are actor types other than monsters but looks like it's not possible to add them to ignore list anyway. * Flip if branches for readability * Color setting for attack range of monsters from ignore list **** --- src/gui/userpalette.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/gui/userpalette.cpp') diff --git a/src/gui/userpalette.cpp b/src/gui/userpalette.cpp index 246cbac1b..ca86fbb28 100644 --- a/src/gui/userpalette.cpp +++ b/src/gui/userpalette.cpp @@ -94,6 +94,7 @@ const std::string ColorTypeNames[CAST_SIZE( "ColorAttackRange", "ColorAttackRangeBorder", "ColorMonsterAttackRange", + "ColorIgnoredMonsterAttackRange", "ColorSkillAttackRange", "", "ColorFloorItemText", @@ -464,6 +465,12 @@ UserPalette::UserPalette() : // TRANSLATORS: palette color _("Monster attack range"), 20); + addColor(UserColorId::IGNORED_MONSTER_ATTACK_RANGE, + 0xff00ff, + GradientType::STATIC, + // TRANSLATORS: palette color + _("Ignored monster attack range"), + 15); addColor(UserColorId::SKILL_ATTACK_RANGE, 0x0, GradientType::STATIC, -- cgit v1.2.3-60-g2f50