From 311c175f3184103950c72bc5c775174597430b83 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Fri, 14 Jul 2017 01:31:22 +0300 Subject: Replace std::vector into macro STD_VECTOR. In most case it equal to std::vector except debug modes. Now it can be also mse::mstd::vector, but sadly this class not support all required features. --- src/graphicsmanager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/graphicsmanager.cpp') diff --git a/src/graphicsmanager.cpp b/src/graphicsmanager.cpp index 0cf99019e..008cc2d9f 100644 --- a/src/graphicsmanager.cpp +++ b/src/graphicsmanager.cpp @@ -462,7 +462,7 @@ void GraphicsManager::setVideoMode() SDL::getAllVideoModes(videoModes); if (videoModes.empty()) logger->error("no video modes detected"); - std::vector res; + STD_VECTOR res; splitToIntVector(res, videoModes[0], 'x'); if (res.size() != 2) logger->error("no video modes detected"); @@ -589,7 +589,7 @@ void GraphicsManager::initGraphics() } #if !defined(ANDROID) && !defined(__APPLE__) const std::string str = config.getStringValue("textureSize"); - std::vector sizes; + STD_VECTOR sizes; splitToIntVector(sizes, str, ','); const size_t pos = CAST_SIZE(openGLMode); if (sizes.size() <= pos) -- cgit v1.2.3-60-g2f50