From 25d77892d72d455f8a89372687db45aefbc61cec Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 30 Sep 2013 14:03:48 +0300 Subject: move windows classes to windows directory. --- src/gui/npcdialog.h | 301 ---------------------------------------------------- 1 file changed, 301 deletions(-) delete mode 100644 src/gui/npcdialog.h (limited to 'src/gui/npcdialog.h') diff --git a/src/gui/npcdialog.h b/src/gui/npcdialog.h deleted file mode 100644 index d67407ac9..000000000 --- a/src/gui/npcdialog.h +++ /dev/null @@ -1,301 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2013 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#ifndef GUI_NPCDIALOG_H -#define GUI_NPCDIALOG_H - -#include "configlistener.h" - -#include "gui/widgets/extendedlistmodel.h" -#include "gui/widgets/window.h" - -#include "utils/stringvector.h" - -#include - -#include - -class Being; -class Button; -class BrowserBox; -class ExtendedListBox; -class ItemLinkHandler; -class Inventory; -class IntTextField; -class ItemContainer; -class NpcDialog; -class PlayerBox; -class ScrollArea; -class TextBox; -class TextField; - -typedef std::map NpcDialogs; - -/** - * The npc dialog. - * - * \ingroup Interface - */ -class NpcDialog final : public Window, - public gcn::ActionListener, - public ExtendedListModel, - public ConfigListener -{ - public: - /** - * Constructor. - * - * @see Window::Window - */ - explicit NpcDialog(const int npcId); - - A_DELETE_COPY(NpcDialog) - - ~NpcDialog(); - - /** - * Called when receiving actions from the widgets. - */ - void action(const gcn::ActionEvent &event) override; - - /** - * Sets the text shows in the dialog. - * - * @param string The new text. - */ -// void setText(const std::string &string); - - /** - * Adds the text to the text shows in the dialog. Also adds a newline - * to the end. - * - * @param string The text to add. - */ - void addText(const std::string &string, const bool save = true); - - /** - * When called, the widget will show a "Next" button. - */ - void showNextButton(); - - /** - * When called, the widget will show a "Close" button and will close - * the dialog when clicked. - */ - void showCloseButton(); - - /** - * Notifies the server that client has performed a next action. - */ - void nextDialog(); - - /** - * Notifies the server that the client has performed a close action. - */ - void closeDialog(); - - /** - * Returns the number of items in the choices list. - */ - int getNumberOfElements() override A_WARN_UNUSED; - - /** - * Returns the name of item number i of the choices list. - */ - std::string getElementAt(int i) override A_WARN_UNUSED; - - /** - * Returns the image of item number i of the choices list. - */ - const Image *getImageAt(int i) override A_WARN_UNUSED; - - /** - * Makes this dialog request a choice selection from the user. - */ - void choiceRequest(); - - /** - * Adds a choice to the list box. - */ - void addChoice(const std::string &); - - /** - * Fills the options list for an NPC dialog. - * - * @param itemString A string with the options separated with colons. - */ - void parseListItems(const std::string &itemString); - - /** - * Requests a text string from the user. - */ - void textRequest(const std::string &defaultText = ""); - - bool isInputFocused() const A_WARN_UNUSED; - - bool isTextInputFocused() const A_WARN_UNUSED; - - static bool isAnyInputFocused() A_WARN_UNUSED; - - /** - * Requests a interger from the user. - */ - void integerRequest(const int defaultValue = 0, const int min = 0, - const int max = 2147483647); - - void itemRequest(); - - void move(const int amount); - - void setVisible(bool visible) override; - - void optionChanged(const std::string &name) override; - - /** - * Returns true if any instances exist. - */ - static bool isActive() A_WARN_UNUSED - { return !instances.empty(); } - - /** - * Returns the first active instance. Useful for pushing user - * interaction. - */ - static NpcDialog *getActive() A_WARN_UNUSED; - - /** - * Closes all instances. - */ - static void closeAll(); - - /** - * Closes all instances and destroy also net handler dialogs. - */ - static void destroyAll(); - - void saveCamera(); - - void restoreCamera(); - - void refocus(); - - void showAvatar(const uint16_t avatarId); - - void setAvatarDirection(const uint8_t direction); - - void setAvatarAction(const int actionId); - - void logic() override; - - void clearRows(); - - void mousePressed(gcn::MouseEvent &event); - - static void copyToClipboard(const int npcId, const int x, const int y); - - static NpcDialogs mNpcDialogs; - - static void clearDialogs(); - - private: - typedef std::list DialogList; - static DialogList instances; - - void buildLayout(); - - void placeNormalControls(); - - void placeMenuControls(); - - void placeTextInputControls(); - - void placeIntInputControls(); - - void placeItemInputControls(); - - int mNpcId; - - int mDefaultInt; - std::string mDefaultString; - - // Used for the main input area - BrowserBox *mTextBox; - ScrollArea *mScrollArea; - std::string mText; - std::string mNewText; - - // Used for choice input - ExtendedListBox *mItemList; - ScrollArea *mListScrollArea; - StringVect mItems; - std::vector mImages; - ItemLinkHandler *mItemLinkHandler; - - // Used for string and integer input - TextField *mTextField; - IntTextField *mIntField; - Button *mPlusButton; - Button *mMinusButton; - Button *mClearButton; - - // Used for the button - Button *mButton; - Button *mButton2; - Button *mButton3; - - // Will reset the text and integer input to the provided default - Button *mResetButton; - - Inventory *mInventory; - ItemContainer *mItemContainer; - ScrollArea *mItemScrollArea; - - enum NpcInputState - { - NPC_INPUT_NONE = 0, - NPC_INPUT_LIST, - NPC_INPUT_STRING, - NPC_INPUT_INTEGER, - NPC_INPUT_ITEM - }; - - enum NpcActionState - { - NPC_ACTION_WAIT = 0, - NPC_ACTION_NEXT, - NPC_ACTION_INPUT, - NPC_ACTION_CLOSE - }; - - NpcInputState mInputState; - NpcActionState mActionState; - int mLastNextTime; - int mCameraMode; - int mCameraX; - int mCameraY; - PlayerBox *mPlayerBox; - Being *mAvatarBeing; - bool mShowAvatar; - bool mLogInteraction; -}; - -#endif // GUI_NPCDIALOG_H -- cgit v1.2.3-60-g2f50